This idea comes from a few different avenues, but one large contributer is the Grand Master Training for 4e.
I feel many in the DnD community have expressed that the limited amount of feats you can take verse the amount available, and (for the most part) there lack of potential to be completely game breaking, is sad. Most people home brew extra feats, use of flaws, etc. I my self have not played in a 3.x game in a long time that didn't use a feat per level system. Even pathfinder went to a feat every other level, as opposed to every 3.
What I wanted to suggest here is for the potential for being 'taught' or 'trained' in feats by someone who possess the feat or ability already.
This would promote roleplayed 'training' with other PC's, something I don't think too many people actually do because there is often little reward.
Now, I'm not suggesting these feats would be thrown out willy-nilly. I'm suggesting a system that aloud for it. Maybe a max of 5 bonus feats through training per character, documentation of training (screen shots + other players testimony + one or two DM observed sessions), and DM approval if the RP was sufficient and the feat in question makes sense.
Example: a character with unarmed strike teaches another character how to find in hand-to-hand combat. They go somewhere and RP techniques (while possibly beating on each other in subdue mode), screen shot their sessions, maybe have some other players observer and try to get the attention of a DM to watch as well. After the process is complete, the pupil gains unarmed strike. Maybe after continued sessions, depending on the focus, he could gain Dodge or the custom fighter dodge feats if it was defense or weapon focus unarmed strike if it was offensive.
Another might not require the master to possess the feat, such as having a trainer making your character do line sprints and eventually getting the "dash" feat.
Ultimately, this would provide a fun, unique way to promote roleplay and give the feeling of actually 'learning' an ability, rather than killing X number of goblins and all of a sudden you can make potions.
I feel many in the DnD community have expressed that the limited amount of feats you can take verse the amount available, and (for the most part) there lack of potential to be completely game breaking, is sad. Most people home brew extra feats, use of flaws, etc. I my self have not played in a 3.x game in a long time that didn't use a feat per level system. Even pathfinder went to a feat every other level, as opposed to every 3.
What I wanted to suggest here is for the potential for being 'taught' or 'trained' in feats by someone who possess the feat or ability already.
This would promote roleplayed 'training' with other PC's, something I don't think too many people actually do because there is often little reward.
Now, I'm not suggesting these feats would be thrown out willy-nilly. I'm suggesting a system that aloud for it. Maybe a max of 5 bonus feats through training per character, documentation of training (screen shots + other players testimony + one or two DM observed sessions), and DM approval if the RP was sufficient and the feat in question makes sense.
Example: a character with unarmed strike teaches another character how to find in hand-to-hand combat. They go somewhere and RP techniques (while possibly beating on each other in subdue mode), screen shot their sessions, maybe have some other players observer and try to get the attention of a DM to watch as well. After the process is complete, the pupil gains unarmed strike. Maybe after continued sessions, depending on the focus, he could gain Dodge or the custom fighter dodge feats if it was defense or weapon focus unarmed strike if it was offensive.
Another might not require the master to possess the feat, such as having a trainer making your character do line sprints and eventually getting the "dash" feat.
Ultimately, this would provide a fun, unique way to promote roleplay and give the feeling of actually 'learning' an ability, rather than killing X number of goblins and all of a sudden you can make potions.
Comment