A wizard has 4 spell slots per level at 20th level. A specialist wizard has 5. At lower levels than 20, this is further accented by far fewer spells. Exceedingly high base intelligence help with this slightly, giving the highest possible generalist an additional two first, second, third and an additional fourth, fifth, six, and seventh level spell. Since spell slot and intelligence enhancement items are 'removed' when polymorphed, they are most useful in a support role where you don't have to be polymorphed (even though that's still your most effective spells-expended-to-damage/time, as well as the only way you can stay useful/not invisible in an area your group's level).
Wizards aren't needed to make anything happen: you can craft an adamantine weapon, get an enchanter to boost it to +3-4 with the current system, and buy potions of greater heroism. Or, you can be Lauan and have access to items that make the fighter effective and be the most powerful character on the server that can't heal themselves. I stand by my opinion that fixing the magic item imbalance will do more for the server balance than all of this pointless, much more time-consuming changes that are proposed every other month.
I'm not against adding more options for spellcasters, but I would go so far as to say that with so many spells that are currently unused/pointless adding more situational spells that may or may not be used and bring other wizards (I haven't seen too many) closer to the point of game engine failure I don't see it as worthwhile as fixing what we have. And I never agree with flat out removing standard options.
tl;dr - Arcane Scholars are the only wizards who can fully prepare all of the necessary buffs they need on Sundren, let alone a party needs, due to the ability to metamagic the necessary spells into higher-level slots. On a side note: give the cast-point origin object for the dispelling traps See Invisibility/True Seeing and chuckle to yourself for being clever.
Wizards aren't needed to make anything happen: you can craft an adamantine weapon, get an enchanter to boost it to +3-4 with the current system, and buy potions of greater heroism. Or, you can be Lauan and have access to items that make the fighter effective and be the most powerful character on the server that can't heal themselves. I stand by my opinion that fixing the magic item imbalance will do more for the server balance than all of this pointless, much more time-consuming changes that are proposed every other month.
I'm not against adding more options for spellcasters, but I would go so far as to say that with so many spells that are currently unused/pointless adding more situational spells that may or may not be used and bring other wizards (I haven't seen too many) closer to the point of game engine failure I don't see it as worthwhile as fixing what we have. And I never agree with flat out removing standard options.
tl;dr - Arcane Scholars are the only wizards who can fully prepare all of the necessary buffs they need on Sundren, let alone a party needs, due to the ability to metamagic the necessary spells into higher-level slots. On a side note: give the cast-point origin object for the dispelling traps See Invisibility/True Seeing and chuckle to yourself for being clever.
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