So I decided to go check out this Ixis Island and see what it was all about. I wasn't expecting to be really fighting anything in the first few areas, as it was supposedly built to pose a challenge to a group of level 12. I then realized that the spawns are tougher than the Bloodmaim which is a CR 20 area, and I didn't go past the Great Falls which is the second area on the island. Before going on, I will ask if the spawns are meant to scale with your level. If so, then adjustments aren't as badly needed. If not ... well I don't know how any level 12 ever survived it.
To begin with, I've fought two group of enemies. A bunch of Bloodtooth kobolds and a group of Pygmies. Both had their ACs well over 30 and an attack bonus at around 25. The first thing I noticed is that, in order to hit them, Raman with an attack bonus of 24 needs to go Divine Power and Divine Favor, boosting his AB in the 30s. And even then it's rough, and that number isn't really achievable for a fully buffed level 12 fighter. Second of all, during that fight against about 6 enemies, Raman would've lost well over 500hp were it not for Stone Body because of the stacking Bleeding effect. To add to all of this, without Stone Body (again) he would've needed to make well over 50 saves against poison in a single encounter. It's not a problem for him thanks to Steadfast Determination, but that's not something everyone has and they would quickly have lost all their Strength, Dexterity and Constitution points. Both encounters were pretty similar in all aspects and it took Raman, which is more efficient than a fully buffed level 16 fighter, nearly 10 minutes to end each of them.
To sum it up:
And that's literally in the second area of the Island. These spawns are suited for a balanced party of level 16s and over. They however don't give any XP or reward whatsoever.
All in all, a party of level 12s would've been wiped out by what Raman fought, in the first area of monsters. Again, if the spawns scale up in power with the level of characters in the area, then it's not that bad. But they would need to give XP or something. But if they don't and that's really just how the Kobolds are, then it's pretty insane.
To begin with, I've fought two group of enemies. A bunch of Bloodtooth kobolds and a group of Pygmies. Both had their ACs well over 30 and an attack bonus at around 25. The first thing I noticed is that, in order to hit them, Raman with an attack bonus of 24 needs to go Divine Power and Divine Favor, boosting his AB in the 30s. And even then it's rough, and that number isn't really achievable for a fully buffed level 12 fighter. Second of all, during that fight against about 6 enemies, Raman would've lost well over 500hp were it not for Stone Body because of the stacking Bleeding effect. To add to all of this, without Stone Body (again) he would've needed to make well over 50 saves against poison in a single encounter. It's not a problem for him thanks to Steadfast Determination, but that's not something everyone has and they would quickly have lost all their Strength, Dexterity and Constitution points. Both encounters were pretty similar in all aspects and it took Raman, which is more efficient than a fully buffed level 16 fighter, nearly 10 minutes to end each of them.
To sum it up:
- Need an AB well over 30 to hit at a steady pace
- Need permanent damage reduction not to die 10x over from Bleeding
- Need an AC near 40 to avoid being hit
- Good saves or immunity to poison
And that's literally in the second area of the Island. These spawns are suited for a balanced party of level 16s and over. They however don't give any XP or reward whatsoever.
All in all, a party of level 12s would've been wiped out by what Raman fought, in the first area of monsters. Again, if the spawns scale up in power with the level of characters in the area, then it's not that bad. But they would need to give XP or something. But if they don't and that's really just how the Kobolds are, then it's pretty insane.
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