Hi, after getting my first go of woodcutting I think I have a suggestion or two to improve the player satisfaction and interactivity, atleast from my PoV.
I would like to see the woodcutting interface to be made more like Mining in that you receive warnings, progress reports, and die rolls, also that the tree opens an inventory box.
If there is a chance for pack of animals spawning on top of you then perhaps a dialog box could display the warning that you hear sounds of nearby animals, and that continued work may draw their attention (so then you have a chance to avoid danger). Also if you fail completely at collecting any wood that there be some sort of a text notifier of such. Simply put I would like the risk/reward and interface/function of woodcutting to be made more like or identical to mining.
Thanks!
Notes for justification of Suggestion: I have only tried woodcutting twice now, but these are my initial experiences with it.
My first attempt was with someone guarding me while attempting to cut down some Duskwood, (i had a skill of 10 so it was going to be unlikely for success, but if I was gonna incur fatigue then I wanted to try it on something worthwhile) killing the guardians of the area was difficult to begin with, and when three more popped into existence abruptly due to some failed roll, or something we were caught totally off guard and resulted in one of us dieing. The tree was abandoned
My second attempt was on a regular tree where a moss viper spawned with no prior warning or text dialog saying that I had aroused the viper by cutting the tree. I killed it, and kept cutting. The tree disappeared, I incurred 2 fatigue and found a timber at my feet.
I would like to see the woodcutting interface to be made more like Mining in that you receive warnings, progress reports, and die rolls, also that the tree opens an inventory box.
If there is a chance for pack of animals spawning on top of you then perhaps a dialog box could display the warning that you hear sounds of nearby animals, and that continued work may draw their attention (so then you have a chance to avoid danger). Also if you fail completely at collecting any wood that there be some sort of a text notifier of such. Simply put I would like the risk/reward and interface/function of woodcutting to be made more like or identical to mining.
Thanks!
Notes for justification of Suggestion: I have only tried woodcutting twice now, but these are my initial experiences with it.
My first attempt was with someone guarding me while attempting to cut down some Duskwood, (i had a skill of 10 so it was going to be unlikely for success, but if I was gonna incur fatigue then I wanted to try it on something worthwhile) killing the guardians of the area was difficult to begin with, and when three more popped into existence abruptly due to some failed roll, or something we were caught totally off guard and resulted in one of us dieing. The tree was abandoned
My second attempt was on a regular tree where a moss viper spawned with no prior warning or text dialog saying that I had aroused the viper by cutting the tree. I killed it, and kept cutting. The tree disappeared, I incurred 2 fatigue and found a timber at my feet.

Comment