I oddly find myself curious as to what others think about this idea. I was told this idea by a friend, who said it was on another server. I later discovered said server is not the only one that employs this idea and many seem to love it.
Basically, it's to set a limit as to how many buffs a character can place upon themselves or have placed upon them via another character. It seems simple enough (though I don't know how difficult something like this would be to program).
It also makes magic more tactical. Do you use up all your 'buff-slots' on long term spells or leave a buff-slot or two open for those potent 6 sec/level spells?
As to how many buff-slots are best to make available, I'm not sure about that. Would it be best to make it determined by class and/or level? Would certain buffs take up more buff-slots than others? And if this were implimented, what would have to be changed elsewhere?
Thoughts?
Basically, it's to set a limit as to how many buffs a character can place upon themselves or have placed upon them via another character. It seems simple enough (though I don't know how difficult something like this would be to program).
It also makes magic more tactical. Do you use up all your 'buff-slots' on long term spells or leave a buff-slot or two open for those potent 6 sec/level spells?
As to how many buff-slots are best to make available, I'm not sure about that. Would it be best to make it determined by class and/or level? Would certain buffs take up more buff-slots than others? And if this were implimented, what would have to be changed elsewhere?
Thoughts?
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