This thread is to document the event series that will be taking place for the PC's involved, and to note several key lore or statistics for the campaign.
The Silver Mist
Avanthyr Small Longship:
A design popular for its seaworthiness and stability, the longship averages 60 feet in length and 20 feet in width. Typically carrying a crew of 25 while providing space for an additional 20 passengers, a longship’s only flaw is that it does not boast a large cargo area; it can hold only 10 tons. Making use of oars, sails, and sleek lines, longships are favored for long overseas voyages or coastal raiding.
Hull size: Large
Hull Cost: 700 gp
Hull Hardness value: 5
Thickness: 3 inches
Hit Points: 30
Speed: 0 bonus
Propulsion Slots: 25
Weapon Slots: 12 (+10 from War Dog)
Cargo Hold: 8 tons
Crew: 23
Propulsion
Large Sail
Slots Taken: 15
Hardness: 1
Hit Points: 2
Speed: 40 feet/round
Medium Sail
Slots Taken: 10
Hardness: 1
Hit Points: 2
Speed: 13 feet/round
Oars x2 (optional, in case of sail failure)
Slots Taken: 10
Hardness: 10
Hit Points: 60
Speed: 20 feet/round
Total Speed: 53 feet/round (+10 with Wave Rider), with oar option
Ship Qualities
Oceanworthy:
The ship is streamlined and built to withstand the elements during long journeys.
Prerequisite: The vessel must have a Large, Huge, Gargantuan, or Colossal hull.
Benefit: The ship is well suited for long journeys.
Add a +4 circumstance bonus to any saves, skill checks, etc., that involve the operation of the vessel in poor weather.
War Dog:
The ship is designed to carry additional artillery.
Prerequisite: The vessel must have a Large, Huge, Gargantuan, or Colossal hull.
Benefit: The ship is designed to make use of more artillery than other ships of its design. Add 10 to the ship’s maximum artillery slots.
Wave Rider:
This ship can ride the waves faster than other large vessels.
Prerequisite: The vessel must have a Large, Huge, Gargantuan, or Colossal hull.
Benefit: The vessel’s speed is increased by 10 feet.
Weaponry
Cannon x1:
Forged of thick iron and powered by gunpowder, cannons are devastating weapons of war capable of reducing ships to splinters. A cannon deals 6d6 points of damage to anyone within its 20-foot blast radius. Characters caught in the blast area may make a Reflex save (DC 20) for half damage. A cannon requires four full rounds to reload. A cannon requires four full rounds to reload and fire.
Cost: 5,000 gp
Hardness: 10
Hit Points: 280
Slot Cost: 8
Damage: 6d6
Critical: -
Range: 300/100 ft.
Ballista x2:
The ballista is essentially a very large crossbow. It makes attacks with a straight attack roll (1d20) with no modifications (no character base attack bonuses, ability modifiers, etc.) except for range. Loading and cocking a ballista is 3 full-round actions.
Cost: 500 gp
Hardness: 10
Hit Points: 150
Slot Cost: 12
Damage: 3d6 (x2)
Critical: x3
Range: 120 ft.
Repeating Crossbow (x2):This weapon is usually mounted on a castle or bulwark.
Cost: 250 gp
Hardness: 5
Hit Points: 10
Slot Cost: 2
Damage: 1d8
Critical: x2
Range: 80 ft.
Avanthyr Small Longship:
A design popular for its seaworthiness and stability, the longship averages 60 feet in length and 20 feet in width. Typically carrying a crew of 25 while providing space for an additional 20 passengers, a longship’s only flaw is that it does not boast a large cargo area; it can hold only 10 tons. Making use of oars, sails, and sleek lines, longships are favored for long overseas voyages or coastal raiding.
Hull size: Large
Hull Cost: 700 gp
Hull Hardness value: 5
Thickness: 3 inches
Hit Points: 30
Speed: 0 bonus
Propulsion Slots: 25
Weapon Slots: 12 (+10 from War Dog)
Cargo Hold: 8 tons
Crew: 23
Propulsion
Large Sail
Slots Taken: 15
Hardness: 1
Hit Points: 2
Speed: 40 feet/round
Medium Sail
Slots Taken: 10
Hardness: 1
Hit Points: 2
Speed: 13 feet/round
Oars x2 (optional, in case of sail failure)
Slots Taken: 10
Hardness: 10
Hit Points: 60
Speed: 20 feet/round
Total Speed: 53 feet/round (+10 with Wave Rider), with oar option
Ship Qualities
Oceanworthy:
The ship is streamlined and built to withstand the elements during long journeys.
Prerequisite: The vessel must have a Large, Huge, Gargantuan, or Colossal hull.
Benefit: The ship is well suited for long journeys.
Add a +4 circumstance bonus to any saves, skill checks, etc., that involve the operation of the vessel in poor weather.
War Dog:
The ship is designed to carry additional artillery.
Prerequisite: The vessel must have a Large, Huge, Gargantuan, or Colossal hull.
Benefit: The ship is designed to make use of more artillery than other ships of its design. Add 10 to the ship’s maximum artillery slots.
Wave Rider:
This ship can ride the waves faster than other large vessels.
Prerequisite: The vessel must have a Large, Huge, Gargantuan, or Colossal hull.
Benefit: The vessel’s speed is increased by 10 feet.
Weaponry
Cannon x1:
Forged of thick iron and powered by gunpowder, cannons are devastating weapons of war capable of reducing ships to splinters. A cannon deals 6d6 points of damage to anyone within its 20-foot blast radius. Characters caught in the blast area may make a Reflex save (DC 20) for half damage. A cannon requires four full rounds to reload. A cannon requires four full rounds to reload and fire.
Cost: 5,000 gp
Hardness: 10
Hit Points: 280
Slot Cost: 8
Damage: 6d6
Critical: -
Range: 300/100 ft.
Ballista x2:
The ballista is essentially a very large crossbow. It makes attacks with a straight attack roll (1d20) with no modifications (no character base attack bonuses, ability modifiers, etc.) except for range. Loading and cocking a ballista is 3 full-round actions.
Cost: 500 gp
Hardness: 10
Hit Points: 150
Slot Cost: 12
Damage: 3d6 (x2)
Critical: x3
Range: 120 ft.
Repeating Crossbow (x2):This weapon is usually mounted on a castle or bulwark.
Cost: 250 gp
Hardness: 5
Hit Points: 10
Slot Cost: 2
Damage: 1d8
Critical: x2
Range: 80 ft.





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