If I unlock a door I'd like to be able to re-lock it, I'd also like to see doors that initially may not be locked, but can be locked.
For example the tavern door, common sense would say there's a lock on the door even though it's not locked all the time. The purpose? Say I'm tracking someone and I want to have a "talk" with them, lock the exits and do what I will.
Bad example the crypt doors, aside from perhaps the first door to detour grave robbers there's not going to be a lock on any doors inside so there'd be no need to add this option.
A good idea maybe for crypt doors is strength checks, pushing slabs out of the way to gain access. This would give those strengthbased anti-magic classes some door opening fun as well.
For example the tavern door, common sense would say there's a lock on the door even though it's not locked all the time. The purpose? Say I'm tracking someone and I want to have a "talk" with them, lock the exits and do what I will.
Bad example the crypt doors, aside from perhaps the first door to detour grave robbers there's not going to be a lock on any doors inside so there'd be no need to add this option.
A good idea maybe for crypt doors is strength checks, pushing slabs out of the way to gain access. This would give those strengthbased anti-magic classes some door opening fun as well.
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