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  • Throwing weapons

    http://nwn2forums.bioware.com/forums...5158&forum=110

    Was wondering if something like this would be possible?

    Recently i have been trying to make a char that specializes in Throwing darts. Found paying 500 a shot for a simple 1d4 acid is expensive enough to use as a main weapon to keep me broke.

    Would returnable weapons ever be plausible ?
    Favorite quote : "Lets see..if they were children, Cirion would be pulling mara's pigtails , Os would be drawling on walls and Grom would be playing with matches."

  • #2
    Looks kinda cool, I don't have a problem with it and could likely manage getting it working into the module.
    Originally posted by Saulus
    Stop playing other shitty MMOs and work on Sundren, asshole.

    Comment


    • #3
      Tested this out in a module and it isn't really practical. If you've got a single throwing axe, after you toss it there's a 1-2 second delay before a new one reappears in your hand. It means you can only throw 1/round, it can't be hot keyed because it continuously leaves your inventory. Also if you move during this one second delay the new weapon appears in your inventory rather than equipped in your hand.


      EDIT: Actually it only regenerates a single axe regardless of the quantity.
      Originally posted by Saulus
      Stop playing other shitty MMOs and work on Sundren, asshole.

      Comment


      • #4
        Could always make it to where its not splittable?
        Favorite quote : "Lets see..if they were children, Cirion would be pulling mara's pigtails , Os would be drawling on walls and Grom would be playing with matches."

        Comment


        • #5
          Side suggestion for sake of not starting a new thread...

          Throwable Shuriken (for Exotic requirement), does Balagarns Iron Horn on-hit.

          Make it cheaper than 60000 a shot or whatever it would be...

          Voila! Bolas! My favourite weapon. ^^
          Running across the mountains, attacking with an oversized scalpel, cometh Helga Great-Wyrm! And she gives a mighty bellow:
          "Brace yourself, oh human speck of dust! You are made of meat and I am very hungry!"

          Comment


          • #6
            Originally posted by Subal View Post
            Could always make it to where its not splittable?

            There's no real easy way to do that, plus after testing a large quantity stack, once it runs out it only gives you a single weapon back.

            EDIT: looks like you can set it...
            int nNewStackSize = 1; // number in stack to create

            Still I don't think there's any way to disable the ability to split up the stack.
            Originally posted by Saulus
            Stop playing other shitty MMOs and work on Sundren, asshole.

            Comment


            • #7
              Originally posted by DM Cornuto View Post
              Still I don't think there's any way to disable the ability to split up the stack.
              Bingo.
              The very existence of flame-throwers proves that some time, somewhere, someone said to themselves, You know, I want to set those people over there on fire, but I'm just not close enough to get the job done.

              George Carlin

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              • #8
                What are we trying to solve here? The tremendous cost? Why not just set the additional cost to a negative value?

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                • #9
                  Originally posted by Maevan2 View Post
                  What are we trying to solve here? The tremendous cost? Why not just set the additional cost to a negative value?
                  My impression is that the benefit is that returning weapons are cooler than cheaper weapons...

                  Edited: on further thought, suggestion was no better than the current script.

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