Since loads of people are interested in heavy RP and often not too worrying about their characters combat performance etc, how about adding them non-adventurer classes such as:
Aristocrat (someone of wealthy family, well versed in diplomacy and knowledge skills)
Expert (skilled professionals such as blacksmiths, alchemists, sages (skilled in most non-combat skills like knowledges, crafting maybe?)
Warrior (non-specialized fighter with no bonus feats, a militia soldier who only later applies to a career and behins proper martial training)
Adept (primitive cleric with a mixture of simple wizard and cleric spells)
Commoner (sometimes you dont have to be a 3rd level wizard to be a local?)
A player might retire as a fighter and begin a career as the local village blacksmith, a local peasant might get inspired by a bard at the local tavern and an aristocrat boy might be forced to apply to a wizard academy by his father who thinks he is good for nothing?
CAN YOU SEE THE POSSIBILITIES!
Rawr!
Aristocrat (someone of wealthy family, well versed in diplomacy and knowledge skills)
Expert (skilled professionals such as blacksmiths, alchemists, sages (skilled in most non-combat skills like knowledges, crafting maybe?)
Warrior (non-specialized fighter with no bonus feats, a militia soldier who only later applies to a career and behins proper martial training)
Adept (primitive cleric with a mixture of simple wizard and cleric spells)
Commoner (sometimes you dont have to be a 3rd level wizard to be a local?)
A player might retire as a fighter and begin a career as the local village blacksmith, a local peasant might get inspired by a bard at the local tavern and an aristocrat boy might be forced to apply to a wizard academy by his father who thinks he is good for nothing?
CAN YOU SEE THE POSSIBILITIES!

Rawr!
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