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  • Gods & Pantheons

    Some domains have been changed to make the deity playable. That means they are bold

    Diety/Rank/Alignment/Domains

    Faerunian Pantheon:

    Akadi (G) N Air, Trickery, Travel
    Auril (L) NE Air, Evil, Water, Cold
    [ Wiki ] Azuth: (L) LN - Magic, Knowledge, Trickery
    [ Wiki ] Bane: (G) LE - Destruction, Evil, Law
    Besheba (I) CE Chaos, Evil, Luck, Trickery
    [ Wiki ] Chauntea: (G) NG - Animal, Earth, Good, Plant, Protection
    [ Wiki ] Cyric: (G) CE - Destruction, Evil, Trickery, Chaos
    Deneir (L) NG Good, Knowledge, Protection
    Eldath (L) NG Good, Plant, Protection, Water
    Finder Wyvernspur (D) CN Chaos, (Animal)
    Garagos (D) CN Destruction, Strength, War, Chaos
    Gargauth (D) LE Evil, Trickery, Law
    Gond (I) N Earth, Fire, Knowledge
    Grumbar (G) N Earth, Time
    Gwaeron Windstrom (D) NG Animal, Good, Knowledge, Plant, Travel
    [ Wiki ] Helm: (I) LN - Protection, Strength, Law
    Hoar (D) LN Law, Travel, (Death)
    Ilmater (I) LG Healing, Good, Strength, Law
    Istishia (G) N Destruction, Water, Travel
    Jergal (D) LN Law, Knowledge
    Kelemvor (G) LN Law, Protection, Travel, Death
    Kossuth (G) N(LN) Destruction, Fire
    Lathander (G) NG Good, Protection, Strength, Sun
    Lliira (L) CG Good, Travel, Chaos
    Loviatar (L) LE Evil, Strength, Law
    Lurue (D) CG Animal, Healing, Good, Chaos
    Malar (L) CE Animal, Evil, strength, Chaos, (Dream)
    [ Wiki ] Mask: (L) NE - Evil, Trickery, Darkness, Luck
    Mielikki (I) NG Good, Animal, Plant, Travel
    Milil (L) NG Good, Knowledge
    Mystra (G) NG(LN) Good, Knowledge, Magic
    Nobanion (D) LG Animal, Good, Law
    Oghma (G) N Knowledge, Travel, Trickery, Luck
    Red Knight (D) LN War, Law, (Protection)
    Savras(D) LN Knowledge, Magic, Law
    Selune(I) CG Good, Protection, Travel, Chaos, (Dream)
    [ Wiki ] Shar: (G) NE - Evil, Knowledge, Darkness
    Sharess (D) CG Good, Travel, Trickery, Chaos
    Shaundakul (L) CN Air, Protection, Travel, Chaos
    Shiallia (D) NG Animal, Good, Plant
    Siamorphe (D) LN Law, Knowledge
    Silvanus (G) N Animal, Protection, Plant, Water, Healing
    Sune (G) CG Protection, Good, Chaos
    Talona (L) CE Destruction, Evil, Chaos
    [ Wiki ] Talos: (G) CE - Destruction, Evil, Fire, Chaos, Fury
    [ Wiki ] Tempus: (G) CN - Protection, Strength, War, Chaos
    [ Wiki ] Torm: (L) LG - Good, Healing, Protection, Strength, Law
    Tymora (I) CG Good, Protection, Travel, Luck, Chaos
    Tyr (G) LG Good, Knowledge, War, Law
    Ubtao (G) N Plant, Protection, (Animal)
    Ulutiu (D) LN Animal, Protection, Strength, Law
    Umberlee (I) CE Destruction, Evil, Water, Chaos
    Uthgar (L) CN Animal, Strength, War, Chaos
    Valkur (D) CG Air, Good, Protection, Chaos
    Velsharoon (D) NE Death, Evil, Magic, Undeath
    Waukeen (L) N Knowledge, Protection, Travel

