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  • Dimension Door range

    Is it possible to increase the range or is it a limit of the game engine? Its pretty laughable with its current range, which seems like approx. 30-40m.

    In PnP it has a range of 680-1200 feet depending on your level (207-366m).

    Thanks for reading!

    EDIT: Also, in Pnp, and also in-game spell description it says Verbal only, but actually casting in-game results in spell failure when wearing armor (i should probably post this in bugs, but thought surely someone must have noticed this in the past, so i guess its intentional?)
    UTC+8
    Yes, I realise my RP writing sucks. Just be thankful I keep it short

    Characters
    Thalanis Moonshadow

  • #2
    I think I've seen D-Door cover the whole screen. Maybe I'm misremembering.
    Originally posted by Cornuto
    Glad everyone's being extra fucking ridiculous today.

    Comment


    • #3
      It's basically limited to your perception range. Now we could implement something that would allow you to teleport anywhere in the valley with it, but there are a few problems... one of which is allowing it to work (via dialog or somesuch) while in combat.

      Other thing is too it will open up too many things we will have to account for to make sure it's not easily exploitable in some way, so it's unlikely we will change the current implementation.
      The very existence of flame-throwers proves that some time, somewhere, someone said to themselves, You know, I want to set those people over there on fire, but I'm just not close enough to get the job done.

      George Carlin

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      • #4
        Yeah would probably be too easily exploitable as saulus said. Its effectively a get out of jail free card if you can teleport out of a melee with it!
        Originally posted by roguethree
        If I had my way, clerics would have spell failure and a d6 hit die. And Favored Souls wouldn't exist.

        Comment


        • #5
          What if it allowed you to port to any location on the current map.

          Just like a DM can zip about using the map interface.

          I see it like this:

          Cast spell - DD or Leaps and Bounds or what ever.

          Spell/ability can be interrupted in all the usual manners.
          __________________________

          If spell goes off, then the following:

          1. Animation ensues

          2. Character is made invulnerable for 6-12 seconds.

          3. Map Window pops up with a little dialog - "Select your target destination within 6-12(as per above) seconds."
          ___________________________

          If no selection is made a random location on the map is chosen for them.

          Or the spell redeposits them in "nearly" the same space. This second being far easier to code I should think.

          ___________________________

          This way the spell would keep to the letter of the law while giving far greater utility to what should be a very important spell in many a spellslingers repertoire. It would also be nearly impossible to exploit.

          (I say nearly only because I cannot come up with a way to use it for exploit. Porting you in/out of combat is EXACTLY what the spell is designed for so that cannot be an exploit)

          Comment


          • #6
            Originally posted by Thief Of Navarre View Post
            Yeah would probably be too easily exploitable as saulus said. Its effectively a get out of jail free card if you can teleport out of a melee with it!
            Any jail worth the tin they used on the bars will have a dimensional lock. DD is dimensional travel and thus would get you nowhere.

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            • #7
              He was referring to a melee situation by using a clever Monopoly (tm) analogy.

              "Use the Force, Harry" -Gandalf

              Comment


              • #8
                Originally posted by DM_Acorn View Post
                What if it allowed you to port to any location on the current map.

                Just like a DM can zip about using the map interface.
                Sorry to cut you short Acorn but RIGHT there is the problem -- not possible. It's hardcoded.

                Also there are many, many ways to exploit this... I could give you examples but... if you can't think of any that's a good thing
                The very existence of flame-throwers proves that some time, somewhere, someone said to themselves, You know, I want to set those people over there on fire, but I'm just not close enough to get the job done.

                George Carlin

                Comment


                • #9
                  Thank you grinning. At least one person thought my monopoly analogy was 'clever'
                  Originally posted by roguethree
                  If I had my way, clerics would have spell failure and a d6 hit die. And Favored Souls wouldn't exist.

                  Comment


                  • #10
                    It is already on the max spell range I take it? I don't think anything about the spell should change except that it doesn't allow you to port as far as you can see. I think changing areas and such sounds like a headache. If it's not doable, well its NWN2 we get used to things it can't do, right?

                    Comment


                    • #11
                      Originally posted by roguethree View Post
                      I think I've seen D-Door cover the whole screen. Maybe I'm misremembering.
                      Yeah, actually its rather unpredictable..sometimes it seems to go quite far, other times theres a small bump in the road and it can't seem to "see" past it. But if its hardcoded its hardcoded, I guess I can hold back my tears.

                      Just a shame as that spell is incredibly fun, and i'd love to see it useable in a tactical way. Right now its only good for running away. (Which I agree is very useful and has saved my life several times)

                      Anyway, the spell i still would most love to see some day is Lutzaen's frequent jaunt! (5th level, Dimension door 1/round) as you would be able to use it tactically even if it did have the current short range.
                      UTC+8
                      Yes, I realise my RP writing sucks. Just be thankful I keep it short

                      Characters
                      Thalanis Moonshadow

                      Comment


                      • #12
                        Originally posted by thaelis View Post
                        Yeah, actually its rather unpredictable..sometimes it seems to go quite far, other times theres a small bump in the road and it can't seem to "see" past it. But if its hardcoded its hardcoded, I guess I can hold back my tears.

                        Just a shame as that spell is incredibly fun, and i'd love to see it useable in a tactical way. Right now its only good for running away. (Which I agree is very useful and has saved my life several times)

                        Anyway, the spell i still would most love to see some day is Lutzaen's frequent jaunt! (5th level, Dimension door 1/round) as you would be able to use it tactically even if it did have the current short range.
                        Larloch supposedly used something like that to get around. Probably a spell he created himself mind you...
                        Originally posted by roguethree
                        If I had my way, clerics would have spell failure and a d6 hit die. And Favored Souls wouldn't exist.

                        Comment


                        • #13
                          Oh, and Seheren's has a point...no one has said yet, is the spell actually at max range already? If it's limit is your perception range is there a way to boost your perception range?
                          UTC+8
                          Yes, I realise my RP writing sucks. Just be thankful I keep it short

                          Characters
                          Thalanis Moonshadow

                          Comment


                          • #14
                            Originally posted by thaelis View Post
                            Oh, and Seheren's has a point...no one has said yet, is the spell actually at max range already? If it's limit is your perception range is there a way to boost your perception range?
                            Perception range is more than likely line of sight + the fog of war. You can roleplay having a high spot or racially granted occular powers but I think its a game limitation as far as spells and abilities go.
                            Originally posted by roguethree
                            If I had my way, clerics would have spell failure and a d6 hit die. And Favored Souls wouldn't exist.

                            Comment


                            • #15
                              Originally posted by [DM] Grinning Death View Post
                              He was referring to a melee situation by using a clever Monopoly (tm) analogy.
                              ........

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