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  • Resurrection / a possible idea?

    Well i was sitting at work last night doing damn near nothing when i started thinking about the resurrection spell/ Raise spell.

    As it currently is it isn't really useful, i understand the reasoning behind the way its designed. To bring someone back in the middle of a battlefield would be quite difficult, and hence not give as much exp back and cost quite allot in gems.

    But what if there was a alternative? One that gave the person being raised , exp under that of the temple of tempus, but at the cost of the Caster. By casting resurrection/ raise you are supposed too age if i am correct, well why not use experience as a cost too make the spell more costly rp wise, After all the more exp you have too gain the older your character is.

    The benefit too this would be the spell would actually be useful in combat, you get near what you would at tempest, but at the cost of the spell casters experience. This would keep spell casters in check by not over using this as it penalizing them for what they must go through too do such a task. Maby even - 1 or 2 con for 24 RL hours per resurrection?
    The idea would be close too a 6% reduction in exp for the person being brought back for Rez , and 8% for Raise, While the Caster would take a hit of 8 for Rez, and 6 for raise. (this is just basic idea this is not what i think the % should be)

    Obviously The Raise spell would be a lower Exp raise then the resurrection spell, , but this is just a general idea over both the spells.
    Any thoughts on this good or bad?
    Favorite quote : "Lets see..if they were children, Cirion would be pulling mara's pigtails , Os would be drawling on walls and Grom would be playing with matches."

  • #2
    Its an interesting concept and one that might make clerics in particular think about carrying a ****-ton of self buffs when they could easily carry some decent heals in lower level slots to stop people from dying in the first place.
    Cure Serious wounds for a healing domain cleric at starting level deals 3D8+3 * 1.5 positive energy. that could effectively bring a fighter of the same level to full HP!

    *edit* Yes, I do practise what I preach! I try to carry as many healing spells as I can afford with my character.
    Originally posted by roguethree
    If I had my way, clerics would have spell failure and a d6 hit die. And Favored Souls wouldn't exist.

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    • #3
      So the caster would loose exp as well as the guy who just got raised or possibly a little more for that age factor you mentioned? This is just my opinion, But I'd probably start using the resurrection spell if it taxed my experience in some form of combat situation as apposed to five blood stones, which ive never been able to afford anyway :P

      would still be a massive cost, i mean what if they die again on the spot? you'd take a double hit to the Exp being the caster. So i could see how "Fatigued" your character would become after using it... hell you might even loose the ability to use the spell if your casting it too regularly and need to pull out of the situation... as opposed to someone who has a stockpile of blood stones ((its possible )) casting Resurrection here and there.
      LINK <-- This song scares me, make sure you have sound...

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      • #4
        This would be the reason for in addition too the - exp the caster raising the dead would be , He would also take -2 Con temp for 24 hours too make sence of the "Taxing" on his body and soul. And of course this -2 would be be cumulative, so raise two people you take double exp hit and -4 Con for 24 RL hours.

        These con damage would be unable too be fixed by sleeping or using spells as well, this way it keeps the user from being able too continue too keep himself nonstop going, No bears endurance here ladies and gents.
        Favorite quote : "Lets see..if they were children, Cirion would be pulling mara's pigtails , Os would be drawling on walls and Grom would be playing with matches."

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        • #5
          only thing that stops me useing the spells is the insain cost in bloodstones.

          and why pre-set healing spells when you can just turne all your spells into healing ones anyway?
          EvanandaPriestess of joy.

          Hold - Follower of the lady, any lady.


          http://richardleitch5.deviantart.com/

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          • #6
            The second thought on the gem's was a idea from before when we used just one gem, perhaps the Caster must use a specific gem, but not be insanly costly , or even that hard too find. perhaps a Gem that is "perfectly cut" Another reason Gem cutters would wish too work there magic, To receive a Beautifully cut Ruby / diamond , whatever. Make the Gem reasonable too be found within the mines of mid level, but too be used in the spell they must be cut perfectly. This way Casters and gem cuters would have too work together too get what they need. This would also keep the raises rare, dont waste a raise / Rez if its not warranted.

            A simple death in a dungeon is not likely a idea too use the Gem and rez, but the death of a close friend Rp wise, your lover, or perhaps best friend die's too a Giant crushing them...it may just be worth that gem and the experience too pay for such a hefty price, if your in the battlefield.

            A great example is Dragonlance When Rastilan raises tasslehoff, he must use his magic's with a Flawless pearl, but it costs his dearly with his Str / con.

            Reason i think this would add so much more rp into the Ability it may be worth changing requirements for what is needed too cast.
            Favorite quote : "Lets see..if they were children, Cirion would be pulling mara's pigtails , Os would be drawling on walls and Grom would be playing with matches."

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            • #7
              Originally posted by richardleitch5 View Post
              only thing that stops me useing the spells is the insain cost in bloodstones.

              and why pre-set healing spells when you can just turne all your spells into healing ones anyway?
              Druids dont get the option (although a spontanious Dire bear does come in handy at times) and Empowered Cure Serious Wounds is better than spontanious Cure moderate wounds
              Originally posted by roguethree
              If I had my way, clerics would have spell failure and a d6 hit die. And Favored Souls wouldn't exist.

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              • #8
                Raise Dead and resurrection are under review for PvP and Clerical purposes only, there is an ongoing internal discussion. No official decision has yet to be made.
                The very existence of flame-throwers proves that some time, somewhere, someone said to themselves, You know, I want to set those people over there on fire, but I'm just not close enough to get the job done.

                George Carlin

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                • #9
                  Thank you Saulus
                  Favorite quote : "Lets see..if they were children, Cirion would be pulling mara's pigtails , Os would be drawling on walls and Grom would be playing with matches."

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