I've done a little experimenting. And although I don't mind the bandages in general for most of my toons, my toon with the 33 healing skill is pretty much useless with them. Yes, they time that the bandages work is extended, but only by 5 clicks, and the "booster" at the end is not affected. This seems a bit low to me for someone with a skill that high.
A miner with a 33 skill can mine to the core of the earth and still find something; someone with a 33 taunt can taunt just about everyone in a 3 mile radius, 33 stealth can mug the king and not be seen, etc (ok, slight hyperbole, but you get the drift
).
I would keep the extensions AND make the kicker at the end a little more powerful. Otherwise I don't see why anyone would really bother having a high healing skill anymore if you can just use 3 bandages instead of 2 (if you have an uber skill)
A miner with a 33 skill can mine to the core of the earth and still find something; someone with a 33 taunt can taunt just about everyone in a 3 mile radius, 33 stealth can mug the king and not be seen, etc (ok, slight hyperbole, but you get the drift

I would keep the extensions AND make the kicker at the end a little more powerful. Otherwise I don't see why anyone would really bother having a high healing skill anymore if you can just use 3 bandages instead of 2 (if you have an uber skill)
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