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  • Overland Travel

    A few great servers I've played in really shied away from from the World Map transportation concept. Personally, I hate the idea of a world map. I would humbly suggest, over a period of time, weening Sundren off a World Map system, and place a few "travel' areas between places.

    So that if I was in Sestra, and wanted to go to say.. the Military ward in Sundren, I would have to presumably walk the road to the city, pass through the gates, through the districts to get to military ward.

    To me, this helps give more of immersion feeling. One thing I miss from those settings is the chance to roleplay the travel out, talk as we were walking. Or stopping for "breaks" to camp along the road or whatever.
    [COLOR=Black][COLOR=Blue][I][B]Landristin Ly[/B][/I][/COLOR][I][B][COLOR=Blue]onstongue[/COLOR][/B][/I]: Ancient, Child of Colibrus. Advisor of Colibrus, Emissary of Sestra, Magistrate of Sestra.

    -[I]Not fond of morning walks on the beach.[/I]
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  • #2
    This has been brought up many, many times before. Essentially what most people don't know is that NWN2 can only support a finite amount of data before a module can no longer load.

    In NWN1, it was okay, and rather easy to map everything out. In NWN2, it consumes a lot more memory.

    With Sundren, we believe in doing things 'right' or not doing them at all. Many servers may actually attempt to map every road and do away with map travel, but that's because the quality of each exterior is significantly lower to anything we map. To us that's not a tradeoff worth having.

    In short: not going to happen.

    The world map is a thing of necessity for now, not to say we won't have more lawless zones inbetween areas, but don't expect areas to connect to each other and become walkable from one to the next.
    The very existence of flame-throwers proves that some time, somewhere, someone said to themselves, You know, I want to set those people over there on fire, but I'm just not close enough to get the job done.

    George Carlin

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    • #3
      not sure if this would fly but have a small set of common roads (1-3) that are used for all and let SQL cordinate who is on what road and what the end points are. A bit of coding yes, but would alow for time to pass and more important in my opinion the ability to follow a group, say to catch up with some one off in the distance as apost to the "where did they go".

      By only having 1-3 maps the room issue would be less and alow them to keep up with Sundren's standards.

      Just my thoughts on it...

      Nez
      Elandra: A former Red Blade, now roams the wilderness with the Lone wolf as her guide
      Alexandra: Ever faithful (just shy of a Zealot)
      Yodglum: May Kossuth's flame light your way and burn those in it!
      Ash: Dusty old miner of still looking for the "mother load" on Exigo's stag

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      • #4
        Or perhaps implement the overland travel feature from SOZ? It would allow for random encounters, resting, and travel RP while adding only adding a little more to the server data-wise.
        Sago Trumperstomper--Halfling Bandit (retired)
        Hraligar Brittlefist--Dwarven Superiority Advocate
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        • #5
          I think SoZ style overland map is on our todo list. HOWEVER, the built in code for this system DOES NOT WORK in PWs. It works for single party multiplayer only. I've written complete replacement code for the system, but it has yet to be put into sundren, not to mention the map itself needs to be completed, battlefields made, etc.

          What people don't know is Sundren's module is over 2 gigs already As saulus said there is a ceiling for data, so we have to be careful what we add.

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          • #6
            Originally posted by GodBeastX View Post
            ....I've written complete replacement code for the system, but it has yet to be put into sundren, not to mention the map itself needs to be completed, battlefields made, etc.
            *speechless* That would be so awesome.

            Would it have the random encounters, and your skills like Survival/Spot/Listen etc be useable? Even if they weren't, it would still be awesome.

            Actual overland travel is cool I admit, but eventually it gets tedious..when you have to go through 10 area transitions just to go to a store, then back to where the RP is at.
            UTC+8
            Yes, I realise my RP writing sucks. Just be thankful I keep it short

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            • #7
              Originally posted by thaelis View Post
              *speechless* That would be so awesome.

              Would it have the random encounters, and your skills like Survival/Spot/Listen etc be useable? Even if they weren't, it would still be awesome.

              Actual overland travel is cool I admit, but eventually it gets tedious..when you have to go through 10 area transitions just to go to a store, then back to where the RP is at.
              Life is full of tedious Guys you won't be able to go "Hey guys, gotta quick run to the store across the valley" anymore

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              • #8
                Originally posted by GodBeastX View Post
                I think SoZ style overland map is on our todo list. HOWEVER, the built in code for this system DOES NOT WORK in PWs. It works for single party multiplayer only. I've written complete replacement code for the system, but it has yet to be put into sundren, not to mention the map itself needs to be completed, battlefields made, etc.

                What people don't know is Sundren's module is over 2 gigs already As saulus said there is a ceiling for data, so we have to be careful what we add.
                Was just curious as to how this will work when your in a party?
                Choose your destiny,test your might,be a dwarf.

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                "Computer games don't affect kids; I mean, if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music." Kristian Wilson, Nintendo Inc, 1989

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