Social skills in Sundren can be used as described in the SRD pages linked below.
Diplomacy: http://www.d20srd.org/srd/skills/diplomacy.htm
Bluff: http://www.d20srd.org/srd/skills/bluff.htm
Intimidate: http://www.d20srd.org/srd/skills/intimidate.htm
Sense Motive: http://www.d20srd.org/srd/skills/senseMotive.htm
These pages provide rules for how the skills are used against NPCs, but when it comes to player-to-player interactions we have to provide more flexible guidelines as described below.
Things to consider
1) Success and failure is not black and white. Take checks as a guide on how to react.
2) Take into account different circumstances. If you are dealing with or playing a race that is known to be untrustworthy (drow, tieflings, etc.) apply a penalty to the check. If the tale is unlikely, also expect a penalty.
3) Think as your character and not as yourself. If you think your character is easily swayed or trustworthy, play it that way. Don't change your reaction based on OoC knowledge or wishes.
4) We are playing for fun and no griefing should ever come from roleplay. Keep discussions on interpreting a check to tells. If an argument ever lasts longer then a few minutes, or becomes too intense, drop it and try to propel the RP forward.
Diplomacy: http://www.d20srd.org/srd/skills/diplomacy.htm
Bluff: http://www.d20srd.org/srd/skills/bluff.htm
Intimidate: http://www.d20srd.org/srd/skills/intimidate.htm
Sense Motive: http://www.d20srd.org/srd/skills/senseMotive.htm
These pages provide rules for how the skills are used against NPCs, but when it comes to player-to-player interactions we have to provide more flexible guidelines as described below.
Things to consider
1) Success and failure is not black and white. Take checks as a guide on how to react.
2) Take into account different circumstances. If you are dealing with or playing a race that is known to be untrustworthy (drow, tieflings, etc.) apply a penalty to the check. If the tale is unlikely, also expect a penalty.
3) Think as your character and not as yourself. If you think your character is easily swayed or trustworthy, play it that way. Don't change your reaction based on OoC knowledge or wishes.
4) We are playing for fun and no griefing should ever come from roleplay. Keep discussions on interpreting a check to tells. If an argument ever lasts longer then a few minutes, or becomes too intense, drop it and try to propel the RP forward.