There is a lot of negatives about being Thayan, be it a Thayan Knight or a Red Wizard, that I never discovered them until playing. The positives are of course the RP, but a lot of that requires a DM to hold your hand, and most DMs have not read a single thing about Thay from the sourcebooks. This is a long list of complaints and suggestions, so I ask that you don't skim through it if you're going to reply.
Oh! And the Red Wizards, who are famed for creating powerful magical equipment to sell, actually have less crafting skills than a normal wizard. They don't even get decipher script. How does this make any sense?
The entire point of picking Red Wizard in PnP was for their circle magic capabilities, being the only organization who mastered circle magic. This does not exist in NWN2, and no compensation for this has been given.
-Give the Red Wizard class at least the same skill selection wizards get.
-Fix the Red Wizard robes.
-Make fighters suck less, consequently making Thayan Knights suck less. Maybe give them more feat options that don't suck unlike most of the custom ones. +1 AC for 1 feat is not good. +2 or 3 AC, or 1 to 2 DR, that can be selected repeatedly to a number of times and stacks is good, especially if it's only available to 4th level fighters and up.
-Give the Thayan faction store good items while keeping in mind that armor does not need to give penalties for it to seem neat and unique to the faction. How about some faction tattoos? Or equipment that actually helps fighters level up, instead of being their end game goals they'll never achieve due to their difficult class to level?
-If fatigue isn't removed from the crafting system, then Red Wizards should only suffer from 1/2 of the fatigue normally inflicted, to represent their being master crafters.
-Diversify the crafting system's required spells so more people can get involved in it, not less. I'm screwed because my forbidden school is Conjuration, which is most of the spells required for enchanting. Also, more restrictions only allow for a monopoly and short supply of enchanted equipment, which hurts the mundane classes the most.
-Compensate Red Wizards for their lack of circle magic. Even if this is in the form of having a list of spells and feats only Red Wizards can use, or RP using, so we won't have to ask a DM to hold our hands for every Red Wizard spell cast.
Red Wizards
Red Wizards are forced to wear broken robes, and they are a PrC that's actually worse than its base class wizard. Look at Pyras who had to forsake Abjuration and Enchantment; no Heroism, no dispelling, no energy immunity. For what? +1 or 2 on his DC for illusion spells that most people are immune to?Oh! And the Red Wizards, who are famed for creating powerful magical equipment to sell, actually have less crafting skills than a normal wizard. They don't even get decipher script. How does this make any sense?
The entire point of picking Red Wizard in PnP was for their circle magic capabilities, being the only organization who mastered circle magic. This does not exist in NWN2, and no compensation for this has been given.
Thayan Knights
Suggestions:Thayan Knights, while true to its PnP counterpart, will always suck so long as fighters suck. Lauan is the only Thayan Knight that does not suck, and that is because she was allowed to powerbuild before fighter's ability to powerbuild was nerfed, and also achieved very powerful equipment. (She still gets stomped by level 20 clerics, favored souls, druids, and wizards who have 0 equipment, so powerful is relative.)
The Thayan faction store blows for Thayan Knights, and on a lesser scale, for Red Wizards as well. The Thayan Knight high rank armor, while good, is more expensive to obtain due with the donation costs combined with the armor cost, than a better suit of armor anyone can get. Their sword selection also blows, their best sword being a blue +2 Darksteel Longsword with +2 Electrical Damage and 1 Vampiric Regen. The only red weapon is a staff, which is laughably useless for how much it costs.
The Thayan faction store blows for Thayan Knights, and on a lesser scale, for Red Wizards as well. The Thayan Knight high rank armor, while good, is more expensive to obtain due with the donation costs combined with the armor cost, than a better suit of armor anyone can get. Their sword selection also blows, their best sword being a blue +2 Darksteel Longsword with +2 Electrical Damage and 1 Vampiric Regen. The only red weapon is a staff, which is laughably useless for how much it costs.
-Give the Red Wizard class at least the same skill selection wizards get.
-Fix the Red Wizard robes.
-Make fighters suck less, consequently making Thayan Knights suck less. Maybe give them more feat options that don't suck unlike most of the custom ones. +1 AC for 1 feat is not good. +2 or 3 AC, or 1 to 2 DR, that can be selected repeatedly to a number of times and stacks is good, especially if it's only available to 4th level fighters and up.
-Give the Thayan faction store good items while keeping in mind that armor does not need to give penalties for it to seem neat and unique to the faction. How about some faction tattoos? Or equipment that actually helps fighters level up, instead of being their end game goals they'll never achieve due to their difficult class to level?
-If fatigue isn't removed from the crafting system, then Red Wizards should only suffer from 1/2 of the fatigue normally inflicted, to represent their being master crafters.
-Diversify the crafting system's required spells so more people can get involved in it, not less. I'm screwed because my forbidden school is Conjuration, which is most of the spells required for enchanting. Also, more restrictions only allow for a monopoly and short supply of enchanted equipment, which hurts the mundane classes the most.
-Compensate Red Wizards for their lack of circle magic. Even if this is in the form of having a list of spells and feats only Red Wizards can use, or RP using, so we won't have to ask a DM to hold our hands for every Red Wizard spell cast.
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