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  • Area levels

    I Feel it required after seeing this happen numerous times today, but i think there needs too be a level guide put out that says possibly level requirments for specific area's

    The reason im saying this is i notice many a 6' 7's been going too the hills for goblin's why i have no idea, and i also have seen them in the caves numerous times. If there is a rp reason for this i understand, but again otherwise i see no point in it.
    The same would go for the viridale forest, unless there is a event or other rp reason why someone of 12 or so level would be in there is beyond my imaggination. Granted i dont know the exact levels that are supposed too be in certain area's but this is the reason i am asking for one of the DEV's too put something even small out.
    Favorite quote : "Lets see..if they were children, Cirion would be pulling mara's pigtails , Os would be drawling on walls and Grom would be playing with matches."

  • #2
    There are already certain forms of level restrictions on areas in that you need to be a certain level before NPCs will give you the map points, and by the time someone reaches level 12 they should be fully aware that the Viridale isn't a suitable place to play. That said, there may well be RP reasons why someone would be in the forest, it wouldn't make much sense that there should be physical restrictions on who can go where.
    Lorlen Locke: "Amazing how the righteous commit acts of tyranny and terror almost as beautiful as our own under their banner of "good". We merely call a spade a spade."

    "If you can't learn to do something well, learn to enjoy doing it poorly."

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    • #3
      i understand physical reasons why, i dont mean for it too stop a person. but when a group of low lvls are trying too kill things and numerous lvl 6- are apperenly after ears.. it becomes annoying.

      Think i was just getting peterbed last night with it , and needed too rant . thanks though
      Favorite quote : "Lets see..if they were children, Cirion would be pulling mara's pigtails , Os would be drawling on walls and Grom would be playing with matches."

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      • #4
        If I remember right, from what has been said before by someone rhyming with Bantam Bleep -- I paraphrase.... If you aren't getting any XP in an area, get the Hell out of Dodge!

        There isn't anything like walking into the Virdale as a 6 - 7th level and some 12+ walking by and spawning a whack load of orcs and ogres and not bothering to clean them up.
        Bree - Bookkeeper and diplomat of Exigo.

        Becky Dragonhin - Sword of the Loyal Fury, Knight of the Triad... the only Good hin in Sundren???
        Cybil Gelley (Retired)
        Perry Turnipfodder - aspiring talent, happy chronicler.

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        • #5
          Just a note: the difficulty of goblins inside the caves had been vastly increased a while ago. I'm unsure if they were weakened again since the group attack thing was implemented.

          The goblin caves at Sharahan are also the only place miners under level 8-9 can get anything. Ogre and Cartel caves are rather tricky without a group of more than 3 people.

          That said, I actually had to bail as a level 7 fighter when my level 4 bard companion died. Just couldn't take the onslaught the goblins brought upon me . Pretty much all goblins there (all except boltboys) also still gave me xp. I'd say the caves equal the Mossclaw Meet in difficulty, if not exceed it by a small margin.

          Caves are fine for level 6-7. Hills up above aren't, except if you're just passing through.

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          • #6
            Uri is partially right, but even roleplay is not a reason to go to lower, unchallenging areas. Our only restriction is, if you are not getting XP from kills, you don't belong there. I share in your frustration Subal, but remember that some characters aren't built as great combat people and need easier fights. Stay out if you're not getting XP.

            I will review difficulties of monsters, though I'm not certain they truly are tougher.
            "Microsoft has to move the Reply All button further away from the Reply button. It's the computer equivalent of putting the vagina so close to the sphincter."
            -Bill Maher

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            • #7
              I have come across problems that I created that could have screwed players in certain areas of the server and I wish it could be changed, but I understand why it will not. My main character is a ranger and I used to love going to the Viridale just to hang - maybe help out people that get in trouble and such. I didn't kill anything, just stayed in stealth mode.

              To me that is one of the things a ranger will do; however, when I am in these areas, I spawn uber hordes which screws any lower levels that come into the area. So, long story short, I stop going to any of those areas anymore, because I don't want to screw them and if I do go in and help them survive, I am merely "stealing" their xp anyway and probably pissing them off because they almost died from the uber spawns.
              • Dalrion - Ranger of the Viridale
              • Constantine - Adorned of Ilmater
              • Crom - Priest of Gorm
              Bring me a Shrubbery!

