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Warlock Love for All!

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  • Warlock Love for All!

    One of my goals is to win RPOTM, and I've already decided to roll a warlock if I ever succeed.

    I understand that there are very few warlocks running around, but have the devs considered adding more for the class? As it stands, all warlocks are pretty much the same, with each level of invocations having a mixture of broken/useless spells, and one or two absolutely essential ones. A little variety could go a long way in making warlocks more interesting and less sucky (given that warlocks only really start to shine at high levels). I'm not looking for a ton of uber buffs, but perhaps just fixing/changing a few invocation, and maybe adding a few new ones.

    While I know Sundren creates most of its own content, have the devs stumbled on this at the vault?

    http://nwvault.ign.com/View.php?view....Detail&id=462

    There's some good fixes, and nifty ideas. In particular, I like the inclusion of different pacts. While I'm not asking for all of it to be implemented (or even any of it as-is), maybe some ideas can be kicked out of you builder-savvy types' heads.

    Thoughts?
    Sago Trumperstomper--Halfling Bandit (retired)
    Hraligar Brittlefist--Dwarven Superiority Advocate
    Kraz't Goretusk--Goretusk Tribe Chieftan

  • #2
    *EDIT* Nevermind. Warlock is a locked RPoTM class. My Bad.
    "You're only given one little spark of madness. You mustn't lose it." - Robin Williams

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    • #3
      Really? Because the wiki pretty clearly states that warlock (and hellfire warlock) are two classes that can only be unlocked by winning RPOTM. Is that out of date, or am I misreading something in your post?
      Sago Trumperstomper--Halfling Bandit (retired)
      Hraligar Brittlefist--Dwarven Superiority Advocate
      Kraz't Goretusk--Goretusk Tribe Chieftan

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      • #4
        Aww, got my hopes up too

        Well, I downloaded the changes at the link I posted, and besides a few typos in the invocation descriptions, all seems to be going well. Based on my general awesomeness at level 4 (and a spammable on-caster AOE confuse at DC 19 as a first level invoc) it's not very balanced as-is. It's fun though, and the pact selection adds some interesting stuff to different invocs.
        Sago Trumperstomper--Halfling Bandit (retired)
        Hraligar Brittlefist--Dwarven Superiority Advocate
        Kraz't Goretusk--Goretusk Tribe Chieftan

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        • #5
          I very much like this idea, though I doubt I will ever be able to play a warlock. I think it is essential that there is a wider selection ((not necessarily stronger or better)) because it allows for each warlock to be different. Being different/unique makes things far more fun for everyone. Perhaps it can be done slowly over time, because I know the staff is working on so many great things. I can say, however, it is the curse of man to add 2 things to your to-do list for every 1 you cross off.

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          • #6
            IMO, certain classes could do with being application-only, and Warlock could be one of them.

            Favoured Souls, Clerics, Druids and Paladins are other ones, since there's a lot of people who are apparently recieving spells from a God they never mention.

            Also, Warlocks have been rebalanced around here. Eldritch Master is no longer such an insanely significant buff.

            Eldritch Master
            Type of Feat: Epic
            Prerequisites: 21st level, Warlock 16th level, Spellcraft 24. Specifics: The character's eldritch blasts deal +10% damage and have +2 to attack rolls. Aditionally, your Knowledge: The Planes and Knowledge: Arcana skills are permanently increased by 4.
            Use: Automatic.


            +10% rather than +50%.


            Anywhutways, application route makes sure that only people really dedicated to the class and intending to bring the roleplay implications that are attatched to it are able take it.

            I mean you don't see any samurai walking around that don't act like samurai, do you? Because it's got to be DM-approved.
            Running across the mountains, attacking with an oversized scalpel, cometh Helga Great-Wyrm! And she gives a mighty bellow:
            "Brace yourself, oh human speck of dust! You are made of meat and I am very hungry!"

            Comment


            • #7
              Honestly, if one thing should be fixed with the warlock, it should be their ability to imbue... the one that they get as a feat through their class normally it is <i>not</i> usable. As far as I know, they are supposed to be some of the best magic item makers in the realms because of this, but currently they can't do it. I'd just like to remind whoever might be redoing the crafting system (I think it rhymes with BodMeastX?) they might want to keep this in mind .

