I was pondering a good support/combat charactor for here. Its a cleric so not something I would play but here is the idea.
Cleric(5), Doomguide(10)
Race: Gold Dwarf
Cleric Domains: Death, Travel
Alignment: Any lawful
Deity: -
STR: 14
DEX: 12
CON: 12
WIS: 15(18)
INT: 12
CHA: 14
{Darkvision, Stonecunning, Hardiness vs. Poisons, Hardiness vs. Spells, Battle Training vs. Aberrations, Battle Training vs. Giants, Skill Affinity (Lore)}
Bonusfeats: $: Doomguide
Lvl 01: Cleric(1): Background: Devout0, Great Fortitude, {Turn Undead, Spontaneous Conversion, Barbarian Fast Movement}
Lvl 02: Cleric(2)
Lvl 03: Cleric(3): Extra Turning
Lvl 04: Cleric(4): WIS+1, (WIS=16)
Lvl 05: Cleric(5)
Lvl 06: Doomguide(1): Toughness, Doomguide Spellcasting Class (Cleric) I $, {Weapon Prof. (Exotic), Kelemvor's Boon}
Lvl 07: Doomguide(2): {Improved Turning}
Lvl 08: Doomguide(3): WIS+1, {Extra Turning II}, (WIS=17)
Lvl 09: Doomguide(4): {Doomguide Save Bonus (+4)}
Lvl 10: Doomguide(5)
Lvl 11: Doomguide(6): {Divine Vengeance}
Lvl 12: Doomguide(7): WIS+1, (WIS=18)
Lvl 13: Doomguide(8): {Doomguide Save Bonus (+8), Ethereal Purge}
Lvl 14: Doomguide(9)
Lvl 15: Doomguide(10): {Empower Turning, Kelemvor's Grace, Extra Turning III}
Hitpoints: 130
BAB: 10
Saving Throws (Fortitude/Reflex/Will): 14/5/16
I figure iron and stone bones would like dodge in it so could see about getting combat medic added into it.
By getting freedom of movement and death ward you gain alot of perks as a cleric. For example buffs that decrease stats typically don't then. Nor do you loose speed so all the disadvantages of Stone body are void.

ideas thoughts?
Cleric(5), Doomguide(10)
Race: Gold Dwarf
Cleric Domains: Death, Travel
Alignment: Any lawful
Deity: -
STR: 14
DEX: 12
CON: 12
WIS: 15(18)
INT: 12
CHA: 14
{Darkvision, Stonecunning, Hardiness vs. Poisons, Hardiness vs. Spells, Battle Training vs. Aberrations, Battle Training vs. Giants, Skill Affinity (Lore)}
Bonusfeats: $: Doomguide
Lvl 01: Cleric(1): Background: Devout0, Great Fortitude, {Turn Undead, Spontaneous Conversion, Barbarian Fast Movement}
Lvl 02: Cleric(2)
Lvl 03: Cleric(3): Extra Turning
Lvl 04: Cleric(4): WIS+1, (WIS=16)
Lvl 05: Cleric(5)
Lvl 06: Doomguide(1): Toughness, Doomguide Spellcasting Class (Cleric) I $, {Weapon Prof. (Exotic), Kelemvor's Boon}
Lvl 07: Doomguide(2): {Improved Turning}
Lvl 08: Doomguide(3): WIS+1, {Extra Turning II}, (WIS=17)
Lvl 09: Doomguide(4): {Doomguide Save Bonus (+4)}
Lvl 10: Doomguide(5)
Lvl 11: Doomguide(6): {Divine Vengeance}
Lvl 12: Doomguide(7): WIS+1, (WIS=18)
Lvl 13: Doomguide(8): {Doomguide Save Bonus (+8), Ethereal Purge}
Lvl 14: Doomguide(9)
Lvl 15: Doomguide(10): {Empower Turning, Kelemvor's Grace, Extra Turning III}
Hitpoints: 130
BAB: 10
Saving Throws (Fortitude/Reflex/Will): 14/5/16
I figure iron and stone bones would like dodge in it so could see about getting combat medic added into it.
By getting freedom of movement and death ward you gain alot of perks as a cleric. For example buffs that decrease stats typically don't then. Nor do you loose speed so all the disadvantages of Stone body are void.

ideas thoughts?