How about making some exclusive transitions between areas (or parts of areas ) for characters who have good skills in Survival / Tracking. (various dc's). It might reflect improved directionsense, agaility for navigating terrain. Of course a failed DC could end up with Con damage or fatigue. (up the proverbial creek without a paddle).
e.g.
So you can take a map shortcut
Jump a map in between
Get to a secret area
Avoid a hazardous encounter (so you have reserves for what you want to do or in case thinsg go bad and you want to avoid )
etc.
Roads & trails are not necessarily the shortest route between two points on a map, especially if your on foot.
e.g.
So you can take a map shortcut
Jump a map in between
Get to a secret area
Avoid a hazardous encounter (so you have reserves for what you want to do or in case thinsg go bad and you want to avoid )
etc.
Roads & trails are not necessarily the shortest route between two points on a map, especially if your on foot.
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