I see it as more of trying to fix the obvious glitches that happened when coding for the game. It is a little annoying that any negative effect a spell is supposed to cause to balance out the positive can be eliminated by yet another spell. Way back when I was DMing table top, this was easily countered by not letting it do that. Freedom of movement would still keep you from being further detained, but any movement limiting spell effect from your own buffs still worked through it. The computer just isn't smart enough to handle that. It is just exploiying somehting the engine will let you do, but shouldn't be doable (much like lesser restore to get rid of any fatigue-like symptoms from crafting or sleeping in armor). Same as (unless this has been fixed at some point...I never play barbarians) taking enough cleric levels to cast a spell that stops level/ability drain with your barbarian to keep from getting winded after a rage.
I don't see any of these ideas as nerfing. They just add some manner of keeping the balancing negative effects when using a powerful positive buffing spell.
I don't see any of these ideas as nerfing. They just add some manner of keeping the balancing negative effects when using a powerful positive buffing spell.
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