Hail all,
I've got the crazy idea that perhaps the Black Hand should have an interrogation area... similar to the jail that the law has but altogether dark and devoid of the basic human (sentient) rights and needs.
It plays out that when we subdue/capture/stuff and cuff someone... we have no where to take them within our safe havens and we must work too far out in the open.
It's also something that might add a deterant effect to RP to be able to hold someone of foul (goodly) intent against their will and be able to seep our own form of justice into the hearts and minds of the masses.
Technically I am speaking of a new area near to one of our strongholds where the BlackHand key works and autofollow for someone that is subdued works.... but entry otherwise is difficult and treacherous.
I give credit to others I have spoken to that agree somewhat with this idea.
Rock on,
G
I've got the crazy idea that perhaps the Black Hand should have an interrogation area... similar to the jail that the law has but altogether dark and devoid of the basic human (sentient) rights and needs.
It plays out that when we subdue/capture/stuff and cuff someone... we have no where to take them within our safe havens and we must work too far out in the open.
It's also something that might add a deterant effect to RP to be able to hold someone of foul (goodly) intent against their will and be able to seep our own form of justice into the hearts and minds of the masses.
Technically I am speaking of a new area near to one of our strongholds where the BlackHand key works and autofollow for someone that is subdued works.... but entry otherwise is difficult and treacherous.
I give credit to others I have spoken to that agree somewhat with this idea.
Rock on,
G




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