I don't even know if this is possible, but figured I would bring it up anyway.
I intend to take a single wizard class just for the familiar to increase my RP. I intend to use it as strictly a normal animal as opposed to a magical one.
Is it possible to script an item that allows you to "summon" a henchmen? Could that henchmen be a small animal? With this concept, you could create a pet store and sell tokens that allowed every player the opportunity to raise their own pet. If the pet dies, the token is lost forever. Pets probably shouldn't be meant to fight, so the ability to 'leave it at home' (ie, unsummon) would be needed.
This idea came to me from the discussion about familiar feats - since familiars are basically just pets in this game to help a caster RP, I don't see why it wouldn't be installed [available for all classes], assuming it can be installed.
I imagine there are probably NWN2 game mechanics (like possessing a henchmen/henchmen inventory) that would cause problems. Especially if you were in a party.
I intend to take a single wizard class just for the familiar to increase my RP. I intend to use it as strictly a normal animal as opposed to a magical one.
Is it possible to script an item that allows you to "summon" a henchmen? Could that henchmen be a small animal? With this concept, you could create a pet store and sell tokens that allowed every player the opportunity to raise their own pet. If the pet dies, the token is lost forever. Pets probably shouldn't be meant to fight, so the ability to 'leave it at home' (ie, unsummon) would be needed.
This idea came to me from the discussion about familiar feats - since familiars are basically just pets in this game to help a caster RP, I don't see why it wouldn't be installed [available for all classes], assuming it can be installed.
I imagine there are probably NWN2 game mechanics (like possessing a henchmen/henchmen inventory) that would cause problems. Especially if you were in a party.
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