I've been waiting a long time for someone to make this awesome PrC for Neverwinter Nights 2, but to no avail. So I decided to take matters into my own hands - with no experience whatsoever in dealing with 2da and tlk files. However, I'm getting somewhere, and I would like to know if the Sundren staff and community would like to have this class on the module. If so, I'll keep working on it, and I wouldn't mind the help of some folks that do know how to work around with this. Anyhow, I'll start by posting the class' features, then what I've done so far.
(Note: I did some changes to the skills and feat requirements to make up for skills that aren't on Sundren)
So far what I've done:
-Included the entry in classes.2da
-Included class description and label in dialog.tlk
-Created the cls_pres_runezerker.2da
-Created cls_feat_runezerker.2da
-Created cls_splgn_runezerker.2da
My problems:
-Dialog will not show up ingame.
-The class will unlock only if Cleave is taken (even if the feat was removed from the cls_pres_runezerker - I based myself off of the frenzied berserker file)
-In the pres_runezerker, there is the script line with nw_AllowFrenz, which I assume is the line used to tell the game you met the prereq for the class. I didn't know what to do with it so I left it there.
-I based the cls_feat_runezerker on the barbarian file - in game, it gives greater rage at character level 11 instead of Runescarred level 8 and does not give the cold resistance feat.
-I didn't include the natural armor bonus, as I don't know how to create the feat.
-I used the cleric's option in the classes.2da to give spellcasting. However, ingame, the spellbook gives access to every and all spells from level 1 to 5 (including divine, arcane, druid and special/item/creature only spells)
To do:
-Fix the bugs mentioned above
-Change the skill requirements and class skill to include Sense Motive, Climb, Jump, Swim.
-Make the class' spell list.
(Note: I did some changes to the skills and feat requirements to make up for skills that aren't on Sundren)
Deadly barbarians who bear magical runes carved into their flesh, runescarred berserkers are among the most feared of Rashemen's defenders. They are loyal bodyguards to the hathrans of the land and stand ready to unleash a storm of martial fury at a single word from any Witch. Many runescarred berserkers bind themselves to a single Witch and protect her with their very lives, but others become the chieftains of berserker lodges or take up a simple existence as a wandering defender of the Rashemi people.
Requirements:
Alignment: Any nonlawful.
Base Attack Bonus: +7
Feats: Iron Will, Toughness, Extend Rage.
Skills: Intimidate 5 ranks, Sense Motive 2 ranks, Knowledge Arcana 2 ranks.
Class Features:
- Hit Die: d10
- Base Attack Bonus: High.
- High Saves: Fortitude.
- Weapon Proficiencies: None.
- Armor Proficiencies: None.
- Skill Points: 4 + Int Modifier.
- Class Skills: Craft, Climb, Intimidate, Jump, Listen, Sense Motive, Survival and Swim.
- Scribe Runescar: A 1st-level runescarred berserker learns how to carve a runescar into their own skin. To learn a runescar spell, a berserker must have a Wisdom of 10+spell level. Runescars are considered divine spells, although a berserker does not actively prepare or cast them. To activate a runescar, the character must take a standard action and touch the rune. All runescar spells target only the runescarred berserker or an item in her possession, even if the spell scribed could normally be bestowed on another subject. After activation, the runescar's magic is discharge, and the rune fades to nothing but a faint outline. Typically, a berserker's skin is crisscrossed with dozens of old, discharged runescars.
- Extra Rage: A runescarred berserker gains additional daily uses of the barbarian rage ability. At 2nd level, she gains one additional rage per day; at 5th level, she gains a decond additional rage; and at 9th level, she gains a third additional rage. For example, a barbarian 8/runescarred berserker 5 can rage three times per day from her barbarian levels, plus two more times from her runescarred levels, for a total of five rages per day.
- Ritual Scarring: Through frequent disfiguration of her own skin, a runescarred berserker gains a +1 natural armor bonus to AC at 3rd level. This increases to +2 at 6th level, and +3 at 9th level.
- Spawn of the Frost: Inured to the bitter cold of Rashemen's winters, a runescarred berserker gains cold resistance 5.
- Damage Reduction: Starting at 4th leve, a runescarred berserker gains the ability to shrug off some amount of injury from each blow or attack. Subtract 1 from the damage the berserker takes each time she is dealt damage from a weapon or natural attack. At 7th level and 10th level, this damage reduction increases to 2 and then 3 points. This overlaps (does not stack with) damage reduction from any other class feature.
- Greater Rage: Starting at 8th leve, a runescarred berserker's rage bonuses become +6 to Strength and +6 to Constitution, and a +3 morale bonus on Will saves. Her AC penalty remains -2.
