To be honest, I've always been iffy on the half-caster level of both these classes. I understand they're not supposed to be of the caster power of other main caster classes, so it's understandable they'll have some set backs.
But I always thought that was represented by their limited spell list, slow spell progression, and small amount of castings per day.
Half-caster level seems to have an increasingly bizarre hit to their spells, in multiple ways. First, take duration for example. A level 20 Paladin or Ranger could only have some spells last for 10 rounds, when they're 6 seconds per level. And what with such a small castings per day list, and the low level of spells, Extend spell isn't quite the luxury as it would be for Clerics and the like.
Also, effects from caster level are dramatically hit. The most glaring is something like Greater Magic Weapon. A 20th level paladin has an effective caster level of 10. This would give a maximum bonus from that spell to be +2. A +2 weapon from a pure Paladin at level 20 seems a bit bizarre, in my opinion.
Now, I know there's Practiced Spellcaster to raise by 4 caster levels, but I still have a problem with that because it's exploiting a bug in the Obsidian system. The feat isn't supposed to raise your caster level above the maximum level of that spellcaster class. So, if you're a 20th level paladin and take it, it does make it so you're like a 14th level caster, yes. But it shouldn't. It's just an exploit in the system, so I'm iffy on abusing exploits. (Unless this server fixed that feat.)
Now, as I'm someone who isn't entirely keen on just complaining about things without offering a solution, perhaps there could be a specific feat that Rangers and Paladins could take (could have a Spellcraft skill requirement, perhaps, like the Practices Spellcaster feat) that would grant them full Spellcaster Level progression.
They don't get more spells. They don't get more castings per day. They don't get faster progression in when they get new spell levels. It merely gives them full spellcaster progression.
Anyway, thanks for your time in reading this. Also, forgive me if this has been addressed before. I couldn't find a topic for such, after doing a quick search.
Edit: Upon reading the Practiced Spellcaster description again, I suppose it's not technically an exploit to make it work with Paladin or Ranger, since i t mentions that the limit is based upon HD. It's still a temporary stopgap measure (and doesn't address how it's exploited with full caster spellcasting classes, but that's really another issue entirely). Just wanted to point it out, as I admit that in such a case with Paladin or Ranger, I guess it wouldn't be an exploit.
Still, I still believe giving a feat for full spellcasting progression for Paladins and Rangers would seem reasonable, as they're paying their feats for such. Just a suggestion, though.
But I always thought that was represented by their limited spell list, slow spell progression, and small amount of castings per day.
Half-caster level seems to have an increasingly bizarre hit to their spells, in multiple ways. First, take duration for example. A level 20 Paladin or Ranger could only have some spells last for 10 rounds, when they're 6 seconds per level. And what with such a small castings per day list, and the low level of spells, Extend spell isn't quite the luxury as it would be for Clerics and the like.
Also, effects from caster level are dramatically hit. The most glaring is something like Greater Magic Weapon. A 20th level paladin has an effective caster level of 10. This would give a maximum bonus from that spell to be +2. A +2 weapon from a pure Paladin at level 20 seems a bit bizarre, in my opinion.
Now, I know there's Practiced Spellcaster to raise by 4 caster levels, but I still have a problem with that because it's exploiting a bug in the Obsidian system. The feat isn't supposed to raise your caster level above the maximum level of that spellcaster class. So, if you're a 20th level paladin and take it, it does make it so you're like a 14th level caster, yes. But it shouldn't. It's just an exploit in the system, so I'm iffy on abusing exploits. (Unless this server fixed that feat.)
Now, as I'm someone who isn't entirely keen on just complaining about things without offering a solution, perhaps there could be a specific feat that Rangers and Paladins could take (could have a Spellcraft skill requirement, perhaps, like the Practices Spellcaster feat) that would grant them full Spellcaster Level progression.
They don't get more spells. They don't get more castings per day. They don't get faster progression in when they get new spell levels. It merely gives them full spellcaster progression.
Anyway, thanks for your time in reading this. Also, forgive me if this has been addressed before. I couldn't find a topic for such, after doing a quick search.
Edit: Upon reading the Practiced Spellcaster description again, I suppose it's not technically an exploit to make it work with Paladin or Ranger, since i t mentions that the limit is based upon HD. It's still a temporary stopgap measure (and doesn't address how it's exploited with full caster spellcasting classes, but that's really another issue entirely). Just wanted to point it out, as I admit that in such a case with Paladin or Ranger, I guess it wouldn't be an exploit.
Still, I still believe giving a feat for full spellcasting progression for Paladins and Rangers would seem reasonable, as they're paying their feats for such. Just a suggestion, though.



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