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Non-adventurer classes!

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  • Non-adventurer classes!

    Since loads of people are interested in heavy RP and often not too worrying about their characters combat performance etc, how about adding them non-adventurer classes such as:

    Aristocrat (someone of wealthy family, well versed in diplomacy and knowledge skills)
    Expert (skilled professionals such as blacksmiths, alchemists, sages (skilled in most non-combat skills like knowledges, crafting maybe?)
    Warrior (non-specialized fighter with no bonus feats, a militia soldier who only later applies to a career and behins proper martial training)
    Adept (primitive cleric with a mixture of simple wizard and cleric spells)
    Commoner (sometimes you dont have to be a 3rd level wizard to be a local?)

    A player might retire as a fighter and begin a career as the local village blacksmith, a local peasant might get inspired by a bard at the local tavern and an aristocrat boy might be forced to apply to a wizard academy by his father who thinks he is good for nothing?

    CAN YOU SEE THE POSSIBILITIES!

    Rawr!

  • #2
    i have always enjoyed these classes in pnp!

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    • #3
      Too much effort for too little gain.. You can already accomplish everything those classes can do and more with the available classes. You also don't have to use what you have available to the maximum.

      Aristocrat (someone of wealthy family, well versed in diplomacy and knowledge skills)
      Make a rogue/bard with low con and str, good cha and int. Don't use magic, don't fight.

      Expert (skilled professionals such as blacksmiths, alchemists, sages (skilled in most non-combat skills like knowledges, crafting maybe?)
      Make a fighter/bard with high int and take the able learner feat, dump all other feats and skillpoints in crafting skills or even cross-class skills and you're set.

      Warrior (non-specialized fighter with no bonus feats, a militia soldier who only later applies to a career and behins proper martial training)
      Try a fighter with high wisdom who spends his skillpoints in listen/spot, there you have your city watchman.

      Adept (primitive cleric with a mixture of simple wizard and cleric spells)
      Mystic Theurge, or cleric/wiz/druid/sorcerer if you want tons of low level spells.

      Commoner (sometimes you dont have to be a 3rd level wizard to be a local?)
      Just be a fighter with low physical stats and random skills/feats and you're golden.


      If I implement new classes/PRC's, I want them to cover areas that aren't really covered yet.

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      • #4
        good point! well made.

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