I'd like to suggest a few features and fixes to be added for the Barbarian and the Frenzied Berserker, to make them more in line with the PnP counterpart.
For starters, Rage and Frenzy have been made Standard Actions, when that's not the case. In PnP, rage is often used as a second windish sort of ability, to give you the edge you need to wrap up a tough encounter. The thing is in NwN2, by the time you can attack again after triggering Rage, Frenzy, or god help you both, you're pretty much dead. I've seen it done on another server and I think it would make for a great addition to the barbarian and frenzied berserker classes.
Second, the Barbarian's Indomitable Will never worked proper. In their rage, they're supposed to be pretty badass when it comes to mental power, all thanks to this ability, but since the Will bonus from the feat is the same type as the will bonus from the rage, they don't stack. I'm not a scripter but I was explained what the problem was; Neverwinter Nights 2 doesn't stack effects of the same type. For example, if you have a Greatsword +1 with +2 extra slashing damage, the +2 slashing damage overrides the +1 from the enhancement, and therefor only deals +2 instead of +3 dmg.
Third, I don't understand the Second Wind feat requirement for the Frenzied Berserker. It's, quite frankly, a waste of feat and has nothing to do with the class. Requirements for PrCs are there as the fruit of the training a character puts himself through to achieve the class. In PnP, a barbarian (yes, because you can't be a FB if you're not a barbarian) needs Power attack, Cleave, Intimidating Rage and Destructive Rage. One of those two feats was changed in NwN2 for Great Cleave, but I'm beat as to why Extend Rage was not taken to substitute the fourth feat. Switching Second Wind for Extend Rage would make a lot more sense and it would restrict the class to Barbarians (as it should).
In a nutshell, what I suggest is;
1. Make Rage and Frenzy instant actions
2. Fix Indomitable Will
3. Switch Second Wind for Extend Rage, bringing it closer to PnP and restricting the class to Barbarians.
For starters, Rage and Frenzy have been made Standard Actions, when that's not the case. In PnP, rage is often used as a second windish sort of ability, to give you the edge you need to wrap up a tough encounter. The thing is in NwN2, by the time you can attack again after triggering Rage, Frenzy, or god help you both, you're pretty much dead. I've seen it done on another server and I think it would make for a great addition to the barbarian and frenzied berserker classes.
Second, the Barbarian's Indomitable Will never worked proper. In their rage, they're supposed to be pretty badass when it comes to mental power, all thanks to this ability, but since the Will bonus from the feat is the same type as the will bonus from the rage, they don't stack. I'm not a scripter but I was explained what the problem was; Neverwinter Nights 2 doesn't stack effects of the same type. For example, if you have a Greatsword +1 with +2 extra slashing damage, the +2 slashing damage overrides the +1 from the enhancement, and therefor only deals +2 instead of +3 dmg.
Third, I don't understand the Second Wind feat requirement for the Frenzied Berserker. It's, quite frankly, a waste of feat and has nothing to do with the class. Requirements for PrCs are there as the fruit of the training a character puts himself through to achieve the class. In PnP, a barbarian (yes, because you can't be a FB if you're not a barbarian) needs Power attack, Cleave, Intimidating Rage and Destructive Rage. One of those two feats was changed in NwN2 for Great Cleave, but I'm beat as to why Extend Rage was not taken to substitute the fourth feat. Switching Second Wind for Extend Rage would make a lot more sense and it would restrict the class to Barbarians (as it should).
In a nutshell, what I suggest is;
1. Make Rage and Frenzy instant actions
2. Fix Indomitable Will
3. Switch Second Wind for Extend Rage, bringing it closer to PnP and restricting the class to Barbarians.




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