I understand things are being streamlined but I wanted to make sure this was being addressed.
this taken from the wiki:
"After taking all the necessary steps on his crafting screen, Soandso initiates crafting. Both the skill check for Tailoring & Leatherwork and the Spell Mantle spell power DC are passed succesfully and the item is made. Now the crafting fatigue penalties are handed out. Soandso provided the skill himself, so he also pays for that himself. Soandso has a base constitution score of 14 and a dexterity score of 16, so he is given a 50-2-3 = 45 fatigue penalty. Tharianis cast the needed spell, but it was Soandso who was the craft master providing the Craft Wondrous Item feat, so that penalty goes to him as well. Another 50-2*2 = 46 penalty."
I just don't see why the tailor leather worker is taking a second hit here!
He already made the robe of super silk for the ingredients. Now he has to shell out more fatigue to get it enchanted. WHY!?
Also am I to understand that your fatigue penalties effect how many hours it take for fatigue to reduce? This is okay I guess... sort of kickin you while your down though.
One more question. Why does the 24 hour counter have to reset when you craft? This is over harsh IMHO. If you don't record the time you last crafted you stand to loose up to 23 hours if you craft again at the wrong time of day!!!
Final point, with the new shop inventories (The CI vendor in arbiters, and the silver available at the unstoppable forces there is far less incentive to craft and the adamantine available at immovable objects) crafting looses it's edge. If craftable items are readily available for mass purchase taking the fatigue hit + associated penalties seems a bit off.
this taken from the wiki:
"After taking all the necessary steps on his crafting screen, Soandso initiates crafting. Both the skill check for Tailoring & Leatherwork and the Spell Mantle spell power DC are passed succesfully and the item is made. Now the crafting fatigue penalties are handed out. Soandso provided the skill himself, so he also pays for that himself. Soandso has a base constitution score of 14 and a dexterity score of 16, so he is given a 50-2-3 = 45 fatigue penalty. Tharianis cast the needed spell, but it was Soandso who was the craft master providing the Craft Wondrous Item feat, so that penalty goes to him as well. Another 50-2*2 = 46 penalty."
I just don't see why the tailor leather worker is taking a second hit here!
He already made the robe of super silk for the ingredients. Now he has to shell out more fatigue to get it enchanted. WHY!?
Also am I to understand that your fatigue penalties effect how many hours it take for fatigue to reduce? This is okay I guess... sort of kickin you while your down though.
One more question. Why does the 24 hour counter have to reset when you craft? This is over harsh IMHO. If you don't record the time you last crafted you stand to loose up to 23 hours if you craft again at the wrong time of day!!!
Final point, with the new shop inventories (The CI vendor in arbiters, and the silver available at the unstoppable forces there is far less incentive to craft and the adamantine available at immovable objects) crafting looses it's edge. If craftable items are readily available for mass purchase taking the fatigue hit + associated penalties seems a bit off.
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