Is it possible to code a few spells with an evil alignment shift each time they're cast? For example, if animating the dead is such an evil act, why doesn't it carry an evil alignment shift per cast? The same for changing shape into a nightwalker (undead) or a devil.
I die a little inside (and I know i'm not the only one) everytime I see one of the "good guys" go to smite evil by either taking the shape of undead / devils or animating the dead themselves.
I die a little inside (and I know i'm not the only one) everytime I see one of the "good guys" go to smite evil by either taking the shape of undead / devils or animating the dead themselves.
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