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  • #31
    <Wrong thread somehow>

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    • #32
      Originally posted by 07paul87 View Post
      I stole a lot of weapons this way, but I was also playing a bandit...

      bandit or not, I still feel like this would fall under griefing.


      personally, I wouldn't care if you stole one of my characters items (hell, when I unfortunately logged Kaizen during the middle of a server crash, all his epic lootz (and were they epic) were deleted but even then I wasn't bothered - i chalked it up to karma for that one thing i did at Jimmy's house)


      however. others might not have the same approach as I do (ie, they only play one or two toons and stick with them) ... some (Peridan comes to mind) put a lot of effort into crafting/finding/pull out of a stone these weapons and to just Imp Disarm, pick it up, and run away just kills the game for some people.
      Last edited by Kaizen; 10-13-2010, 06:41 AM.
      Originally posted by ThePaganKing
      So, the roguethree bootlickers strike again.

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      • #33
        I think maybe right now, what people would really appreciate most, is a section of the rules that has provisions for disarm. Leaving a way for the character to get their weapon back after the fight, or whatever is agreed upon, because right now the pvp rules don't say anything about it one way or another. A little consistency might go a long way towards people feeling better about it.

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        • #34
          It seems more common sense than anything, there should be two simple questions that are present in people's heads most of the time:

          'Does it further RP?' and 'Would I like it if it was done to me?'

          Also known as the does it feel right equation.

          If it's a firm no, then maybe you should reconsider it.

          Of course, some people have an utter lack of common sense, a willful desire to cause upset and annoyance to others or simply don't care about anything but themselves.

          Those are the people we encourage to change their ways or they'll end up on the ban table.

          If it's a simple rule you're after, then how about:

          Destruction, putting beyond use or sale to NPC store of any magic item obtained via pickpocketing or disarm MUST be overseen by a DM. Failure to follow this rule will be considered griefing and punished appropriately.

          It's quite tiresome to need a rule for every separate thing that someone might do, but I suppose if we can't rely on common sense...
          It is the greatest of all mistakes to do nothing because you can only do a little - Do what you can.
          Sydney Smith.

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          • #35
            I cant really call on Improved Disarm but I can say Pickpocket is very well handled by most of Sundren's thieves. If only we could have the same consideration with Disarmament as we do with pickpocketing I dont see this being an issue.

            Back OT; I think locked gauntlets would be very neat. Or even regular spiked gauntlets for the brawlers among us (1D4 Medium sized weapon, Improved Unarmed strike or just counts as an armed attack?)
            Originally posted by roguethree
            If I had my way, clerics would have spell failure and a d6 hit die. And Favored Souls wouldn't exist.

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            • #36
              Always remember:

              "Common sense is the most uncommon thing in the world."


              And I agree, Doubt. Rules to address common sense make very little sense :P
              Ursus Ahrahl: Vengeful Desert Warrior (http://www.sundren.org/wiki/index.php?title=Ursus_Ahrahl)
              Zaphram Babblerocks: Silly Gnome Tinkerer
              Ronon Darkholme: Eye and ear of the Night Watch of Kelemvor's Eternal Order (http://www.sundren.org/wiki/index.ph...onon_Darkholme)
              Jakomyn Moriarty: Misunderstood Calishite mage (http://www.sundren.org/wiki/index.php?title=Jakomyn_Moriarty)
              Turin Greyhold: Ex-mercenary paladin of Torm (http://www.sundren.org/wiki/index.ph...reyhold,_Turin)
              Alexandros Pentacost: 1/2 Orc Cleric of the Red Knight
              "Remember, Private..Friendly Fire is not a nice warm place you and your hippy buddies sit around at night toasting marshmallows and singing Kumbaya." --Me to one of my troops way back when

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              • #37
                Problem with common sense is, you get inconsistent interpretation. Either when two different DM's make conflicting rulings at different times, or when a player does (or does not) do something, based on their perception of common sense.

                Anecdotally I know I once reacted to a situation in a "common sense" way that was a bend on the explicit rules as listed, even though I thought it was harmless and appropriate at the time. The ruling went against me because the DM judged that, harmless or not, the explicit letter of the rules needed to be followed.

                So if this is a big enough issue for so many people suddenly, apparently, just make a consistent rule with consistent enforcement for it, whatever that rule is. Then nobody can be confused or make excuses.

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                • #38
                  I think it should be treated similarly to sleight-of-hand, which I remember there being rules for here. Either way, you are stealing something from another character. If it's not much of a loss, then it doesn't matter. But if you steal an epic item from another character, via sleight-of-hand or disarm, you might try to work with them to avoid that griefing.
                  Your friendly neighborhood drunk

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                  • #39
                    To be fair, the weapons I stole from PCs were after I defeated them. I also offered OOC "buy-outs" twice, if the weapon was particularly nice.

                    I'm in agreement with disarm griefing being checked, but some people do it as a part of their RP. Sago, for example.

