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  • Sanctuary of Port Avanthyr

    With a dull creaking, heavy wooden doors open inward flooding bright morning light and fresh salt air into the musty gloom of warehouse six. A small ragged healer steps into the twilight between the bustling docks and the empty darkness. She tests the rough planking beneath her linen wrapped feet and takes a deep breath, inhaling the chill air. A myriad, of smells mark the passing of what was, and in her mind, she sees what will be.

    There is much to do, and she begins to list in her mind the work to come. She recalls who she may call upon, what she will need, what needs to be sent, and where. She goes over a list of apointments, trying to recall when clan Stonewall will arive, when she can expect other friends. First thing's first, a little light.

    Abigail whispers an ancient prayer in the Celestial tongue; There is the faint surge of divine power before her frail form begins to shed a pale, cold light. The darkness parts before her eyes, receeding into the cracks and hollows of the old building, casting long shadows against timber columns and beams. A perfect, wide open space. She can see stairs at the back leading up to what must have been an office space. There is enough room for everything. A faint smile touches upon her lips, and she turns toward the entrance, calling out to the idle dockworkers outside: "Move it in here please. Just in the middle is fine."

    "Aye lass, 'alf a moment" The group of rough men begin their work. The creak and rumble of wagon wheels echo through the warehouse as the wagon lurches into movement. The workers guide it through the doors, and Abby moves aside, watching the load of scrap timbers from Lady Meriadoc's shipyard slowley rumble into the warehouse. Her dark eyes drift to the bright streets outside as the clatter of timbers being cast from the cart echos about the gloom. Curious faces glance in from the thick press outside. Too many. Refugees, thin and sickly, grief etched in their faces, families broken, dreams broken.

    The small nun wraps her wrist in her red cord and traces the sign of the Martyr upon her chest. "Keep hope, He has come and Sundren shall have a Sanctuary."

    ((Feel free to post about any contributions your characters made to the Sanctuary efforts here. You can describe delivering donations, labor or anything else. Keep in mind Abby doesn't accept any donation of coin left here and would direct people to the Sanctuary fund at Waukeen's bank who wish to donate coin. She also has a list of Meriadoc merchants to send doners too who wish to donate sacks of grain, blankets, healing supplies or any other of the many things she'll need to get started. Please keep murdering Abby and burning the building down to in-game interactions though. )

  • #2
    Byrun would stop by hearing the noise at about mid-day. He would stay and help move the heavier items around explaining "My skill is in fighting, Sister Winters, and the time I can offer is little. I've an able body, though, and I'm willing lend a hand moving the heavier items around for you"

    He is in the Port handling other business on most days, and would usually help for two to three hours an evening.
    Byrun - Wandering Swordsman
    Falrenn Silvershade - Shaper of Truths

    If you're searching the lines for a point
    Well, you've probably missed it
    There was never anything there
    In the first place

    Wax Fang - Majestic

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    • #3
      From a nearby alley way, a handsome hooded figure in his early thirties watches the hopeless seek hope in the Avanthyr Sanctuary. A slow smile spreads across his lips. "Beautiful."

      He steps out into the hustle and bustle, meandering through the crowded streets while whistling a catchy tune.
      Last edited by Jai_V; 11-08-2013, 05:47 PM.
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      Inactive

      Cazen - A guy who "knows a guy..."
      - Nights in Neverwinter (Cazen History)
      - Back on the Street

      Thrice-Cursed Ruslan - An outcast among outcasts
      - Tales of a Foolish Brother (Ruslan History)

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      • #4
        It was River's first journey to the port city, and wide grey eyes took in the sights and smells. Port cities all had the same scent, and mostly it was just stink. What they lacked in olfactory delights, they made up for with visual- there was always something exotic about the meeting of land and sea. Spirits danced lightly on their toes as the young half elf whistled her way through the streets, weaving in and out until she'd found her way to the warehouse.

        "Sister Abby told me that y'all could use another hand with some sewin'?"

