The refugee camp at Mirakus Post has taken on some permanence at the military base. A rough mess hall has been constructed in the midst of the tent city with the funds and efforts of the Triumvirate. Wooden outhouses line up along the outskirts of the town where there once was only pits. Even the tents themselves have aligned into rows, forming "alleys" and "streets" in the grass and mud.
This city of canvas bulging from the side of the Post's wooden fencing has taken on the name of The Wart. Many of the refugees here have conceded that Sestra is lost. Hope is a rare commodity, but the spirit of survival endures.
More and more of the volunteer Corsair militia are turning in their blades, deserting the people when they are needed most. The militia has fallen out of favor of the people through acts of theft, blackmail, and bullying. A few rotten apples have spoiled the bunch. The Corsairs who quit are citing all manner of reasons for their desertion: shame for the actions of their comrads, anger at the townsfolk, disdain for the Legion, and personal safety. No matter the reason, they leave a void in security at The Wart.
The Legion has made its presence at the Post known. A squad of roughly one hundred men has bolstered the patrol there, but their efforts are limited mostly inside the walls of Mirakus.
Many experienced fighters are quick to note how "green" these new soldiers are at Mirakus. They follow orders to a T, but show idealistic, genuine concern for the refugees--the marks of young men out to change the world, but not wise enough to know how the world really works.
Oddly, these soldiers are not young. They are mostly middle-aged, showing battle scars, haggard skin, and other indications of a harsh life. The squad has a high number of humans, half-orcs and hins. They speak like urchins but act like saints.
(( Want to make up your own story here? We don't mind a little god-modding here--just keep it within reason. Be creative and we'll try to incorporate it and reward you for the effort ))
This city of canvas bulging from the side of the Post's wooden fencing has taken on the name of The Wart. Many of the refugees here have conceded that Sestra is lost. Hope is a rare commodity, but the spirit of survival endures.
More and more of the volunteer Corsair militia are turning in their blades, deserting the people when they are needed most. The militia has fallen out of favor of the people through acts of theft, blackmail, and bullying. A few rotten apples have spoiled the bunch. The Corsairs who quit are citing all manner of reasons for their desertion: shame for the actions of their comrads, anger at the townsfolk, disdain for the Legion, and personal safety. No matter the reason, they leave a void in security at The Wart.
The Legion has made its presence at the Post known. A squad of roughly one hundred men has bolstered the patrol there, but their efforts are limited mostly inside the walls of Mirakus.
Many experienced fighters are quick to note how "green" these new soldiers are at Mirakus. They follow orders to a T, but show idealistic, genuine concern for the refugees--the marks of young men out to change the world, but not wise enough to know how the world really works.
Oddly, these soldiers are not young. They are mostly middle-aged, showing battle scars, haggard skin, and other indications of a harsh life. The squad has a high number of humans, half-orcs and hins. They speak like urchins but act like saints.
(( Want to make up your own story here? We don't mind a little god-modding here--just keep it within reason. Be creative and we'll try to incorporate it and reward you for the effort ))
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