    The Mulhorandi Pantheon

    Anhur (L) CG Good, War, Strength, Chaos
    Geb (L) N Earth, Protection
    Hathor (L) NG Good, (Dream)
    Horus-Re (G) LG Good, Sun, Law
    Isis (I) NG Good, Magic, Water
    Nephthys (I) CG Good, Protection, Chaos
    Osiris (I) LG Law, Good, Plant
    Sebek (D) NE Animal, Evil, Water
    Set (I) LE Air, Evil, Magic, Darkness, Law
    Thoth (I) N Knowledge, Magic

    The Drow Pantheon

    [ Wiki ] Eilistraee: (L) CG - Chaos, Good, (Dream)
    Ghaunadaur (L) CE Evil, Chaos
    Kiaransalee (D) CE Chaos, Evil, Undeath
    Lolth (I) CE Destruction, Evil, Trickery, Chaos, Darkness
    Selvetarm (D) CE Evil, War, Chaos
    Vhaeraun (L) CE Evil, Travel, Trickery, Chaos

    The Dwarven Pantheon

    Abbathor (I) NE Evil, Trickery
    Berronar Truesilver (I) LG Good, Healing, Protection
    Clangeddin Silverbeard (I) LG Good, Law, Strength, War
    Deep Duerra (duegar) (D) LE Evil, War
    Dugmaren Brightmantle (L) CG Dwarf, Good, Knowledge
    Dumathoin (I) N Earth, Knowledge, Protection
    Gorm Gulthyn (L) LG Good, Protection, War
    Haela Brightaxe (D) CG Good, War
    Laduguar (duergar) (I) LE Evil, Magic, Protection
    Marthammor Duin (L) NG Good, Protection, Travel
    Moradin (G) LG Earth, Good, Protection
    Sharindlar (I) CG Good, Healing
    Thard Harr (L) CG Animal, Good, Plant
    Vergadain (I) N Luck, Trickery

    The Elven Pantheon

    Aerdrie Faenya (I) CG Air, Animal, Good
    Angharradh (G) CG Good, Knowledge, Plant, Protection
    Corellon Larenthian (G) CG Good, Magic, Protection, War
    Deep Sashelas (I) CG Good, Knowledge, Water
    Erevan Ilesere (I) CN Trickery, Chaos
    Fenmarel Mestarine (L) CN Animal, Plant, Trickery
    Hanali Celanil (I) CG Good, Magic, Protection
    Labelas Enoreth (I) CG Good, Knowledge
    Rillifane Rallathil (I) CG Good, Plant, Protection
    Sehanife Moonbow (I) CG Good, Knowledge, Travel
    Shevarash (D) CN War, Strength
    Solonor Thelandire (I) CG Good, Plant, War

    The Gnome Pantheon

    Baervan Wildwanderer (I) NG Animal, Good, Plant, Travel
    Baravar Cloakshadow (L) NG Good, Protection, Trickery
    Callarduran Smoothhands (I) N Earth, Knowledge
    Flandal Steelskin (I) NG Good, Knowledge
    Gaerdal Ironhand (L) LG Good, Protection, War
    Garl Glittergold (G) LG Good, Protection, Trickery
    Segojan Earthcaller (I) NG Earth, Good
    Urdlen (I) CE Earth, Evil

    The Halfling Pantheon

    Arvoreen (I) LG Good, Protection, War
    [ Wiki ] Brandobaris: (L) N - Travel, Trickery, Luck
    Cyrrollalee (I) LG Good, Law
    Sheela Peryroyl (I) N Air, Plant
    Urogalan (D) LN Death, Earth, Protection
    [ Wiki ] Yondalla: (G) LG - Good, Protection, Law

    The Orc Pantheon

    Bahgtru (L) CE Chaos, Strength, Evil
    Gruumsh (G) CE Evil, Strength, War
    Ilneval (L) NE Destruction, Evil, War
    Luthic (L) NE Earth, Evil, Healing
    Shargass (L) CE Evil, Trickery
    Yurtrus (L) NE Death, Destruction, Evil
    The very existence of flame-throwers proves that some time, somewhere, someone said to themselves, You know, I want to set those people over there on fire, but I'm just not close enough to get the job done.

    George Carlin

  • #2
    Updated Faerun Pantheon, Mulhorandi, and Drow

    Key:
    Domain - Unchange
    Domain - Changed
    (Domain) - Not true P&P Match but best fit
    [ Wiki ] - Link to extended deity info
    Last edited by GodBeastX; 10-24-2007, 05:13 PM.

