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  • Throwing weapons

    Two suggestions about throwing weapons, if possible

    1) Could they automatically refill like arrows ?
    As it is can be very tedious to manage, if you don't pay close attention you find yourself charging the enemy emptyhanded after the last thrown weapon.
    3 of my quickslots currently hold my axes just to make sure I can switch quickly when I run out of one stock.

    2)Perhaps I overlooked a shop but it appears to me we could use some more variety in throwing weapons sold. It would be nice to have some sold in different materials like silver etc. Also the cost for the special ones available at the moment is a bit steep.
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  • #2
    You should have seen the cost for special ones in NWN1. :P

    They basically took the price of a 1gp item with all the enhancements and multiplied it by however many there were. So a stack of 50 fire throwing axes would cost about as much as 50 fire-swords.

    I make a lot of use of thrown weapons, biggest problem for me is that they're apparently bugged in quickslots rather than the variety of them.

    If special ones were introduced, I'd suggest they be added as random drops from enemies, just like the +1 Arrows and Bolts.
    Running across the mountains, attacking with an oversized scalpel, cometh Helga Great-Wyrm! And she gives a mighty bellow:
    "Brace yourself, oh human speck of dust! You are made of meat and I am very hungry!"

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    • #3
      Realistically, though, one throwing axe is a light handaxe, so enchanting fifty flaming throwing axes is like enchanting fifty handaxes.

      Which wouldn't be so bad, if you could gather them up after use.

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      • #4
        A returning one would be nice. I remember one in Icewind Dale called 'Haft Over Head' which was weighted wrong and did bludgeoning damage ~ and also had the boomerang effect of returning to the weilder.
        Originally posted by roguethree
        If I had my way, clerics would have spell failure and a d6 hit die. And Favored Souls wouldn't exist.

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        • #5
          I would so use a stack of enchanted shurikens that were returning or had a self-replenishing supply somehow.

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          • #6
            I tested out a returnable weapon script a while ago... the one I saw was garbage for a variety of reasons. I wouldn't be opposed to including these in the module, but I don't know how feasible it is.
            Originally posted by Saulus
            Stop playing other shitty MMOs and work on Sundren, asshole.

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