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Spellfix: Mass Camouflage

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  • Spellfix: Mass Camouflage

    My ranger gets access to a 2nd-level spell called Mass Camouflage. That spell, an improvement on the 1st-level Camouflage, has an area of effect to affect more than one person - hence the 'Mass' prefix.

    However, the spell's text description also describes it as one that should last 1 hour per level rather than Camouflage's 1 minute per level. That is unfortunately not how it works out, however, as I have taken note that Mass Camouflage expires after the same span of time other minute/level spells such as Aid and Cat's Grace do; rather than around the same time the hour/level Barkskin wears off.

    With the above observations taken into account, it is my suggestion that the Mass Camouflage spell be fixed so that it's in-game duration could accurately reflect its hour per caster level duration.
    Maia Nanethiel ~ Moon Elf Female Ranger

  • #2
    It likely has to do with the pnp version, check the book for how it is supposed to work first, if the pnp book says 1 min that's your answer

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    • #3
      We could just fix the description
      Originally posted by Saulus
      Stop playing other shitty MMOs and work on Sundren, asshole.

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      • #4
        Yes, you could.

        My enthusiasm about the spellfix just won't be as great. ~_~

        I feel a severe lack of Forestfold here. T_T
        Maia Nanethiel ~ Moon Elf Female Ranger

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        • #5
          You can find the same issues with Magic Vestment and Improved Mage Armor. I haven't tested Improved Mage Armor myself, but my Magic Vestment, which should be lasting for 1 hour/level lasts for a bit less than 1 minute/level.

          I tested it by casting Bless and Magic Vestment, and Bless lasted a few minutes longer. This is probably due to the Practised Spellcaster feat. Magic Vestment would take my unmodified caster level to determine duration, while Bless would go for the full caster level with the bonus of the Feat.

          I don't know if these changes are custom, but if that's the case, it could be good to have information on the modified spells on the Wiki. A couple of pages have information that's out of date, maybe the Spells tab is one of them.
          Raman Aseph - Runescarred Berserker
          http://www.sundren.org/wiki/index.php?title=Raman_Aseph

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          • #6
            Originally posted by MadSeer View Post
            You can find the same issues with Magic Vestment and Improved Mage Armor. I haven't tested Improved Mage Armor myself, but my Magic Vestment, which should be lasting for 1 hour/level lasts for a bit less than 1 minute/level.

            I tested it by casting Bless and Magic Vestment, and Bless lasted a few minutes longer. This is probably due to the Practised Spellcaster feat. Magic Vestment would take my unmodified caster level to determine duration, while Bless would go for the full caster level with the bonus of the Feat.

            I don't know if these changes are custom, but if that's the case, it could be good to have information on the modified spells on the Wiki. A couple of pages have information that's out of date, maybe the Spells tab is one of them.
            Magic vestment is modified. So is improved mage armor. Specs aren't listed.

            Basically people were getting insane AC. We had issues making the spawns difficult enough for them without murdering people who can't buff. So as part of that we also made AC buffs less effective by changing the types of AC they apply so they don't all stack for as many points.

            I know the changes aren't in the wiki or on the description and it has been brought up time and time again. Part of it is I would have to look back at the code to give you the 100% specific ruleset... okay... don't feel like doing that.. 2) I actually don't really want to always write all the specific details of what things are set at... sometimes I like a bit of ambiguity because it makes things harder to exploit for us.

            If we had just a few more trustworthy, dedicated, knowledgable people on the team at the moment we would be more willing to sit down and decide what we publish on topics like that.

            But to be honest with you, you are one among many who have asked for years about that... they never got much of an answer.
            The very existence of flame-throwers proves that some time, somewhere, someone said to themselves, You know, I want to set those people over there on fire, but I'm just not close enough to get the job done.

            George Carlin

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            • #7
              So count yourself lucky punk!
              Lorlen Locke: "Amazing how the righteous commit acts of tyranny and terror almost as beautiful as our own under their banner of "good". We merely call a spade a spade."

              "If you can't learn to do something well, learn to enjoy doing it poorly."

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              • #8
                I'll go and return to the intended main topic.

                Saulus, would it be possible to know your stance specifically to Mass Camouflage? Personally, I thought of a hour/level hide skill buff as an asset and felt it was a let down when the spell didn't rise to my hoped-for expectations of this. I've certainly my own biased preferences, but at this point I'm more interested in a clear ruling from you in this regard.

                Do you deem the spell's minute/level duration being as designed? (if so, making a statement specific to that and closing the thread would be ideal) (also bear respect to the fact that I am asking Saulus, and not the Player's Handbook or anyone else inclined to play rule-lawyer).

                If not as designed, would making the spell last hours per levels be an adjustment you could possibly implement?
                Maia Nanethiel ~ Moon Elf Female Ranger

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                • #9
                  Originally posted by Zoberraz View Post
                  I'll go and return to the intended main topic.

                  Saulus, would it be possible to know your stance specifically to Mass Camouflage? Personally, I thought of a hour/level hide skill buff as an asset and felt it was a let down when the spell didn't rise to my hoped-for expectations of this. I've certainly my own biased preferences, but at this point I'm more interested in a clear ruling from you in this regard.

                  Do you deem the spell's minute/level duration being as designed? (if so, making a statement specific to that and closing the thread would be ideal) (also bear respect to the fact that I am asking Saulus, and not the Player's Handbook or anyone else inclined to play rule-lawyer).

                  If not as designed, would making the spell last hours per levels be an adjustment you could possibly implement?
                  I don't know. To my knowledge it has never been modified.

                  I think to date everyone has at least questioned the stats of almost every NWN2 spell on the server. Most of them ended up being plain old Obsidian bugs. Some of them were modifications we made.
                  The very existence of flame-throwers proves that some time, somewhere, someone said to themselves, You know, I want to set those people over there on fire, but I'm just not close enough to get the job done.

                  George Carlin

                  Comment


                  • #10
                    That's sounds like "as designed/not going to bother with it".

                    Well, thanks for giving this thread your consideration. I guess I'll continue going on with the knowledge that Mass Camouflage is mislabeled as a game client bug and is in fact a minute/level spell.
                    Maia Nanethiel ~ Moon Elf Female Ranger

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