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              • #8
                I understand, we've been down that road before about roleplay reasons for being in an area. If a DM gives you blessing for one time, that's fine. But it should not be a standard activity.
                "Microsoft has to move the Reply All button further away from the Reply button. It's the computer equivalent of putting the vagina so close to the sphincter."
                -Bill Maher

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                • #9
                  Maybe if the concept is that you shouldn't be there if you can't earn XP there perhaps characters of a level that don't earn xp could just not spawn anything in these lower level areas.

                  This way those PC's, especially druids and rangers going to the viridale, could do so for RP reasons and the stuff present would be for the levels that are supposed to be there, if it's spawning there at all.

                  It has to be kept in mind that the viridale possesses two areas, the ogre caves and the bloodaxe fortress, that are for levels a little higher than the goblin and knoll areas. You have to pass through the small stuff to get to the big stuff. It's unavoidable without being stealthy of having invisibility.
                  If honour is truth and a lie is respect, then a secret is sacred.
                  Confide in me my friend and I shall love you like no other.

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                  • #10
                    I had also wondered about such things as well. Many of the profession skills have been around for quite some time and many high level characters may have taken them when the skills were there but not fully usable outside of RP reasons. Now that they are useable with the new crafting system... Those players may now be too high to go there and chop that tree for wood, and would have to go to a ridiculously hard place just to get his/her wooden plank, or Iron ore.

                    As things stand now, I would say one would have to ask a DM to see if they can run into such a place to get what they need, because the higher level spawns would give any close by low level characters a run for their money and wouldn't be that considerate to them. I kind of like the idea of some of those places not spawning extra nasties, giving those higher level characters a chance to hang around some of thier favourite places for RP reasons.

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                    • #11
                      Like Tamur I often go to the forest (usually in stealth with tracking on when there is no-one around) with my ranger merely because the viridale is a cool place to go for a woodsman! ;p
                      Originally posted by roguethree
                      If I had my way, clerics would have spell failure and a d6 hit die. And Favored Souls wouldn't exist.

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                      • #12
                        Again, I want to emphasize--regardless of roleplay reasons, if you wouldn't get XP for the kills, you should not be there. Even if you aren't killing anything, you're spoiling the challenge of the area for newer players and potentially busting up their good vs. bad guy interactions.

                        I understand your reasoning, but if I see it in-game there will be consequences. Sorry
                        "Microsoft has to move the Reply All button further away from the Reply button. It's the computer equivalent of putting the vagina so close to the sphincter."
                        -Bill Maher

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                        • #13
                          And I can understand your reasoning, we slightly higher levels who linger are likely the cause of much frustration for players who get their arse handed to them by the few mobs in the area that we have dragged up in levels.

                          This is (was?) especially true of the viridale forest (not mossclaw meet) where a level 9 character can spawn a dire boar which the next player who comes along may have to tackle! It's not fair I'll admit
                          Originally posted by roguethree
                          If I had my way, clerics would have spell failure and a d6 hit die. And Favored Souls wouldn't exist.

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                          • #14
                            Im just going to throw this out there, I know that this is a bit.. unreasonable, but it is the best solution I can think of to this little back and forth. The people who seem to most grumble about the system this way as it works seems to be our wood going folk, Rangers, Druids, treehuggers all of em. Is it possible that you could create a forest, or forest like area for RP purposes? Some way that they can feel all naturerific without having the need to risk lowbies to angry encounters? (( all this reminds me I have an ogre leader to kill.. hmm)) I dont think encounters would even be nesseciary for that sort of enviorment.. but just tossing it out there
                            Julia Blackstar

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                            • #15
                              All us 'nature' types could just hang around at the untrodden grounds I suppose, there is the risk of being scratched and gnawed upon by Dire tigers but its a risk Im willing to take if it makes others happy

                              *edit* p.s. Does or has the untrodden grounds ever had a use aside from looking cool? It smells of questyness but Ive never discovered its purpose :S
                              Originally posted by roguethree
                              If I had my way, clerics would have spell failure and a d6 hit die. And Favored Souls wouldn't exist.

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