Upcoming Events

Collapse

There are no results that meet this criteria.

Announcement

Collapse
No announcement yet.

Word of Faith

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Word of Faith

    Is there any chance of Word of Faith being removed and replaced with its four different PnP varieties?

    In NWN2 Word of Faith blinds all hostile targets with no save.

    In PnP there are four different types: Holy Word, Blasphemy, Dictum and Word of Chaos. They affect nongood targets, nonevil targets, unlawful targets and nonchaotic targets, respectively. The spells makes no distinction between enemies, party members or neutrals. Only alignment matters. They also affect everyone within 40 ft of the caster, rather than be a ranged AOE spell like say fireball.

    And rather than blind all affected enemies without a save the spells work in the following ways:

    Blasphemy
    Dictum
    Holy Word
    Word of Chaos

    The biggest differences are that the spells do not work on creatures of a higher level than the caster, and when they blind they only do so for 2d4 rounds, rather than the permanent blindness of Word of Faith.
    James Arrow: Potion Vendor

  • #2
    I have proposed a change similar to this in the past and I think it warrants serious consideration. Word of Faith is definitely one of those broken spells that is simply too damn good to be true.
    The poetry that comes from the squaring off between;
    and the circling is worth it, finding beauty in the dissonance.

    Comment


    • #3
      Perhaps it is just me, but I rarely if ever see anyone use this spell. I play several Clerics that could cast this, and dont. If it were being abused then, yes a fix would be great, but aren't there more important projects for the staff right now?

      I do like Lothoir's suggestion, so if it got fixed my vote is for that.

      Comment


      • #4
        People dont use this spell, seriously?

        I remember all the debate about blinding spittle and this somehow got overlooked.
        Originally posted by roguethree
        If I had my way, clerics would have spell failure and a d6 hit die. And Favored Souls wouldn't exist.

        Comment


        • #5
          Blinding spittle was like a level 2 spell, this is not. This is one of the powerful cleric spells that give them an edge.

          While I partially like the idea of different auras, this makes the spell fairly useless to me... because for it to be effective against all foes you encounter, you would need 4 variations of it.

          Or at least two...

          Also blinding for a maximum of 8 rounds even if they fail the save just seems pretty lack luster to me in the mechanics of the game setting.
          The very existence of flame-throwers proves that some time, somewhere, someone said to themselves, You know, I want to set those people over there on fire, but I'm just not close enough to get the job done.

          George Carlin

          Comment


          • #6
            Perhaps it is just me, but I rarely if ever see anyone use this spell.
            Yeah I noticed a drastic reduction after I added potions of remove blindness/deafness to copper quaffs.
            Originally posted by Saulus
            Stop playing other shitty MMOs and work on Sundren, asshole.

            Comment


            • #7
              Originally posted by Saulus View Post
              Blinding spittle was like a level 2 spell, this is not. This is one of the powerful cleric spells that give them an edge.

              While I partially like the idea of different auras, this makes the spell fairly useless to me... because for it to be effective against all foes you encounter, you would need 4 variations of it.

              Or at least two...

              Also blinding for a maximum of 8 rounds even if they fail the save just seems pretty lack luster to me in the mechanics of the game setting.
              In eight rounds a warrior could smash mrykul across the whole necropolis, since his divine immunities only render him immune to things that require a save
              Perhaps thats a tad hyperbole on my part, but it might be worth considering if it becomes an issue?
              Originally posted by roguethree
              If I had my way, clerics would have spell failure and a d6 hit die. And Favored Souls wouldn't exist.

              Comment


              • #8
                *imagines Myrkul getting Bigby'd*

                I think they have a certain amount of spell resistance too
                I am death, come for thee. Surrender, and thy passage shall be... quicker.

                Comment


                • #9
                  Originally posted by Darkened Skies View Post
                  *imagines Myrkul getting Bigby'd*

                  I think they have a certain amount of spell resistance too
                  Shit, 42 SR. Didnt spot that
                  Originally posted by roguethree
                  If I had my way, clerics would have spell failure and a d6 hit die. And Favored Souls wouldn't exist.

                  Comment


                  • #10
                    8 rounds of blindness is actually quite good, because in NWN2, blindness means you can't target or attack anything. It's like a longer lasting but slightly less powerful effect than timestop (because it can be countered by remove blindness..). Being able to save against it is more than fair.

                    To me, the alignment-specific versions still seem good enough. You'll mostly be fighting monsters a few levels under you anyway, and it's really not like clerics will lose 'their edge' when Word of Faith gets changed into the proper PnP spells. It actually allows for different strategical too, because the effects aren't the same for each spell.

                    Comment


                    • #11
                      I think I am one of the few that still uses this spell. But I happen to like it....but thats just me.
                      There is a fine line between genius and insanity.....I have replaced that line with a trout!!

                      Mara ...Red Knight Follower/ Member of the Red Blades

                      Yasia .....Red Wizard

                      Elizabeta .....Rogue

                      Lillith......Cleric/Wizard

                      Comment


                      • #12
                        This is number 3 on my Top 10 Spells That Need to be Nerfed list. Blindness with no save = too damn good. I used this spell with Kalifer quite often and it's uber-cheap. While it's true that Blinding Spittle is a much lower level, at least that one requires a touch attack, which can be avoided with Mirror Image and a few other tricks and I think that spell should be removed/nerfed as well to be honest.

                        Blindness is just too powerful in the game. Luckily, the potions (as Corn mentioned) do help, and there is a piece of armor that has come to my attention that protects from blindness as well. But potions take a round to ingest, and leave you open to AOO and not everyone has access to said armor.

                        Bottom line: I'm in full agreement with Phil, Kael, and ToN
                        sigpic
                        Osclow Wiltenholm- "I have seen behind the mask and almost miss the bliss of ignorance."

                        Comment


                        • #13
                          Just to clarify, because a few people have mentioned saves.

                          The PnP versions do not offer any saves unless you are an outsider. A Will save is only listed because when these spells are cast on outsiders it banishes them if they fail the will save. Otherwise no saves are offered to anyone else.

                          And the armor Silas mentioned makes you immune to the spell Blindness/Deafness. It does not inure you against the blindness condition, only the spell Blindness/Deafness
                          James Arrow: Potion Vendor

                          Comment


                          • #14
                            Only the individual spell? Seriously. Ouch, that stinks. Sorry about the mistake.

                            As for the spell not offering saves in pnp, there are some things that just don't translate well into a game. Some things from pnp should be brought into the game. Some things should not. NVN2 brought forth a few too MANY things that should not have.
                            sigpic
                            Osclow Wiltenholm- "I have seen behind the mask and almost miss the bliss of ignorance."

                            Comment

                            Working...
                            X