I have always been a supporter of the level cap system on Sundren.
When I first got here I went around Roleplaying and working out what to do, forming parties and doing quests. My character slowly levelled and things were gratifying.
Sometimes you would see a player make a new PC and they were several levels under you, then they would plough around the server earning massive amounts of XP and suddenly they would be higher level than you with decent gear etc.
The thing that used to satisfy me was that the same players would then, in tells, say how it was such a bummer that they were up against the level cap and this you knew mean't that there was some measure of control allowing you to keep up with the 'professional' character builders.
The new cap system! I am up against he cap with every PC I own. This is me, I am a 'slow' leveller, I like to spend time in non hunting areas RPing and building up to a good fun adventure.
At the moment I have loads of play time on my hands and during hours of the day that no-one is on, to do things that earn XP. I am up against the cap sat around doing nothing waiting for the cap to go down so that when there is something to do, I can do it and get the gratification of my acomplishments.
Next week i'm back at work, that means 1-3 hours maybe 4-5 nights a week. I see myself quitting the server at this rate. I can't play with the obsessive dedication required to get what you are supposed to get out of this game, whilst holding down a job and having a family.
The kick in the balls is that during all this sitting around waiting for the cap to rise, I am getting most of the way to the next level via trickle XP.
So when the cap finally rises and yeah! it's time to have some fun again, nope, nope it isn't, maybe one hour doing a quest and I've levelled and hit the next cap.
How utterly demoralising.
It's not like I'm excessively farming XP either, I have static quests waiting in my journals that I don't want to do because all i'll get is gold and no XP and that really takes away the satisfaction of doing them.
I'd rather, with a level cap system this harsh in place, that I had the option 'not' to accept trickle XP aswell.
For me it's not about what level I am, it's about when I do something I want to feel I got rewarded in some way.
Currently I am given hollow rewards for doing nothing and then not rewarded for doing something. RP has utterly declined for me since it's all about obsessive behaviours all designed to overcome the cap system and not about really relaxing and having a good session when you can be online.
Suggestions:
A. Go back to the old system
B. Modify the new system so that it doesn't punish people with jobs and families and real lives.
C. Get rid of the XP ticker so that when the cap is gone the player has the satisfaction of being able to earn the XP to reach the next level themselves rather than just being almost there and almost at the next cap.
When I first got here I went around Roleplaying and working out what to do, forming parties and doing quests. My character slowly levelled and things were gratifying.
Sometimes you would see a player make a new PC and they were several levels under you, then they would plough around the server earning massive amounts of XP and suddenly they would be higher level than you with decent gear etc.
The thing that used to satisfy me was that the same players would then, in tells, say how it was such a bummer that they were up against the level cap and this you knew mean't that there was some measure of control allowing you to keep up with the 'professional' character builders.
The new cap system! I am up against he cap with every PC I own. This is me, I am a 'slow' leveller, I like to spend time in non hunting areas RPing and building up to a good fun adventure.
At the moment I have loads of play time on my hands and during hours of the day that no-one is on, to do things that earn XP. I am up against the cap sat around doing nothing waiting for the cap to go down so that when there is something to do, I can do it and get the gratification of my acomplishments.
Next week i'm back at work, that means 1-3 hours maybe 4-5 nights a week. I see myself quitting the server at this rate. I can't play with the obsessive dedication required to get what you are supposed to get out of this game, whilst holding down a job and having a family.
The kick in the balls is that during all this sitting around waiting for the cap to rise, I am getting most of the way to the next level via trickle XP.
So when the cap finally rises and yeah! it's time to have some fun again, nope, nope it isn't, maybe one hour doing a quest and I've levelled and hit the next cap.
How utterly demoralising.
It's not like I'm excessively farming XP either, I have static quests waiting in my journals that I don't want to do because all i'll get is gold and no XP and that really takes away the satisfaction of doing them.
I'd rather, with a level cap system this harsh in place, that I had the option 'not' to accept trickle XP aswell.
For me it's not about what level I am, it's about when I do something I want to feel I got rewarded in some way.
Currently I am given hollow rewards for doing nothing and then not rewarded for doing something. RP has utterly declined for me since it's all about obsessive behaviours all designed to overcome the cap system and not about really relaxing and having a good session when you can be online.
Suggestions:
A. Go back to the old system
B. Modify the new system so that it doesn't punish people with jobs and families and real lives.
C. Get rid of the XP ticker so that when the cap is gone the player has the satisfaction of being able to earn the XP to reach the next level themselves rather than just being almost there and almost at the next cap.


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