After looking at the Crafting Fatigue system, then at the example on the Wiki, there's only three words that came to mind. No offence to anyone, but all I could think of is "wtf". I've been told by someone that it was a reaction to players getting uber gear after a very short time in game. If that's the case, that sounds as extreme as trapping a kid in a trash can because he bumped you.
Maybe there's something I did not understand properly, so correct me if I'm wrong, but given the example, it would take someone 3 whole, RL time months to recover from crafting a robe of the archmagi (1 point per 24 hours). It takes 3 months to recover from a severely broken limb. The same applies to lesser items like a silk shirt. That's 3 points of fatigue. So that means you're tired for 3 days for sewing some silk together. I just really don't get it.
Would it be considered to find an alternative to it, or a faster recovery time ? Or maybe implement ways to recover faster.
My other issue is with Critical Failures. I've had one doing some woodworking, and I can only imagine what it's like in the other crafts, but my character bled for almost twice his total HP. For cutting himself. With a knife. Since there's no healing kits well you can forget about a quick way to stop it. It just gives me the impression that all the penalties are focused to hinder high levels, which ends up killing a low level for things as silly as trying to make a dummy.
Maybe there's something I did not understand properly, so correct me if I'm wrong, but given the example, it would take someone 3 whole, RL time months to recover from crafting a robe of the archmagi (1 point per 24 hours). It takes 3 months to recover from a severely broken limb. The same applies to lesser items like a silk shirt. That's 3 points of fatigue. So that means you're tired for 3 days for sewing some silk together. I just really don't get it.
Would it be considered to find an alternative to it, or a faster recovery time ? Or maybe implement ways to recover faster.
My other issue is with Critical Failures. I've had one doing some woodworking, and I can only imagine what it's like in the other crafts, but my character bled for almost twice his total HP. For cutting himself. With a knife. Since there's no healing kits well you can forget about a quick way to stop it. It just gives me the impression that all the penalties are focused to hinder high levels, which ends up killing a low level for things as silly as trying to make a dummy.
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