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  • #46
    Smiting, or committing to a mental institution.
    It is the greatest of all mistakes to do nothing because you can only do a little - Do what you can.
    Sydney Smith.

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    • #47
      Originally posted by Starrizer View Post
      So..... Your telling me I am the cause of my own demise for beign known as a Banite?
      Pretty much. I got told the same thing for playing a h'orc character who hates open and reckless magic, and is chaotic in a world of Lawful.

      Try and push the Lawful aspect of Bane. Too often do they worry about blood and murder, when such is more the way of Garagos and Cyric.

      Banites can be vigilantes, hunting down criminals and somewhat unfairly brutally punishing them. Remember Hoar, both Tyr AND Bane have interest in him due to his intent to exact deserved punishment. Tyr wanted him in the way of delivering justice, Bane wanted hin in the idea of retributive punishment.

      Also, could try RPing it that your Banite genuinely fears Bane, and worships him due to fear. Can a Paladin really justifiably murder a Banite, if he only worships Bane because he's terrified of the Black Hand's punishment if he stops?

      (Was a character I was thinking, actually. Cleric of Bane that stands around screaming in fear and begging everyone else to worship him to save themselves from His punishments. Narf.)

      But yeah, I was in Argyle at about your level, taking out a few of the Demonflesh Undead (hint, they need Magic Slashing Silver weapons and suddenly they're a lot less threatening)

      Now I'm 13 and can't figure out for the life of me what to do.

      You might be able to get in with the Red Wizards, too. That should help you a lot. They're mostly an LE faction, I think, but they enjoy good relationships with everyone due to being the main source of good magic items.
      Running across the mountains, attacking with an oversized scalpel, cometh Helga Great-Wyrm! And she gives a mighty bellow:
      "Brace yourself, oh human speck of dust! You are made of meat and I am very hungry!"

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      • #48
        Funny but some people say things like that about the christian God. "I fear no one save God." or some such. You can't run around and kill Christians, even though they have been slavers, murderers, bandits and thieves. There is still due process. LG pally's, guess what!? You should follow due process.

        And, I like where your head is at Root.

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        • #49
          the recent trend of KOS evil dudes and banites is a community backlash result of vampires(lol) pwnin' faces.


          really, that's the reason.
          Originally posted by ThePaganKing
          So, the roguethree bootlickers strike again.

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          • #50
            Being LG doesn't mean you need to follow Sundren law to the letter or that you have to accept it letting genuine threats run around freely. It means you should stick to principles, and whatever code of honour you've pledged to uphold and promises you've made to serve the greater good (including those in relation to faith, as Doubtful said). You can be proper LG and a criminal in the eyes of Sundren at the same time.

            It deserves a little more thought what's a genuine threat and what isn't, though. Attacking someone solely because you know they worship Bane seems a bit inconsiderate, to say the least.

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            • #51
              Originally posted by Kaeldorn View Post
              You can be proper LG and a criminal in the eyes of Sundren at the same time.

              Alignments are always tricky.
              I'd agree with you, but I've been runover by DMs for playing a Lawful Veritas, too.

              If vampires are the reason Paladins are on a murder spree of suspected evils, it would seem to be rather poor sport.
              The vampire players have been chastised again and again for griefing, while merely roleplaying the aspects of their nature.
              I've seen them try pretty hard to be considerate about feeding, repeated killing of good characters and just about every griefing topic that comes up when they go out for a nightly stroll.

              Evil may be meant to be harder to play, but I've seen a lot less player consideration come from the good-aligned characters than the evil. I say that having played both numerous times now.

              Mind you, my sticking up for the evil is mostly an automated defense after seeing so many 'vampires sux' and 'newbanite KOS' posts.
              Prior to playing on the side of evil, I was probably making my fair share of them.
              "Sir, we're surrounded!" "Excellent! Now we can attack in any direction."


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              • #52
                I don't get where the sentiment comes from that evil should be harder to play than good. It should be the exact opposite.

                If you want to be a good guy, you should be prepared to screw yourself over for a cause. Evil can generally do whatever is convenient.

                The problem seems to stem from the fact that evil is interpreted here by many as just being everyone's enemy (i.e. KOS). Which is meh.

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                • #53
                  Good has been harder to play.

                  I can think of particularly back when Clive was the only vampire, the good level 20's had just dropped off of Sundren and there was about four level nine to tens that made up the entire force of good guys.
                  Those were fun times.