        It wasn't long before River was seated, a pile of sail cloth in her lap. Her needle passed in and out, creating not-perfect but still sturdy whip stitches. The hypnotic nature of the work allowed her mind to sort around aimlessly through the jumble of thoughts in her mind, and in spite of all the imminent Bad Things looming ever nearer, a soft smile tugged at her lips.
        River Swift

        "Timing is the main difference between being a hero, and being an asshole" -River

        "Nothing says "I matter" quite like having a price on your head" -Sandro

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        • #5
          As the sun was high in the sky, the unmistakable sound of Clan Stonewall came clamoring up the walk towards the warehouse. Drenth led them in front, his read had and feather replaced with a bandana, his armor replaced with a bandoleer of tools, and his axe replaced with boxes of nails.

          As they rounded the corner, they all yelled and exclaimed, "Abby!" Once the lengthy welcoming was taken care of, Clan Stonewall went to work building Abby's building, to her specifications.

          Though none of them were workers by trade, their dwarven intuition was enough to help create most of the structure without too much trouble. Once the main structure was made though, the Stonewalls would repeatedly attempt to start and construct a 20ft. tall statue of a dwarf in the sanctuary explaining to Abby that it would really, "liven up the place."

          Whether Abby wants no less than six of these statues flanking the entrance to her sanctuary is up to her, but Clan Stonewall will insist that it is usually required for most dwarven structures to have no less than ten of theses statues, but that they didn't want to impose.

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          • #6
            The following day, River was back, her small sewing kit stashed under her arm. She looked around as the interior walls began to shape the inside of the building, a thumb hooked in the belt of her tunic. She pursed her lips at the sight of the unfinished statue of a dwarf, then nodded. "Ya know... that really ties th' room together."
            River Swift

            "Timing is the main difference between being a hero, and being an asshole" -River

            "Nothing says "I matter" quite like having a price on your head" -Sandro

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            • #7
              Alice arrived shortly after River to assist with the sewing. She was dressed simply, but she still stood out. She didn't make a fanfare of her arrival, simply sliding in to help. She seemed skilled with a needle, but it would be difficult to tell with such rough cloth. She didn't need to concentrate much on the task at hand, and took to whistling a tune. It was simple, as all whistling is, but with the odd quality of making one wish to hear the tune played or sung proper.
              Dalian - Shapeshifter of the Tuatha Dé Dúlra
              "My true identity goes beyond the outer roles I play. It transcends the Self."
              UTC -4

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              • #8
                The nameless monk finds his way into the city. From the shadows he watches. Hours pass. As he watches people come and go, he spots the Stonewalls and a smile crosses his face. "You failed... Most do... Now it's my turn to hunt you." As his words finish je steps back into the deepest of shadows and is gone.
                Active:
                Lazklesh: Water-soul, Fury of Auril
                Vlad A'dier: Arrow of Akadi, Blackwood Merc
                Jobella Nightjaw: Hunteress and blood spiller

                Retired:
                Anosh Lis'lahoul: The ghoul of Serrano, The Nameless Monk. Accepted his fate, and accepted death at the hands of his master.

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                • #9
                  Byrun, being in the Port looking for contracts every other day, would allot a couple of hours in the evening to assist in moving.

                  ((He is a weaponsmith, so he could probably assist with making repairs to metal objects, up to a DM))
                  Byrun - Wandering Swordsman
                  Falrenn Silvershade - Shaper of Truths

                  If you're searching the lines for a point
                  Well, you've probably missed it
                  There was never anything there
                  In the first place

                  Wax Fang - Majestic

                  Comment


                  • #10
                    The young Tormtar may or may not have been recognized as she moved into the building to help. Kindra's eye catching hair was covered with a dark colored wimple and the brown robe she wore could have belonged to any village priestess. She did not speak often, seeming to prefer to work quietly. Her gloved hands deftly rolling bandages and making small notations as she inventoried herbs, salves and various other stock that had been donated.
                    GMT -9

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                    • #11
                      A certain begoggled elf meanders through the port, his ruck-sack bulging as usual as he makes his way to the warehouse in question. Seeing the rather lively exchange, he is quick to offer his aid to the Delvers in the form of architectural expertise and security devices. After all, with the various dangers of the city and countryside, a solid lock on the doors and some thief-deterrents on the windows probably couldn't hurt.
                      Assuming anyone doesn't tell him to shut up, the artificer happily banters shop on any subject, and provides a plethora of helpful tips and tricks (called for or not) to the various craftspeople.

