The Beggining
If attracting more players IS a high priority the first couple of hours on the server should be high focus NOW. The beggining areas should be flawless and frustration free. Frustration is the biggest killer of new blood, getting them hooked in the first place is so important. If this is not achieved on a server that is slow to level then all the amazing work for mid to late level areas goes to waste.
If the server has class restrictions or rules that the GM wish's to uphold, the player needs to find this out easly and ASAP, not after the action. Relying on a DM telling a player he should of looked on the forum is too lazy and too late, the player moves on.
To attract the old players back, show at least some small visual CHANGE in key gathering areas.This is the key to hook them back long enough to notice the new good stuff. DM attitude change alone is not good enough.
The low level areas should be numerous and full of choice with a large mob choice to kill. This will let a new players test out the quality of the server while he gets to know other players.
Vendors
1) Some vendors are STILL broken, even an early game vendor is broken. What does that say to new players that log on to a server that is hard to level with class restrictions.
2)The vendors are hard to locate through NPC, relying on players to tell you on a low pop server is madness.
3)New players cannot be expected to cope with the current crafting system. Simple ingredients need to be made available to buy to get them interested and progress.
4)Key goods missing. One example, how does a new player remove level drain if there is no cleric online?
NPC's
1)A server relying soley on another player to locate something is folly with low pop. NPC interaction dialog is easy to do. A new player who wants direction who talks to mindless interactions will get frustrated and bored. More NPC conversation interaction is need NOW, starting with the low level areas.
2)Interactable NPC's stop DM's being an information desk for the basics.
Books
1)Books could be a great way for players to research quests and and hidden areas. Moore books are needed with helpful information about the land of Sundren.
2)Some books should be in different languages or require an ability to use them.
Summary
I love this server for many reasons but that is another thread, I am here to stay but the population is low and change is needed now if more players are needed.
This server needs to become more solo self sufficient.
Always try to let a player have an option to get out of trouble through game mechanics and not other players.(ie death at lvl 11)
A new player does not know anybody and probably wont even come into contact with anyone of his level untill an hour into play. He will want to just smoothly farm for xp/gold while he gets a feel for the server through simple NPC interaction, he does not want to rely on standing around a fire chatting to strangers to find out the basics of what to do next other than to quickly form a party.If he wants to solo he should be aloud to do that. If there is only one area for him to xp on thats not his fault.
Too much reliance on "go get an answear through RP" is a problem for new players to deal with on this server, RP is a great and fun thing but its not the answer to all forms of game play mechanics on a server.
If attracting more players IS a high priority the first couple of hours on the server should be high focus NOW. The beggining areas should be flawless and frustration free. Frustration is the biggest killer of new blood, getting them hooked in the first place is so important. If this is not achieved on a server that is slow to level then all the amazing work for mid to late level areas goes to waste.
If the server has class restrictions or rules that the GM wish's to uphold, the player needs to find this out easly and ASAP, not after the action. Relying on a DM telling a player he should of looked on the forum is too lazy and too late, the player moves on.
To attract the old players back, show at least some small visual CHANGE in key gathering areas.This is the key to hook them back long enough to notice the new good stuff. DM attitude change alone is not good enough.
The low level areas should be numerous and full of choice with a large mob choice to kill. This will let a new players test out the quality of the server while he gets to know other players.
Vendors
1) Some vendors are STILL broken, even an early game vendor is broken. What does that say to new players that log on to a server that is hard to level with class restrictions.
2)The vendors are hard to locate through NPC, relying on players to tell you on a low pop server is madness.
3)New players cannot be expected to cope with the current crafting system. Simple ingredients need to be made available to buy to get them interested and progress.
4)Key goods missing. One example, how does a new player remove level drain if there is no cleric online?
NPC's
1)A server relying soley on another player to locate something is folly with low pop. NPC interaction dialog is easy to do. A new player who wants direction who talks to mindless interactions will get frustrated and bored. More NPC conversation interaction is need NOW, starting with the low level areas.
2)Interactable NPC's stop DM's being an information desk for the basics.
Books
1)Books could be a great way for players to research quests and and hidden areas. Moore books are needed with helpful information about the land of Sundren.
2)Some books should be in different languages or require an ability to use them.
Summary
I love this server for many reasons but that is another thread, I am here to stay but the population is low and change is needed now if more players are needed.
This server needs to become more solo self sufficient.
Always try to let a player have an option to get out of trouble through game mechanics and not other players.(ie death at lvl 11)
A new player does not know anybody and probably wont even come into contact with anyone of his level untill an hour into play. He will want to just smoothly farm for xp/gold while he gets a feel for the server through simple NPC interaction, he does not want to rely on standing around a fire chatting to strangers to find out the basics of what to do next other than to quickly form a party.If he wants to solo he should be aloud to do that. If there is only one area for him to xp on thats not his fault.
Too much reliance on "go get an answear through RP" is a problem for new players to deal with on this server, RP is a great and fun thing but its not the answer to all forms of game play mechanics on a server.
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