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  • Fatigue?

    I really like the idea of the crafting fatigue, and the entire system in general. It makes things far more challenging. The only suggestion I have is: Is it possible at some point to perhaps change the rate from 24hours per point to maybe 12hours or something? I mean it just seems slightly excessive to take nearly a month to undo a few trips mining.


  • #2
    This will not likely change as it's supposed to be a difficult process that takes time, it's all about effort/reward.
    The very existence of flame-throwers proves that some time, somewhere, someone said to themselves, You know, I want to set those people over there on fire, but I'm just not close enough to get the job done.

    George Carlin

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    • #3
      Alright. It makes sense really. I was just wondering about the length of time.

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      • #4
        The devs did a poll a while back, if they had taken it down to 12 hours you'd only get 1/4 the stuff per swing. Since some of the veins are very dangerous or annoying to get to I voted to keep it the way it is.
        Lasala'ariira-A Woman Scorned.
        Chara Smith-Bio Here

        Meram- Yes she's a shifty Hin, but she's still not going to pickpocket, daylight robbery is much more profitable.
        "The object of war is not to die for your country. It's to make the other poor dumb bastard die for his."
        -General George S. Patton

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