                  Evil has been given a lot of flak about favoritism (citadel, teleporting) and every time theres a change in the power balance -- Usually made up of which side has the more active level 20's, the 'it's meant to be harder' comes up.
                  Admittedly, it used to be mainly for the good-side. At least that's what we said to each other.
                  In reality, the citadel and teleporting is more of an offset to the fact that playing evil is genuinely harder, because like right now, the moment they discover you're evil, it's a Smiting to the face.
                  In all fairness, playing evil should generally merit you some hate, as evil people usually don't follow the ideals of a perfect citizen.
                  If you're evil, either the government or your fellows should be hating on you. Eventually.
                  And that is hard to live with sometimes, because it often limits available roleplay.

                  But it's true the line has been a little more persistent for evil lately, almost becoming a logo, largely because of the vampire situation I think. Theres yet to be a vampire thats steered clear of the public knowing about it, and for quite some time, the vampire players made the bulk of the Black Hand. Seriously, in my cleric's time, it was four vampires to two humans.
                  For awhile it was 'playing a vampire is meant to be hard.' Now it just goes for all evil.
                  Last edited by Vaelek; 01-20-2011, 12:45 PM. Reason: typo
                  "Sir, we're surrounded!" "Excellent! Now we can attack in any direction."


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                  • #54
                    Ideally, how hard it is to play something shouldn't be based on how many people will smack your face in.

                    I think that's more a problem the Black Hand has due to officially being enemies of the state and everyone is telling all their buddies to hate them. With the bulk of evil on the server being Black Hand, they don't really have a whole lot of places to meet people other than their own confined spaces.

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                    • #55
                      Originally posted by Kaeldorn View Post
                      I think that's more a problem the Black Hand has due to officially being enemies of the state, and the bulk of evil on the server being Black Hand.

                      Uh, well, yeah.

                      Have you seen the evil types that run around, unafilliated with the Black Hand? No?

                      That's because they were slapped to the point of being either good or dead.
                      "Sir, we're surrounded!" "Excellent! Now we can attack in any direction."


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                      • #56
                        I honestly can't see why. Evil can mingle just fine and even be 'nice guys' when it serves them. You don't have to make any more enemies to be evil than a good guy does. Possibly even less if you keep your dastardly deeds from the public.

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                        • #57
                          Even if you do play an evil character that plays a "nice guy" in public it's hard because the paladin's sense your evilness and call you out on it, every time.
                          My to-be toon:
                          Shafiq Al-Mawt: Zakharan myrkulite.

                          My tomb of old toons:
                          Cruven Schlachten - Blood Reaver of Garagos, Blackwood Company Elite, Hellstrom Head of Security
                          Marcus Waynard- Horned Harbinger, fear his best bud Frank!... and Jim, Bob, Sue, and Jane...
                          Davlamin Frostfoot - Frosty Snowflake, the Frozen Fist of Auril, sworn enemy of the Second Wind fire pit.


                          Click here to see the full image of my avatar, by Algido.

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                          • #58
                            Gromlin goes on on PR missions for the Veritas , even unarmed he just gets threatened even though he doesnt threaten anyone , and eventually everyone just tries to kill him *sighs*

                            Gromlin isnt evil btw he a very friendly dwarf who loves everyone
                            Favorite quote : "Lets see..if they were children, Cirion would be pulling mara's pigtails , Os would be drawling on walls and Grom would be playing with matches."

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                            • #59
                              Let's petition to have this thread renamed Vaelek and Maevan while we're at it.

                              EDIT: drats. thwarted from yet another perfect back-and-forth.

                              Well, it's been mentioned enough times how evil is often splatted on sight due to being evil. The same way Banites are, regardless of any silly paperwork.
                              If not splatted, then once it's known by the blabbermouth Paladin, it's known by every other suspicious member of the crew.
                              Obviously a Paladin doesn't want to work with an evil person once he knows they are, in fact, less than entirely wholesome in nature.
                              But wouldn't you know it, most other people don't want to either.

                              Sure, there are evil characters mingling into the crowd that may not be splatted, but chances are they aren't actually doing anything evil outside of it, either. Because they know keeping evil actions a secret is a very, very hard thing to do on Sundren, for a variety of reasons.
                              Which is probably why once you hear of someone 'being evil', they're never socially accepted into the campfire circle again.
                              "Sir, we're surrounded!" "Excellent! Now we can attack in any direction."


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                              • #60
                                Even if you do play an evil character that plays a "nice guy" in public it's hard because the paladin's sense your evilness and call you out on it, every time.
                                So what? Just tell the paladin as eloquently as possible that he is being an overzealous bastard if he starts bothering you, and to those who are interested in hearing your side of the story, just tell them you've had a difficult past or whatever.

                                If people gank you because you popped up as evil on a paladin's radar, those people should get evil shifts themselves. Because then they're just bullies.

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