Upcoming Events

Collapse

There are no results that meet this criteria.

Announcement

Collapse
No announcement yet.

Persistent Spell Do-Over

Collapse
This topic is closed.
X
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Persistent Spell Do-Over

    Please take out Persistent Spell. It's a big reason that divine casters can roll around loaded for bear. It takes powerful spells that were meant to last short durations and makes them last all day, which breaks balance.

    Persistent Divine Favor, Bless, Aid, and Prayer is 6 AB. These are the spells that are usually persisted and make it a very short trip from precombat to godmode.

    If nothing else, perhaps make it so those four spells can't be persisted. That way people keep the feat but the bulk of the problem is solved.
    Originally posted by Cornuto
    Glad everyone's being extra fucking ridiculous today.

  • #2
    These are, currently, the only spells worth persisting. In fact, you can cut that list down to Divine Favor and Prayer. At a minute per level, Aid and Mass Aid can easily be extended to last quite a while.

    If you remove persisted Divine Favor, you remove about the only spell that can be persisted which is currently worth the higher spell slot, and may as well just remove the feat. (Which has its own merits, but eh).

    Generally, it's more a quality-of-life thing for my characters -- being able to wander around, and be at a reasonably high level of combat effectiveness for longer periods means more opportunity to converse and play things out than buff-and-dash before they wear off. But there's merit to just removing it.
    Adama who was once called Adama Hrakness, sacred paw of Mielikki

    Lihana Farrier, Paladin of Torm and noble dalliance

    On Hold: Alandriel Ward, Actually a Vampire Groupie
    Retired for Good: Tamryn Jorandur, Hano's Wife and Conflicted Soul

    Comment


    • #3
      From a combat standpoint, I largely agree with you. The only reason I recommend removing the option for those four spells as an alternative to just removing the feat is for things like Detect Undead, Flame Weapon, Bull's Strength, etc. (other spells I've seen it used on that don't have such a dramatic impact).
      Originally posted by Cornuto
      Glad everyone's being extra fucking ridiculous today.

      Comment


      • #4
        ...persisted Detect Undead.

        Ugh.

        I only made that mistake once.

        "There are no undead nearby."
        "There are no undead nearby."
        "There are no undead nearby."
        "There are no undead--"

        "SHUT UP!"
        Adama who was once called Adama Hrakness, sacred paw of Mielikki

        Lihana Farrier, Paladin of Torm and noble dalliance

        On Hold: Alandriel Ward, Actually a Vampire Groupie
        Retired for Good: Tamryn Jorandur, Hano's Wife and Conflicted Soul

        Comment


        • #5
          Originally posted by roguethree View Post
          From a combat standpoint, I largely agree with you. The only reason I recommend removing the option for those four spells as an alternative to just removing the feat is for things like Detect Undead, Flame Weapon, Bull's Strength, etc. (other spells I've seen it used on that don't have such a dramatic impact).
          So that 1d8 (flame wep) and 2 ab/2 damage (bulls) is fine to have forever, but not 3 ab/3 damage?
          "Was I your knight in shining armor? The apple of your eye? Or just a step, another step to climb?"

          Comment


          • #6
            considering the 3 damage is magical?

            And that you can stack the two?

            And the 1d8 flame weapon is a druid spell?

            Yeah.

            Agreed with R3 - Haste was taken out, as well as all the Vigor spells from the druid spellcasting... I'm all for seeing Divine Favor join that list.
            Originally posted by ThePaganKing
            So, the roguethree bootlickers strike again.

            Comment


            • #7
              I'm in favour of removing it from Divine Favour and Prayer or removing the feat altogether. It's a start to bringing down the fighting ability of divine casters to a more reasonable level, so that some of the more high end encounters can be downtuned accordingly.

              It's not like the spells become useless if they can't be made permanent. They're pretty good as it is.

              Comment


              • #8
                Might as well get rid of persist. It will take a feat out that I was having trouble deciding over anyway.
                "Was I your knight in shining armor? The apple of your eye? Or just a step, another step to climb?"

                Comment


                • #9
                  Please take out Persistent Spell. It's a big reason that divine casters can roll around loaded for bear.
                  Its really not. Of the four spells you mentioned 2 are min/level. Prayer is level 3 so it takes a 9th level slot to get +1 to AB and Damage for 24 hours. I know, super OP.

                  It takes powerful spells that were meant to last short durations and makes them last all day, which breaks balance.
                  Holy sword.

                  Agreed with R3 - Haste was taken out, as well as all the Vigor spells from the druid spellcasting... I'm all for seeing Divine Favor join that list.
                  I'd rather see them all added back in, and make efforts to up the fighting ability and equipment available to non-casters to re-work the balance.
                  Originally posted by Saulus
                  Stop playing other shitty MMOs and work on Sundren, asshole.

                  Comment


                  • #10
                    Putting more stuff in to bring others up to par (be it gear, feats, what have you) only means it gets harder and harder to maintain and adjust towards any sort of balance because the number of factors to take into account increases. It's not a smart policy.

                    It's only more or less 'safe' if everyone can get something without any sort of expense, and ensuring that the groups that need it most also benefit the most from the new feature.

                    Comment


                    • #11
                      Persistant Spell doesn't need to be taken out.

                      But the ability to persist Divine Favor, much like Haste - and i guess Vigor (lol) - is just gamebreaking.

                      Divine Favor needs to be taken off the Persist List.
                      Originally posted by ThePaganKing
                      So, the roguethree bootlickers strike again.

                      Comment


                      • #12
                        Originally posted by DM Cornuto View Post
                        I'd rather see... efforts to up the fighting ability and equipment available to non-casters to re-work the balance.
                        Righteous suggestion.

                        Cheers!
                        Cheers!

                        Comment


                        • #13
                          Originally posted by Kaizen View Post
                          Persistant Spell doesn't need to be taken out.

                          But the ability to persist Divine Favor, much like Haste - and i guess Vigor (lol) - is just gamebreaking.

                          Divine Favor needs to be taken off the Persist List.
                          I can see the argument for that, and I'd also offer up brambles (lol +10 damage) and Holy sword (just fix the persistent bug) for the chopping block.

                          (I'd add back in Vigor and Haste-- there's 0 wizard spells that make sense to persist.)
                          Originally posted by Saulus
                          Stop playing other shitty MMOs and work on Sundren, asshole.

                          Comment


                          • #14
                            Fox's cunning makes sense to persist. And IF (big if) we decide to change the resting system to make resting less spammable, being able to persist many of those minute/level spells will be very useful.

                            Comment


                            • #15
                              lol brambles does need to be taken off the list.

                              if I see another cleric/FS not using their deity's favored weapon in favor of a club... *nerd rages*
                              Originally posted by ThePaganKing
                              So, the roguethree bootlickers strike again.

                              Comment

                              Working...
                              X