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  • Nondetection

    With all of the detection spells - good, evil, undead, locate creature, etc. - I would think this gives a lot of use for the PnP spell Nondetection!

    http://www.d20srd.org/srd/spells/nondetection.htm

    Y/N?
    "Kaeldorn hates players." -Albert Einstein


    Originally posted by DM Cornuto
    Lollercide coming back to the server, that dude's the Kobe Bryant of meta-gaming.

  • #2
    I like the thought of this. A lot of people have reasons to not want to be detected these days.
    Lorlen Locke: "Amazing how the righteous commit acts of tyranny and terror almost as beautiful as our own under their banner of "good". We merely call a spade a spade."

    "If you can't learn to do something well, learn to enjoy doing it poorly."

    Comment


    • #3
      This would be quite grand.

      ...not that there's anything to hide, of course. *coughs*
      Johanna Patson:"Take a chance! All life is a chance. The man who goes farthest is generally the one who is willing to do and dare."
      (Original quote by Dale Carnegie)
      Krystl - Undefeatable

      Ranahlee: Perpetually Perplexed.

      Sylvain Enoic: Young paladin of Tyr.
      ---------
      Stalking on the mountains, clutching a jeweled meat hammer, cometh Sypthe! And they give a vengeful bellow:"I'm going to hump you so thoroughly, you will drink poison and piss honey!"

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      • #4
        Protection from Good/Evil have been coded to prevent detect good/evil and locate creature. Currently, there's just no solution for detect undead. I'm all for the inclusion of these spells if the nondetection is taken off of prot: alignment.
        Originally posted by Cornuto
        Glad everyone's being extra fucking ridiculous today.

        Comment


        • #5
          It was probably my favorite spell in BGII, excluding Breach. All for it!
          Originally posted by roguethree
          If I had my way, clerics would have spell failure and a d6 hit die. And Favored Souls wouldn't exist.

          Comment


          • #6
            Thanks for the suggestion, it was already planned to go in however.

            On top of this D&D offers items of non-detection which will likely find their way into the game as well.

            Comment


            • #7
              I'd also like to suggest that assassins get the ability to cast it once per day at some level, since they would get is as part of their spellbook which can't be implemented, and Nondetection is a pretty important spell for any assassin, I think :P
              James Arrow: Potion Vendor

              Comment


              • #8
                Originally posted by Lothoir View Post
                I'd also like to suggest that assassins get the ability to cast it once per day at some level, since they would get is as part of their spellbook which can't be implemented, and Nondetection is a pretty important spell for any assassin, I think :P
                If we are getting items and spells of it, I doubt the assassin really needs it. Unless he doesnt want to ditch his ring of protection (which is useless cause deflection AC doesnt stack) in favour of a ring of non-detection. As an assassin I know which I would favour ^^
                Originally posted by roguethree
                If I had my way, clerics would have spell failure and a d6 hit die. And Favored Souls wouldn't exist.

                Comment


                • #9
                  Originally posted by Thief Of Navarre View Post
                  If we are getting items and spells of it, I doubt the assassin really needs it. Unless he doesnt want to ditch his ring of protection (which is useless cause deflection AC doesnt stack) in favour of a ring of non-detection. As an assassin I know which I would favour ^^
                  Yeah. Your ring of hiding +6
                  Last edited by GRCrush; 01-12-2011, 08:49 PM. Reason: smiley

                  Comment


                  • #10
                    Originally posted by GodBeastX View Post
                    Thanks for the suggestion, it was already planned to go in however.

                    On top of this D&D offers items of non-detection which will likely find their way into the game as well.
                    While I don't have a problem with the spell non-detection, I just see items with permanent uses as yet another bonus for evil/undead against the paladin/good guys. Now...I HATE watching people spam detect evil on EVERY character that walks by in black, but detect undead is a logical thing to throw up when standing guard or walking around at night given the massive role vampires play on Sundren. When every undead PC on the server has a ring of non-detection (or cloak or whatever...and you know that in time every vamp/pale master/Banite/whatever evil dude you can think of WILL have one), detect anything is just a waste of time.

