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master of many forms

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  • master of many forms

    hey as i have been playing a momf for a bit over a year now i thought i might make a few suggestions for the class. i have played one in pnp and their versatility always astounded me... they were never the most powerful but sure were fun to play.

    the two things i miss most.

    heal on shift: when you shift you heal as if you had a nights rest. this would be sweet cuz it would often keep you form dieing when shifting out of high con bonus forms. (used to be a heal spell effect of your shifter level but obviously that is over powered)

    shape to shape shifting: i don't know if it this is technically available to shifters. it never says that you can't shift from one form to another without first reverting to original... and from the perspective of a momf i would say orlin's philosophy on what is true form would support being able to shift form one to another... the rp implications of this ability seem wonderful to me... if i could shift out of an animal into and altered self for instance. well that would be awsome...

    i found a comprehensive description and compiled rules here: http://forums.gleemax.com/showthread.php?t=639448

    thanks for consideration. see you in the valley.

  • #2
    It certainly would be cool but it takes so much time from devs just to make something like this a reality. The more people that learn the toolset the more of this stuff we can make a reality. And certain things like shifting from one form to another are difficult if not impossible because of things that are hardcoded into the game that we simply cannot change.
    The very existence of flame-throwers proves that some time, somewhere, someone said to themselves, You know, I want to set those people over there on fire, but I'm just not close enough to get the job done.

    George Carlin

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    • #3
      While some of those ideas are fun, to be blunt I find shapeshifting effects to be an ache in the rectum as far as coding goes. It just does so many weird and illogical things in NWN2's game mechanics that every change or addition is liable to mess up something else.

      I'm sorry, the concept is cool, but I prefer spending my time on other things.

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      • #4
        well understood. thanks for at least considering. we'll make do as is..

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