                    It was my understanding that the victor of PvP has the right to take any one item, or all of a PC's gold. Whenever Sago was defeated, I returned whatever weapons I had stolen via disarm. If I defeated someone else who happened to have several weapons that I disarmed, I would return all but one. Has this changed? (Seriously, it's been a while since I've played)

                    The only problem I see with disarm are people who start a fight, disarm the weapon, then run like hell. While *I'm* not opposed to it, I could see it being frustrating if it happens frequently. I imagine this could be rectified by reporting the person as a griefer. If I wanted to do this, say my PC has his eye on a particular weapon, it would be more than fair to have a requirement for a DM to supervise, especially since fleeing can be a little murky sometimes.

                    Going back to my suggestion, I like it the more I think about it. While it may not be realistic or in line with DnD rules, it does offer a few balances and paths for character development. I'll provide my reasoning in list form:

                    1. Having a universal equip time for weapons of one round makes preparedness more important.

                    2. Rogues can enjoy a nice buff for their shady skills. Rogues didn't seem to be getting much love when I was playing (may have changed).

                    3. Unequipped weapons while resting--making even the most fearsome big-hitter warrior more cautious about where and when to rest.

                    4. Feats to counter timer. With investment into these feats, you are able to reduce equip time. Either one feat to reduce the time by 5 secs (from 6), or two feats that reduce by 3. Want to be an ever-vigilant sword-slinger? Buy the feats.

                    5. A nerf that doesn't target casters! While I would love to see all casters deleted, let it be said that I'm not completely biased

                    6. Guarding during rests will be made important if a party knows someone is stalking them.

                    7. Locked gauntlets suddenly look awesome, if they keep disarmed weapons in your inventory and cut down equip time by half.

                    That's my idea. No idea how feasible it is, but from my noob standpoint, it doesn't look like it'd be that difficult. Again, I have absolutely no idea what kind of sorcery is involved with scripting so I may be waaaay off.

                    And finally: I'm getting ready to log ig for the first time in months! See you later!
                    Sago Trumperstomper--Halfling Bandit (retired)
                    Hraligar Brittlefist--Dwarven Superiority Advocate
                    Kraz't Goretusk--Goretusk Tribe Chieftan

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                    • #40
                      I seriously just hate Disarm all together. Not the idea, but how the engine handles it making it buggy to say the least.

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                      • #41
                        I hate to bring up a week old thread, but as a player who has a character who uses disarm frequently, I would just like to add my two cents. I agree wholeheartedly with Doubt and Aries on the concept of common sense. For example, when Clive and Peridan fight I usually use disarm as often as possible and to the full extent as possible. Mainly because taking away half of Clive's offensive power is really the only way I can fight the guy .

                        However, this being said, I always try and return his weapons to him afterward, OOC if necessary. Weapons and personal equipment are things that we as players place a high value on. No matter how IC the situation may be, this is one of those issues that borderlines the IC/OOC line. Sure it makes sense in the world, but as a person who generally doesn't like to be a dick I try to make things as easy as possible for everyone to have fun. As soon as it stops being fun, then there is little point in playing the game. I like to think because of this attitude, Clive and Peridan clash all the time because we both respect each others attitude towards PvP and gaming in general. Although, I did take away that bastard sword of Kelemvor he had .

                        Even the one item steal rule gives me pause, and I rarely if ever invoke it. Sure it's realistic, but is it fair and does it ruin the fun? Possibly, and so I avoid it. If both parties agree that it's fair of course, that's another story. But if in doubt as to the other player's reaction, as a DM once said, use common sense.

                        As for the OP, I wouldn't be adverse to a slight increase in difficulty for disarm to be resisted. It just adds that much more flavor to the game and forces you to think outside the box when doing PvP. Although, I do think that such an item would pose more of a challenge to the fighter classes who rely on it and other fighter feats. To that extent, I think perhaps a feat might be a better choice as an option. It gives fighters more things to specialize in, and makes a non-fighter work for their tough wrists and grip. Also, an item might be able to be enchanted further, which sort of defeats the purpose of keeping fighters balanced. Not only would the gauntlets resist disarm, but they would provide another enchantment to the recipient.

                        Granted, I know jack squat about scripting, so that's really all I got.
                        Characters:
                        Peridan Twilight, one-eyed dog of the Legion, deceased.
                        Daniel Nobody, adventurer and part time problem solver.

                        [DM] Poltergeist :
                        If you can dodge a wrench, you can dodge an intermediate deity's unbridled fury.

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                        • #42
                          If i remember correctly i brought this up months ago with a dm. I was quickly responded with this response. "No self respecting Fighter would ever use such a device, It would inhibit their movment , and the chains / weapons may get caught in things"

                          This was while i was wishing to try and build Gauntlets with adamantine Chains to help lock in weapons to fight disarm.
                          Favorite quote : "Lets see..if they were children, Cirion would be pulling mara's pigtails , Os would be drawling on walls and Grom would be playing with matches."

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