              And Warlocks are powerful enough as it is... playing one I know.
              Bree - Bookkeeper and diplomat of Exigo.

              Becky Dragonhin - Sword of the Loyal Fury, Knight of the Triad... the only Good hin in Sundren???
              Cybil Gelley (Retired)
              Perry Turnipfodder - aspiring talent, happy chronicler.

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              • #8
                Yes, warlocks are powerful, *at one thing.* I'm guessing all of your power comes from X d6 eldritch blasts, invisibility, vitriolic blast, devil form, and maybe chilling tentacles? That's fine and all, but it gets stale, both playing and fighting against a warlock. Warlocks are defined by their pacts, which sadly isn't addressed by the vanilla class created by OE. Their power is defined by pacts, and their RP should be largely defined by their pacts.

                There's only so many useful invocations to take. I'm not looking to add a bunch of pwnzor invocs to the class on Sundren, just variety. Yes, some of the invocs added by the mod are redonkulous (that dc 19 confusion at level 3 in the OC is a bit much), but there are plenty of other invocs that aren't OP that are available in the mod. And the pacts. Did I mention the pacts?

                I'm going through the OC/MOTB with a warlock and this mod, and it has been great fun. He's a DC-based pure human warlock (maxed CHA). So far, everything has been working smoothly. I'll post more if I make a really awesome/sad discovery.

                Alright, one more thing about the pacts (in this mod): They're awesome! The pacts are selectable feats, with Star, Fey, and Infernal being available. All three add bonuses to select invocs. For example, an Infernal Pact warlock will do more damage with X invoc, a Star Pact 'lock can add his INT bonus to Y buffing invoc, and a Fey warlock has a chance to stun his opponent with Z invoc. My only complaint so far is that all three pacts are selectable when you gain a feat. Awesome from a PB point of view, but I'm not sure lore-wise how many warlocks run around with pacts to three different sources of power.
                Sago Trumperstomper--Halfling Bandit (retired)
                Hraligar Brittlefist--Dwarven Superiority Advocate
                Kraz't Goretusk--Goretusk Tribe Chieftan

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                • #9
                  If it's awesome from a PB point of view?

                  95% of them. :P
                  Running across the mountains, attacking with an oversized scalpel, cometh Helga Great-Wyrm! And she gives a mighty bellow:
                  "Brace yourself, oh human speck of dust! You are made of meat and I am very hungry!"

                  Comment


                  • #10
                    Lol. So far the only uber things I've come across is the confuse and the ability to select more pacts when you level. When you select a pact, in addition to some added benefits to certain invocation, you also get +1 to your DCs. With all pacts taken, that's +3 to the DCs of endlessly spammable spells *and* the bonuses to the invocs. Too much, imo.
                    Sago Trumperstomper--Halfling Bandit (retired)
                    Hraligar Brittlefist--Dwarven Superiority Advocate
                    Kraz't Goretusk--Goretusk Tribe Chieftan

                    Comment


                    • #11
                      Well..first off,Fey pacts are the most uncommon.It's very very rare to even come across a warlock in the entire realms that has a pact of this nature..Second,(I may not be entirely sure of this,but I think I am.) Star pacts are only available in 4th ED or post Spellplague era.Which leaves you with the most common for the uncommon class.We all know what that is.

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                      • #12
                        So..what year does the spellplague occur? For that matter, what year is it we're playing in? Never really came up for my RP.

                        Alright, so infernal warlocks are the most common. It'd still be nice to get a little more variety.
                        Sago Trumperstomper--Halfling Bandit (retired)
                        Hraligar Brittlefist--Dwarven Superiority Advocate
                        Kraz't Goretusk--Goretusk Tribe Chieftan

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                        • #13
                          1385 DR Spellplague

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                          • #14
                            We've already modded warlocks a great deal and fixed other things.

                            They're likely locked for legacy reasons (AKA, Everybody used to play them all the time and ALWAYS were C/G or C/N *Shudders*)

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                            • #15
                              I believe we are locked in 1372 DR ? The fey pacts that I know of were CN and CG. Though one of them started out in the evil spectrum.The first star pact I know of was shortly after the Spellplague and it was an aboleth star pact.The guy made the pact to save the woman he loved and himself from the broken pact with the Archfey Neifion,also known as the Lord of Bats.

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