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  • Master Craftsman

    I have two suggestions for making crafting more fun and fit the ideals of sundren better:

    1. A master craftsman like feat allowing non casters to take crafting feats.
    2. Allowing increased DC for missing components.

    I think implementing the MC feat (or something like it) would go a LOOOONG way.

    I don't know how hard coding this would be so I understand if this were a no go. I think this addition fits sundren's low magic philosophy in that it encourages NON casters to take part in the crafting arts that will help to keep them alive. NOT relying on High level casters to create the majority of armaments would totally be a good thing as far as I can see.



    taken from pathfinder core rules:

    Master Craftsman
    Your superior crafting skills allow you to create simple magic items.
    Prerequisites: 5 ranks in any Craft or Profession skill.
    Benefit: Choose one Craft or Profession skill in which you possess at least 5 ranks. You receive a +2 bonus on your chosen Craft or Profession skill. Ranks in your chosen skill count as your caster level for the purposes of qualifying for the Craft Magic Arms and Armor and Craft Wondrous Item feats. You can create magic items using these feats, substituting your ranks in the chosen skill for your total caster level. You must use the chosen skill for the check to create the item. The DC to create the item still increases for any necessary spell requirements (see the magic item creation rules in Chapter 15). You cannot use this feat to create any spell-trigger or spell-activation item.
    Normal: Only spellcasters can qualify for the Craft Magic Arms and Armor and Craft Wondrous Item feats.

    Allowing for the increase of DC for missing components would be HUGE as well.

    Also taken from core rules PF:

    Note that all items have prerequisites in their descriptions. These prerequisites must be met for the item to be created. Most of the time, they take the form of spells that must be known by the item’s creator (although access through another magic item or spellcaster is allowed). The DC to create a magic item increases by +5 for each prerequisite the caster does not meet. The only exception to this is the requisite item creation feat, which is mandatory. In addition, you cannot create spell- trigger and spell-completion magic items without meeting their spell prerequisites.

  • #2
    Magic users got enough , leave the crafting to the meat heads
    Favorite quote : "Lets see..if they were children, Cirion would be pulling mara's pigtails , Os would be drawling on walls and Grom would be playing with matches."

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    • #3
      Seems a bit strange that you would allow non-casters to make magic weapons and armour! Still I would like to see (if it doesnt exist already that is) craftsmen able to beat a higher potential out of the material they are working with akin to Masterwork gear but more relevent to the material being worked.

      I remember with the old crafting system that the different materials used to be usefull for more than just overcoming DR. I still have a Zalantar light sheild with my ranger that grants a massive +2 to AC.
      Originally posted by roguethree
      If I had my way, clerics would have spell failure and a d6 hit die. And Favored Souls wouldn't exist.

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      • #4
        I think - think - that crafting is in the process of getting an overhaul. (Correct me if I'm wrong, Kaeldorn?) I'm not sure what all is needed for balance and whatnot, but I'd love to see a 'master' level of crafts as well.

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        • #5
          "crafts masterwork Mithril full plate"

          Uberness
          Favorite quote : "Lets see..if they were children, Cirion would be pulling mara's pigtails , Os would be drawling on walls and Grom would be playing with matches."

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          • #6
            According to core rules, nearly all special material items you can craft are masterwork by default.

            I'm also not the one who is redoing the crafting system. That'd be GBX. But I do not believe that magical crafting feats will ever be made attainable by non-casters, or that magic items will not require magic to produce. The current system was actually made so that it's those magic crafters who can't work without the mundane ones (as opposed to the original SoZ system where you could just buy everything).

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            • #7
              Hmmm.... Artificer class.

              *considers starting another headache-inducing, controversial prc suggestion thread*
              sigpic
              Osclow Wiltenholm- "I have seen behind the mask and almost miss the bliss of ignorance."

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              • #8
                Originally posted by Silas North View Post
                Hmmm.... Artificer class.

                *considers starting another headache-inducing, controversial prc suggestion thread*
                I'll come over there.
                Originally posted by Satoshi
                Boobs > You. Cornuto: 0 Cat: 1
                Originally posted by Cornuto
                Glad everyone's being extra fucking ridiculous today.

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                • #9
                  Originally posted by Catastrophe View Post
                  I'll come over there.

                  .....I'll be good.
                  sigpic
                  Osclow Wiltenholm- "I have seen behind the mask and almost miss the bliss of ignorance."

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                  • #10
                    There's actually a feat in pathfinder that does this, it allows you to use your skill ranks (not overall bonus) in a particular craft as your caster level when making magic items of that type.

                    You have to take a separate feat for each skill you want to be able to use it for. you also still have to take the item creation feats in addition to the skill crafting feat.
                    James Arrow: Potion Vendor

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                    • #11
                      Yes the idea came from pathfinder. I thought I sited it but perhaps it was unclear.

                      I just have one question. Why would allowing a non-caster the ability to craft minor magical items be out of the question?

                      Seems like this could be a really good thing. Not only on the character side but for the world dynamic as well.

                      Perhaps their dedication to craft is so great that the item conveys a magical bonus even though it is just really well made.

                      or maybe Gond himself is so proud of his smith that he imbues the item with a blessing.

                      I am thinking of the sword-smith from kill bill. Hatori Honzo (i think) was not a priest or a wizard. but he made "magical" swords.

                      Why can't sundreners? PLLLLEEEASE GBX with cheetos and mountain dew on top.

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                      • #12
                        I'm not convinced this proposed feat would fix the crafting system, but to be perfectly honest, the non-magic elements of the crafting system are so trivial compared to the enchanting portion, it's not even funny. I can't remember the last time I ever paid a leatherworker or a tailor 65,000 stags for a single item.

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                        • #13
                          Shadowsilk armour should fetch quite a bit, though the miniboss that used to drop recipes for it was removed with the old Necropolis and never replaced as far as I know.

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                          • #14
                            They are, as understand it working on a new craft system. I was just thinking the pathfinder take on things was kinda nice the kind of thing i would like to see in sundren is all.

                            I did not propose this as an addition to the current craft system... sorry if I was unclear.

                            as changes to the current craft system has made the dead horse list, and I have never been one to beat a dead horse... well least not when the red fades from my eyes.

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                            • #15
                              Well, I may as well put my philosophy out here:

                              Can a smith craft a magic weapon from mundane Materials?

                              No. I don't feel they should. It makes no sense to me at all. However, taking materials that have a natural magic to them and shaping them makes sense to me. Take for example dragon scale mail.

                              That being said, I'm thoroughly -against- anyone being able to craft something they aren't proficient with. How can someone make a masterwork bastard sword and not know how to swing it? There's a reason masterwork armorers tend to be good at fighting.

                              Now, imbuing with magic? Well, that's an artificers job. Let the mages handle it. Warlocks spend all the feats, for example, to become an enchanter. Makes it a kick in the balls to me to have a fighter making all the EB items instead of them. Just like I think it's a kick in the balls to have a pure mage be a master swordsmith.

                              Anyway, the reason the crafting system hasn't been redone is I started coding a replacement for the current appearance crafting system, there's NWN2 script issues plaguing the current one and it's harder to expand than it need be. While in the middle of it, a NWN2 dev told me they were working on the same thing for the next patch.. however, notice that the patch never got done? LOL ATARI.

                              Anyway, I resumed work on this NWNX plugin and it's about 70% done. Once that's done I plan to seriously evaluate the needs of the server and crafting. However, a new spawn system has priority currently. Crafting is nice to have and wonderful, but the current system can work for now until it's redone.

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