Hello, sorry i dont know much about D&D P&P and nwn2, but i was wondering if it would be possible to have buffs that work on weapons also able to work on monks gloves? Or if not are there monks gloves that have the enhancement bonus on them, so they count as a magic weapon? or is it only attack bonus? I have noticed that you can do this with certain other spells using kaedrins mod.
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Ability to add buffs to monk gloves as if they where a weapon?
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Actually, in PnP, both Magic Fang and Magic Weapon work on a monk's fists. There was some disputes over such, since a monk's fists (unlike everyone else's) are considered a 'weapon,' so many people thought Magic Fang shouldn't work on such. But there was an article on WotC's site some time back that said either worked. They don't even have to wear gloves to have those spells work. I'm not sure if that'd be easy to code in the game, however.
I'm not even sure if it'd be easy to code casting spells on monk gloves. But if it's possible, it'd certainly bring the spells more in line with actual PnP rules.
The largest reason I see for the importance of such is the way monks work. Monks are, after paladins, the most spread out ability wise. Most monks can't afford to entirely focus on Strength or Dex, as one or the other helps in other things. Not to mention, Wisdom to boot.
On top of this, they're a medium BAB class.
Without even the option of a buffer to be able to put Magic Fang or Magic Weapon on them, they can have a notably lower AB than other individuals that are frontline warriors.
Of course, we need to keep in mind that the small Dev team is already overworked. But perhaps this is something they could put in the pipeline, the ability to cast Magic Weapon or Magic Fang on monk fists (or even both, like in PnP).
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I think they've covered this in other posts about the adding permanent magic to gloves. I think the overall opinion has always been that it's a bit to overpowered to have the equivalents added to gloves since monks have many other bonuses as it is, including the extra attacks. I'd suggest if you want more bonuses though, you could just consider a Sacred Fist... the right mix there is... well, rather stunning.Bree - Bookkeeper and diplomat of Exigo.
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Yeah but one problem with sacred fist is that the bonus is only usable one time per day and it doesnt last long about many rounds as your wis mod so 5 or more rounds. twice per day at level 8. Yeah monks get extra attacks, but at medium bab, and your dex fighter or ranger ect can get more attacks with two weapon fighting and still get the permanant magical properties on both weapons, plus those weapons often have much better crit threat range than the monks fists.Oh well i guess that option is overpowered then. But what about the spell buffs? Would it be over powered to be able to add some of those to the monks gloves/bracers? I just saying this cause it can be really hard I have found as a monk to get past things Damage resistances, fights can take forever. I might as well give up on the fists and duel weild kama's, *sigh*
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This is an ooooold request that's always been turned down in the past due to the powerful nature of a monk's fists already.Lorlen Locke: "Amazing how the righteous commit acts of tyranny and terror almost as beautiful as our own under their banner of "good". We merely call a spade a spade."
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I would be sincerely curious to know why the Staff think (or at least used to think) why this is not an appropriate implementation. I did find one topic back in the history of the forums referring to this, and Saulus was even under the impression, at first, that Magic Weapon worked on Monk Gloves.
After it was shown otherwise, Saulus said mostly other things were being worked on. Which is entirely understandable.
But if there's sincere concern that monks are already powerful to the point that they shouldn't be allowed to have Magic Weapon or Magic Fang work on their fists, I'd just simply be curious as to how they arrived at this conclusion.
Because as previously mentioned, they are a medium BAB class, and they can't afford the luxury to work on just one ability stat for AB, whether Strength or Dex.
If they purely work on Dex, their damage ends up being lower with no Strength. If they purely work on Str, their AC ends up being dramatically lower. Also keep in mind, monks don't have the luxury of simply using Power Attack to boost their damage, since Power Attack and Flurry of Blows can not be used at the same time. So if they did use Power Attack (or Imp. Power Attack), they are now not only at a lower AB than they are in the first place, they only can have three attacks a round.
If it's a concern that they have a 1d20 damage on their fists by level 20, keep in mind that they can't ever dual-wield their fists, use a fist as a two-handed weapon (for increased strength damage), nor can they (again) use power attack like many, many warrior types use.
My point isn't to say that monks are somehow entirely useless or ridiculously underpowered.
I just simply don't see how it'd be a bad idea allowing Magic Weapon/Magic Fang to work for their fists, to certainly help with their AB, when they're one of the lowest AB classes for a 'front-line' warrior.
Lastly, if it's an issue of time and other focuses of the Dev staff, that's just completely and entirely understandable.
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I got an idea that wouldnt overpower the monks but also somewhat solve this problem... add more monk gloves to the merchants/loot table, the only gloves i've seen being sold at merchants are long death +1 and the only ones i know of that can be crafted are hin fist...My to-be toon:
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monks are fine save for the cold iron / silver needed to take on most of the undead creatures...
This can be overcome to an extent by adding extra damage to gloves... yes it can be done. They can be enchanted like any other weapon. If you read the enchantments for fire, cold... they say weapons or gloves. (note that when enhancing gloves it only works for unarmed attacks and does not have any effects when weapons are in hand.
If you need real-world (in-game) examples see Yod. Also as Cornoto mentioned the Monastery has more cool stuff for monks... unfortunately had a pair of gloves made prior to noticing... I have gloves for sale *wink*Elandra: A former Red Blade, now roams the wilderness with the Lone wolf as her guide
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I believe the issue with monks is not with BAB, but with damage.
Monk unarmed damage scales up as you level. Almost no other class can claim that. That's why, typically, monk weapons are +attack only, not +enchantment. Damage is done seperately to keep their damage output in-line with other classes."Microsoft has to move the Reply All button further away from the Reply button. It's the computer equivalent of putting the vagina so close to the sphincter."
-Bill Maher
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Also note of the limit for enchantments are still 3 then you can do the following combos:
+2 att, +2-8 elemental dam
+3-12 elemental dam
and that can work against undead
Add SF (if you go that route) and you can put out the damage.
If you are looking for a power build then duel weld with weapons that are made of metals that bypass DR.
Me, I wish there was some silver / cold iron feature for the monk... adamantium is nice but how many golums are there in sundren?Elandra: A former Red Blade, now roams the wilderness with the Lone wolf as her guide
Alexandra: Ever faithful (just shy of a Zealot)
Yodglum: May Kossuth's flame light your way and burn those in it!
Ash: Dusty old miner of still looking for the "mother load" on Exigo's stag
Shaving kittens: not an official sport, but fun just the same
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not if you go SFElandra: A former Red Blade, now roams the wilderness with the Lone wolf as her guide
Alexandra: Ever faithful (just shy of a Zealot)
Yodglum: May Kossuth's flame light your way and burn those in it!
Ash: Dusty old miner of still looking for the "mother load" on Exigo's stag
Shaving kittens: not an official sport, but fun just the same
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