Weapons' Reach Tweaks
This is a major improvement to combat. Notice how the screenshots display combat that actually looks right. Also think how using a spear or a greatsword would give extra reach, making up for the loss of the shield. Can we get it?
More soundsets
There are soundsets from NWN1 that are quite good. I suggest all the NWN1 sounds are ported (2da entries are already present, we're merely missing the files), and that complete or almost complete soundsets from NWN1 and NWN2 are opened up to PCs (such as Gann's soundset, or Daelan Redtiger's).
Uncapped ability scores
Such as here. The idea is quite reasonable, really - I'll explain for the lazy ones who didn't click: you ever noticed how when you select a class, an ability automatically goes up to 11, and you can't go lower no matter why? Why do we need that? We all know that a wizard can't cast with 9 Int. But if I want to make a paladin with 10 Wis, why can't I do that?
This is a major improvement to combat. Notice how the screenshots display combat that actually looks right. Also think how using a spear or a greatsword would give extra reach, making up for the loss of the shield. Can we get it?
More soundsets
There are soundsets from NWN1 that are quite good. I suggest all the NWN1 sounds are ported (2da entries are already present, we're merely missing the files), and that complete or almost complete soundsets from NWN1 and NWN2 are opened up to PCs (such as Gann's soundset, or Daelan Redtiger's).
Uncapped ability scores
Such as here. The idea is quite reasonable, really - I'll explain for the lazy ones who didn't click: you ever noticed how when you select a class, an ability automatically goes up to 11, and you can't go lower no matter why? Why do we need that? We all know that a wizard can't cast with 9 Int. But if I want to make a paladin with 10 Wis, why can't I do that?


I heartily approve

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