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    • #3
      Updated

      New Wikis:

      Chauntea
      Eilistraee
      Tempus

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      • #4
        updated

        New Wikis:

        Torm
        Shar

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        • #5
          New wikis:

          Mask
          Yondalla

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          • #6
            New wikis:

            Cyric

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            • #7
              New Wiki:

              Brandobaris

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              • #8
                Contribution from Vekin, to be added to the Wiki:

                Moradin
                The Soul Forger, Dwarffather, All-Father

                Greater Dwarven Deity
                Symbol: Hammer and Anvil
                Home Plane: Dwarfhome
                Alignment: Lawful Good
                Portfolio: Dwarves, creation, smithing, protection, metal craft, stonework
                Worshipers: Dwarven Defenders, Dwarves, engineers, fighters, miners, smiths
                Cleric Alignments: LG GN NG
                Domains: Craft, Dwarf, Earth, Good, Law, Protection
                Favoured Weapon: “soul hammer” (war hammer)

                Moradin (mor-uh-din) is a stern paternal deity, gruff and uncompromising and hard as stone when it comes to protecting his chosen race. A harsh but fair judge, he is strength and force of will embodied. He inspires dwarves inventions and constantly seeks to improve that race, encouraging their good nature, intelligence and harmonious existence with other good races while battling their pride and isolationist tendencies. His war hammer is a weapon and a tool called soul hammer.
                The church of Moradin has an active role in guiding the morals of dwarves communities. They emphasize the Soul forgers hand in every day dwarves activities such as mining, smithing and engineering and invoke his blessing when those tasks are begun. They lead the push to found new dwarves kingdoms and increase the status of dwarves in surface communities. They take an active role in teaching the young of the communities and oversee most formal ceremonies. Of particular interest to the clerics of Moradin are the Thunder children and his clerics who were born of the Thunder Blessing are expected to do great things for the race.
                Clerics of Moradin, know as sonnlinor (“Those who work stone”) pray in the morning. Offerings are made to the Soul Forger on a monthly basis. The ranking cleric of a community can declare any day a holy day to celebrate a local event. Many communities celebrate Hammer 1st, for that date in 1306 DR the year of Thunder, is held to be the start of the sudden increase n dwarves births, a blessing of the dwarf father that has brought a great turnaround in the dwarves race. His cleric commonly multiclass as dwarves defenders or fighters.

                History and Relationships: Moradin is held in dwarves myths to have been incarnated from rock, stone, metal and his soul is an ember of fire. He forged the bodies of the first dwarves from metals and gems and breathed souls into them when he blew on his creations to cool them. He is the leader of the dwarven pantheon and it was his decision that banished the evil gods of the derro and duergar from the surface. He has a strategic but cool alliance with Gond, Kossuth, Helm, Torm, Tyr and the heads of the elven, gnome and Halfling Pantheons. He opposes the gods of the goblinoids, orcs, evil giants and banished dwarves.

                Dogma: Moradin is the father and creator of the dwarves race. Honour him by emulating his principles and workmanship in smithing, stone working and other tasks. Wisdom is derived from life and tempered by experience. Advance the dwarves race in all areas of life. Innovate with new process and skills. Found new kingdoms and clan lands, defending the existing ones from all threats. Lead the dwarves in the traditions laid down by the Soul Forger. Honour your clan leaders as you honour Moradi
                "Im a hero hunter, I hunt heroes... I havn't found any yet"

                Comment


                • #9
                  Haela Brightaxe

                  ...and another from me..

                  Haela Brightaxe
                  Lady of the Fray, Luckmaiden

                  Dwarven Demigod
                  Symbol: Unsheathed sword wrapped in two spirals of flame
                  Home Plane: Dwarfhome
                  Alignment: Chaotic Good
                  Portfolio: Luck in battle, joy in battle, dwarven fighters
                  Worshippers: Barbarians, dwarves, fighters
                  Cleric Alignments: CG,CN,NG
                  Domains: Chaos, Dwarf, Good, Luck, War
                  Favoured Weapon: "Flamebolt" (greatsword)

