Right now the Sundren rules for stealth are to simply let the engine handle everything, but there are two main problems with that:
1. There is a house rule that a 1 always fails, however stealth is hardcoded into the engine with the 3.5 rules that a 1 does not auto fail on a skill check. This means that if a character has a Hide and Move Silent 20 points higher than another character they will never be seen, regardless of how many 1's they roll.
2. There is no way for people that do spot stealthers to point out the stealthed character to others.
I would propose that when a stealther first approaches a person, they should roll a hide and move silent check to have the same 5% chance of failure every other character has with a skill, and if they follow the character through areas they repeat the skill checks, once per area. And perhaps reroll the skill checks every fifteen or twenty minutes?
Also, if someone does spot a stealther, they should be able to point out the character to friends, giving some sort of bonus to everyone else's spot checks. +20 maybe?
1. There is a house rule that a 1 always fails, however stealth is hardcoded into the engine with the 3.5 rules that a 1 does not auto fail on a skill check. This means that if a character has a Hide and Move Silent 20 points higher than another character they will never be seen, regardless of how many 1's they roll.
2. There is no way for people that do spot stealthers to point out the stealthed character to others.
I would propose that when a stealther first approaches a person, they should roll a hide and move silent check to have the same 5% chance of failure every other character has with a skill, and if they follow the character through areas they repeat the skill checks, once per area. And perhaps reroll the skill checks every fifteen or twenty minutes?
Also, if someone does spot a stealther, they should be able to point out the character to friends, giving some sort of bonus to everyone else's spot checks. +20 maybe?





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