I have two suggestions for making crafting more fun and fit the ideals of sundren better:
1. A master craftsman like feat allowing non casters to take crafting feats.
2. Allowing increased DC for missing components.
I think implementing the MC feat (or something like it) would go a LOOOONG way.
I don't know how hard coding this would be so I understand if this were a no go. I think this addition fits sundren's low magic philosophy in that it encourages NON casters to take part in the crafting arts that will help to keep them alive. NOT relying on High level casters to create the majority of armaments would totally be a good thing as far as I can see.
taken from pathfinder core rules:
Master Craftsman
Your superior crafting skills allow you to create simple magic items.
Prerequisites: 5 ranks in any Craft or Profession skill.
Benefit: Choose one Craft or Profession skill in which you possess at least 5 ranks. You receive a +2 bonus on your chosen Craft or Profession skill. Ranks in your chosen skill count as your caster level for the purposes of qualifying for the Craft Magic Arms and Armor and Craft Wondrous Item feats. You can create magic items using these feats, substituting your ranks in the chosen skill for your total caster level. You must use the chosen skill for the check to create the item. The DC to create the item still increases for any necessary spell requirements (see the magic item creation rules in Chapter 15). You cannot use this feat to create any spell-trigger or spell-activation item.
Normal: Only spellcasters can qualify for the Craft Magic Arms and Armor and Craft Wondrous Item feats.
Allowing for the increase of DC for missing components would be HUGE as well.
Also taken from core rules PF:
Note that all items have prerequisites in their descriptions. These prerequisites must be met for the item to be created. Most of the time, they take the form of spells that must be known by the item’s creator (although access through another magic item or spellcaster is allowed). The DC to create a magic item increases by +5 for each prerequisite the caster does not meet. The only exception to this is the requisite item creation feat, which is mandatory. In addition, you cannot create spell- trigger and spell-completion magic items without meeting their spell prerequisites.
1. A master craftsman like feat allowing non casters to take crafting feats.
2. Allowing increased DC for missing components.
I think implementing the MC feat (or something like it) would go a LOOOONG way.
I don't know how hard coding this would be so I understand if this were a no go. I think this addition fits sundren's low magic philosophy in that it encourages NON casters to take part in the crafting arts that will help to keep them alive. NOT relying on High level casters to create the majority of armaments would totally be a good thing as far as I can see.
taken from pathfinder core rules:
Master Craftsman
Your superior crafting skills allow you to create simple magic items.
Prerequisites: 5 ranks in any Craft or Profession skill.
Benefit: Choose one Craft or Profession skill in which you possess at least 5 ranks. You receive a +2 bonus on your chosen Craft or Profession skill. Ranks in your chosen skill count as your caster level for the purposes of qualifying for the Craft Magic Arms and Armor and Craft Wondrous Item feats. You can create magic items using these feats, substituting your ranks in the chosen skill for your total caster level. You must use the chosen skill for the check to create the item. The DC to create the item still increases for any necessary spell requirements (see the magic item creation rules in Chapter 15). You cannot use this feat to create any spell-trigger or spell-activation item.
Normal: Only spellcasters can qualify for the Craft Magic Arms and Armor and Craft Wondrous Item feats.
Allowing for the increase of DC for missing components would be HUGE as well.
Also taken from core rules PF:
Note that all items have prerequisites in their descriptions. These prerequisites must be met for the item to be created. Most of the time, they take the form of spells that must be known by the item’s creator (although access through another magic item or spellcaster is allowed). The DC to create a magic item increases by +5 for each prerequisite the caster does not meet. The only exception to this is the requisite item creation feat, which is mandatory. In addition, you cannot create spell- trigger and spell-completion magic items without meeting their spell prerequisites.
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