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NPC Conversation Scripts

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  • NPC Conversation Scripts

    I have enjoyed the wit of many of the conversation dialogues with NPC's, and applaud the creativity, however, it occuirred to me that many of the set PC reply responses do not necessarily fit with how some characters would respond.

    e.g last night my barbarian said "whatever" as a reply to a NPC (it was the closest approximation to what my char would say).

    I am not sure if they will get a re-work (huge job) but peraps for the writing of future npc dialogue or even future versions of the server, might i suggest that for PC's the responses are generalised / generic.

    respond:

    aloof: *appear disinterested*
    haughtily: *belittle the person / idea*
    aggressively: *responds in threatening manner*
    diplomatically: *use all the tact and patience you can muster*
    friendly: *act cordially*
    catiously: *brooch each subject delicately*
    insanely: *act unpredicatbly*)
    in jest :*make some clever quip*

    Once the tone is set, its just a matter of *ask more about x,y,z*

    or continue to *respond in a x,y,z manner*

    etc.

    I do know some NPC's on the server have something like this, replete with skill checks. They are the way to go. I think a generic vs disinct voice for the PC adds to rp continuity.

    If other PC's can overhear the conversation or response, it could be a good excuse for interaction (or avoidance) e.g. PC notices another PC be overly aggressive to a NPC - could be a reason to bump into them.

  • #2
    This sounds like a good idea, the interaction potential sounds great.

    If conversational scripting is anything like it was back in the original NWN, I used to have a blast assisting setting up intricate conversations back when I played on a PW server called 'City of Arabel'.. good stuff!

    Would be more than happy to donate some spare time assisting the reworking of some conversations if I could get my toolset fixed.. damn thing crashes on me everytime I try to load it..
    "We must not believe the man, who say that only free people ought to be educated, but we should rather believe the philosophers who say the only the educated are free." -Epictetus

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    • #3
      Just to break it up I used to make up my own dialogs when I was talking to NPCs. There were no DMs or other players around but whatever. For example, I thought to myself, I don't want to join the guard and this Camdin F**er can go F** himself. So I told him so.

      I guess I am just good at playing with myself :S

      I really like the suggestion of leaving the dialogue more open though.

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      • #4
        yeah i knew a guy who played a half orc druid in NWN1. he used to run about in the woods by himself r-playing with his animal companion. His character was introverted and a loner. he avoided other people and therefore would never get involved in any party quests despite my dm plot hooks.

        Talking over tells, he described the interest as very interesting, but overall rather isolating lol.

        But yes, I sometimes rp the actual conversations in my head when no one is about and find the best fit "re-interpret". It does not however get to the stage of Rick Morannis aS dARK hELMET!

        And like Lucidity, dialogue scripts in the toolset was about the only thing i could. That along with creating maps. And thus ended my own great dreams for one day having a PW.

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