Well i was sitting at work last night doing damn near nothing when i started thinking about the resurrection spell/ Raise spell.
As it currently is it isn't really useful, i understand the reasoning behind the way its designed. To bring someone back in the middle of a battlefield would be quite difficult, and hence not give as much exp back and cost quite allot in gems.
But what if there was a alternative? One that gave the person being raised , exp under that of the temple of tempus, but at the cost of the Caster. By casting resurrection/ raise you are supposed too age if i am correct, well why not use experience as a cost too make the spell more costly rp wise, After all the more exp you have too gain the older your character is.
The benefit too this would be the spell would actually be useful in combat, you get near what you would at tempest, but at the cost of the spell casters experience. This would keep spell casters in check by not over using this as it penalizing them for what they must go through too do such a task. Maby even - 1 or 2 con for 24 RL hours per resurrection?
The idea would be close too a 6% reduction in exp for the person being brought back for Rez , and 8% for Raise, While the Caster would take a hit of 8 for Rez, and 6 for raise. (this is just basic idea this is not what i think the % should be)
Obviously The Raise spell would be a lower Exp raise then the resurrection spell, , but this is just a general idea over both the spells.
Any thoughts on this good or bad?
As it currently is it isn't really useful, i understand the reasoning behind the way its designed. To bring someone back in the middle of a battlefield would be quite difficult, and hence not give as much exp back and cost quite allot in gems.
But what if there was a alternative? One that gave the person being raised , exp under that of the temple of tempus, but at the cost of the Caster. By casting resurrection/ raise you are supposed too age if i am correct, well why not use experience as a cost too make the spell more costly rp wise, After all the more exp you have too gain the older your character is.
The benefit too this would be the spell would actually be useful in combat, you get near what you would at tempest, but at the cost of the spell casters experience. This would keep spell casters in check by not over using this as it penalizing them for what they must go through too do such a task. Maby even - 1 or 2 con for 24 RL hours per resurrection?
The idea would be close too a 6% reduction in exp for the person being brought back for Rez , and 8% for Raise, While the Caster would take a hit of 8 for Rez, and 6 for raise. (this is just basic idea this is not what i think the % should be)
Obviously The Raise spell would be a lower Exp raise then the resurrection spell, , but this is just a general idea over both the spells.
Any thoughts on this good or bad?
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