                      Frazer Mfg. is a department of Frazer Fabrications, focused on the construction of high-end custom-crafted equipment and gear.
                      Also part of Frazer Fabrications are:
                      Frazer Armories - focused on resale of prefabricated arms and armorments;
                      Frazer Merchantile - specialising in economic analysis and scaleable logistics; and
                      Frazer Laboratories - the leading independent R&D for sundrite theory, arcane and mechanical engineering


                      James Frazer: Anthropological Gearhead, Techsmith, Arcanaphysisist, Renown Proprietor
                      AKA: Artifax Grade B Exigo Corporation Syndicated Associate VP, Professor, Quartermaster of the Schild Whurest-ExiCorp Joint-Operations Facility, and 'Annoying Mechanist'
                      Theme: Stil Alive

                      Grid vs. Squeegle, not Good vs. Evil

                      Distances and travel-times for the Sunderian Peninsula:Free Version 1.0

                      Crafting changes are a dead-horse topic, but feel free to ask me about crafting: If I can't answer it, I bet I can direct you to someone who can.
                      To those who are interested in making or have crafting-oriented characters, please check out the Fabricator's Collective and how to get FC-certified.
                      crafting tutorial.

                      Unfortunate truths:
                      Intention: [DM > Crafting > Faction Store > Drop > Regular Store]
                      Reality: [DM > Faction Store > Drop > Regular Store> Crafting]

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                      • #12
                        After politely refusing statuary in the humble sanctuary for "lack of space, and poverty vows," Abigail discusses the plans shes drawn up for a hearth in the kitchen with Drenth. Some of the sensable dwarves of clan Stonewall seem shocked by her sad knowledge of stonecraft and make revisions.

                        Abby thanks people who help, often joining in whichever task they are working on if its within her ability. Later she politely refuses James's offer to lace the sactuary with traps, but happily accepts his donation of a sturdy lock for the front doors before getting back to telling Lord Hellstrom where a shelf has to go. She hangs sail cloth curtains from iron rods Byrun put up the day before to seperate infirmary beds, then starts arranging supplies into cabinets and shelves.

                        As the bustle of activity continues, the small healer seems hopeful and happy. The Sanctuary of Ilmater has begun to take shape.

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                        • #13
                          Drenth seems sad for only a moment when Abby tells the Stonewalls no statues. He then eagerly gets back to work helping Abby as he follows her instructions.

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                          • #14
                            As promised, the reclusive white-haired forest Elf would make an appearance. As Abby seems to be lost in a moment of contemplation planning over the design of the sanctuary he would quietly clear his throat, having somehow appeared by her shoulder.

                            He offers his services as at woodcarving, such as they are, having brought a variety of his own simple tools he gets to work silently but efficiently on whatever task Abby puts him to.

                            He also hands Abby a satchel filled with an assortment of herbs, roots and flowers which he feels she might have use for. Some fresh, others already dried and stored in small wooden jars, which he also gifts to her.
                            UTC+8
                            Yes, I realise my RP writing sucks. Just be thankful I keep it short

                            Characters
                            Thalanis Moonshadow

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                            • #15
                              Another figure lends some of his time to the construction of the sanctuary. Without the spiky bulk of his armour Aedan presents a lean form, his intricate tattoo’s peak out from the ends of his sleeves as he works on putting together beds for the wards. He takes the time to carve a unique mark into each, a simple symbol selected at random from one of his tarot decks and finished with a kiss.

                              During his breaks he offers the same decks for either a casual game or a spot of cartomancy.
                              Eira Skald - Icy bitch.
                              Karsten Mannerheim - Idealist and murderer.
                              Vincent Hopkins - Witch Hunter and man of faith.
                              Aedan Gilter - Dreamer of broken dreams.
                              Henry L. Jones - Oh god, I can see forever.

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