                    The spell? Sounds cool to me. Makes you take up a slot and can wear off at the worst possible time if you don't pay attention. Could lead to some seriously funny RP when the vampire is hangin with a paladin when his/her spell wears off and the detect undead fires up with "WTF are you doing hanging with a vampire???"

                    Permanent effect items that totally ruin a class ability of your primary enemy? Not so much. Now the vampires and other undead template PCs can just hang out with paladins with impunity (as long as it is night or cloudy or indoors...and they don't do anything all evil-like in their presense).
                    Ursus Ahrahl: Vengeful Desert Warrior (http://www.sundren.org/wiki/index.php?title=Ursus_Ahrahl)
                    Zaphram Babblerocks: Silly Gnome Tinkerer
                    Ronon Darkholme: Eye and ear of the Night Watch of Kelemvor's Eternal Order (http://www.sundren.org/wiki/index.ph...onon_Darkholme)
                    Jakomyn Moriarty: Misunderstood Calishite mage (http://www.sundren.org/wiki/index.php?title=Jakomyn_Moriarty)
                    Turin Greyhold: Ex-mercenary paladin of Torm (http://www.sundren.org/wiki/index.ph...reyhold,_Turin)
                    Alexandros Pentacost: 1/2 Orc Cleric of the Red Knight
                    "Remember, Private..Friendly Fire is not a nice warm place you and your hippy buddies sit around at night toasting marshmallows and singing Kumbaya." --Me to one of my troops way back when

                    Comment


                    • #11
                      I'm in agreement with BedlamX here. Though an item that has a use/day for a few hours would be alright. It'd better be expensive though, so you can't just carry 10 of them around to keep yourself covered. Or maybe rewarded for a quest for specific audiences (like assassins), so that you can only have 1 unless you buy it from another player.

                      Comment


                      • #12
                        I'd say use/day items too, permanent non-detection makes the baddies like me much harder to detect
                        Lorlen Locke: "Amazing how the righteous commit acts of tyranny and terror almost as beautiful as our own under their banner of "good". We merely call a spade a spade."

                        "If you can't learn to do something well, learn to enjoy doing it poorly."

                        Comment


                        • #13
                          Originally posted by Kaeldorn View Post
                          Though an item that has a use/day for a few hours would be alright. It'd better be expensive though, so you can't just carry 10 of them around to keep yourself covered. Or maybe rewarded for a quest for specific audiences (like assassins), so that you can only have 1 unless you buy it from another player.
                          This is the one problem I have always had with 1 use/day items. Carry enough of them around and you basically get the permanent effect (as long as you watch the clock pretty well ).

                          I doubt there is any real way to ensure toons only have 1 of any certain item, so it could become a problem down the road.
                          Ursus Ahrahl: Vengeful Desert Warrior (http://www.sundren.org/wiki/index.php?title=Ursus_Ahrahl)
                          Zaphram Babblerocks: Silly Gnome Tinkerer
                          Ronon Darkholme: Eye and ear of the Night Watch of Kelemvor's Eternal Order (http://www.sundren.org/wiki/index.ph...onon_Darkholme)
                          Jakomyn Moriarty: Misunderstood Calishite mage (http://www.sundren.org/wiki/index.php?title=Jakomyn_Moriarty)
                          Turin Greyhold: Ex-mercenary paladin of Torm (http://www.sundren.org/wiki/index.ph...reyhold,_Turin)
                          Alexandros Pentacost: 1/2 Orc Cleric of the Red Knight
                          "Remember, Private..Friendly Fire is not a nice warm place you and your hippy buddies sit around at night toasting marshmallows and singing Kumbaya." --Me to one of my troops way back when

                          Comment


                          • #14
                            Sure there is.

                            Quest reward -> cursed item.

                            Comment


                            • #15
                              Personally I think that a perminant item would be fine, though very hard to get / rare.

                              Even with items, it's only a matter of time before evil gets outed and PvPed every time it's seen near the fire.

                              Unless it's a female, in which case half the server will fall over itself to be nice to it.
                              It is the greatest of all mistakes to do nothing because you can only do a little - Do what you can.
                              Sydney Smith.

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