                  Whenever dwarves stand hip-deep in the corpses of monstrous enemies, their hearts singing with joy with the thrumming thrill pf battle, Haela Brightaxe (hay-la brite-axe) shouts a triumphant huzzah of support. Her spirit is one with good-aligned dwarves who revel in battle, who seek out powerful monsters in an effort to purge the vile creatures from Toril. As a luck goddess, she takes great risks in battle without batting an eye.
                  Haela's clergy are the kaxanar, a term loosely translated as "bloodmaidens." Female clerics vastly outnumber their male counterparts, who seem little bothered by their femenine title (it's difficult to make an emasculating joke about an angry warrior-cleric covered in a gallon of fresh blood). Clerics care little for typical dwarven tradition, constructing austere temples wherever seems most convenient to the nearest source of conflict. The cellars of human ruins, abandoned dwarf holds, or even empty gnome warrens make acceptable temples of the Lady of the Fray. Such places usually double as armouries; all contain at least one bombastic trap (usually featuring the most violent results imaginable) meant to ensure that no temple ever falls into enemy hands.
                  Kaxanar pray for their spells in the morning, a ritual accompanied by the tracing of elaborate ritual scarring carved into the cleric's forearms upon initiation into the order. Most scars follow accepted geometric patterns, but a few iconoclasts (among an entire clergy of "free thinkers") take their initiation to carve profanity of lewd sayings into their flesh. Greengrass sees the somewhat depressing ritual known as the Time of Spawning, when (through chants and the shattering of captured enemy weapons) the kaxanar prepare for the next onslaught of monsters from occupied dwarven holds. On a high holy day known as Axe Held High, kaxanar and those allied with them gather under the light of day, claiming to see an image of Haela's greatsword outlined at the centre of the sun. Lastly, the Feast of the Moon sees the Commemeration of the Fallen, when the kaxanar remember those dwarves and nondwarves who fell in defence of the Stout Folk. Kaxanar frequently multiclass as barbarians, savoring the joyous destruction engendered by the rage ability of the class.

                  History/Relationships: Other members of the Morndinsamman respect Haela's convival manner, her infectious laughter, and her cheerful nature. She recognises no superior except Moradin, but honours her brothers and sisters in the Dwarffather's brood by ensuring she never acts against the wishes of any fully accpeted member of the pantheon. Of all the pantheon, she prefers the company of Marthammor Duin, who shares her interest in the surface world, and Clangeddin Silverbeard, who shares her love of battle. As Haela concerns herself so closely with dwarven affairs on Toril, she has little time for nondwarven gods. She has spurned the interest of Abbathor (who is always interested in luck) and response the Trove Lord has been sending greater and more terrible threats her way.

                  Dogma: Through battle, you find validation, liberation, and exultation. Trust in Haela to see you through the fray, and the monsters of the world shall fall to the sharp blades of your axes, regardless of their apparent strength and numbers. The Luckmaiden blesses those who believe in her beneficence, and she, through her faihful will always be there for the beleagured and besieged. Rejoice in the power of your swing in battle, the sound of your weapon smiting a worthy foe, and the challenge of the fray. If asked, show mercy on a noble foe who abides by a code of honour, but hold not your hand against the treacherous, the liars, and the honourless.





                  I am ill, I feel rubbish
                  "Im a hero hunter, I hunt heroes... I havn't found any yet"

                  Comment


                  • #10
                    Effective immediately, cleric domains will be correctly associated to the deity a cleric chooses.
                    A full list of domains on Sundren is found here: http://www.sundren.org/wiki/index.php?title=Deities

                    If you create a cleric or take a cleric level as a multiclass option, the game will check to make sure you have selected allowed domains per your deity as listed on the wiki page.
                    If your multiclass option is incorrect, you will automaticlly be forced to relevel.
                    If you create a 1st level cleric from scratch and have invalid domains, you will stopped from leaving the Loading area. (You'll want to delete the PC and recreate using the correct domains)
                    Existing clerics will NOT be affected by this as they will be grandfathered in.
                    Clerics that change deities in game, do not get new domains. (Mechanics reason)
                    Existing Clerics that rebuild (and sometimes from relevels) will be forced by the game to choose the corrrect domains. (Read: You will not get to keep the invalid domains you currently have if you rebuild.)

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