Runescarred Berserker Spell List:
1st Level: Cure moderate wounds, divine favor, low-light vision, protection from alignment, resist elements, see invisibility, true strike
2nd level: bull's strength, bear's endurance cure serious wounds, darkvision, invisibility, keen edge, protection from elements
3rd level: cure critical wounds, death ward, divine power, freedom of movement, greater magic weapon, haste
4th level: greater invisibility, neutralize poison, restoration, righteous might, lesser globe of invulnerability (originally Spell Immunity), stoneskin
5th level: Greater Dispel Magic (originally antimagic field), dimension door, heal, polymorph self, spell resistance
Requirements:
Alignment: Any nonlawful.
Base Attack Bonus: +7
Feats: Iron Will, Toughness, Extend Rage.
Skills: Intimidate 5 ranks, Sense Motive 2 ranks, Knowledge Arcana 2 ranks.
Class Features:
- Hit Die: d10
- Base Attack Bonus: High.
- High Saves: Fortitude.
- Weapon Proficiencies: None.
- Armor Proficiencies: None.
- Skill Points: 4 + Int Modifier.
- Class Skills: Craft, Climb, Intimidate, Jump, Listen, Sense Motive, Survival and Swim.
- Scribe Runescar: A 1st-level runescarred berserker learns how to carve a runescar into their own skin. To learn a runescar spell, a berserker must have a Wisdom of 10+spell level. Runescars are considered divine spells, although a berserker does not actively prepare or cast them. To activate a runescar, the character must take a standard action and touch the rune. All runescar spells target only the runescarred berserker or an item in her possession, even if the spell scribed could normally be bestowed on another subject. After activation, the runescar's magic is discharge, and the rune fades to nothing but a faint outline. Typically, a berserker's skin is crisscrossed with dozens of old, discharged runescars.
- Extra Rage: A runescarred berserker gains additional daily uses of the barbarian rage ability. At 2nd level, she gains one additional rage per day; at 5th level, she gains a decond additional rage; and at 9th level, she gains a third additional rage. For example, a barbarian 8/runescarred berserker 5 can rage three times per day from her barbarian levels, plus two more times from her runescarred levels, for a total of five rages per day.
- Ritual Scarring: Through frequent disfiguration of her own skin, a runescarred berserker gains a +1 natural armor bonus to AC at 3rd level. This increases to +2 at 6th level, and +3 at 9th level.
- Spawn of the Frost: Inured to the bitter cold of Rashemen's winters, a runescarred berserker gains cold resistance 5.
- Damage Reduction: Starting at 4th leve, a runescarred berserker gains the ability to shrug off some amount of injury from each blow or attack. Subtract 1 from the damage the berserker takes each time she is dealt damage from a weapon or natural attack. At 7th level and 10th level, this damage reduction increases to 2 and then 3 points. This overlaps (does not stack with) damage reduction from any other class feature.
- Greater Rage: Starting at 8th leve, a runescarred berserker's rage bonuses become +6 to Strength and +6 to Constitution, and a +3 morale bonus on Will saves. Her AC penalty remains -2.
Runescarred Berserker Spell List:
1st Level: Cure moderate wounds, divine favor, low-light vision, protection from alignment, resist elements, see invisibility, true strike
2nd level: bull's strength, bear's endurance cure serious wounds, darkvision, invisibility, keen edge, protection from elements
3rd level: cure critical wounds, death ward, divine power, freedom of movement, greater magic weapon, haste
4th level: greater invisibility, neutralize poison, restoration, righteous might, lesser globe of invulnerability (originally Spell Immunity), stoneskin
5th level: Greater Dispel Magic (originally antimagic field), dimension door, heal, polymorph self, spell resistance
-Included the entry in classes.2da
-Included class description and label in dialog.tlk
-Created the cls_pres_runezerker.2da
-Created cls_feat_runezerker.2da
-Created cls_splgn_runezerker.2da
My problems:
-Dialog will not show up ingame.
-The class will unlock only if Cleave is taken (even if the feat was removed from the cls_pres_runezerker - I based myself off of the frenzied berserker file)
-In the pres_runezerker, there is the script line with nw_AllowFrenz, which I assume is the line used to tell the game you met the prereq for the class. I didn't know what to do with it so I left it there.
-I based the cls_feat_runezerker on the barbarian file - in game, it gives greater rage at character level 11 instead of Runescarred level 8 and does not give the cold resistance feat.
-I didn't include the natural armor bonus, as I don't know how to create the feat.
-I used the cleric's option in the classes.2da to give spellcasting. However, ingame, the spellbook gives access to every and all spells from level 1 to 5 (including divine, arcane, druid and special/item/creature only spells)
To do:
-Fix the bugs mentioned above
-Change the skill requirements and class skill to include Sense Motive, Climb, Jump, Swim.
-Make the class' spell list.







Comment