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  • Disarm Question

    Does disarm cause problems here? it has on some other servers i played on and is banned in some places due to some items being "blessed" or "soulbound" creating problems when they appear in other people's inventories.

    i just wanted to be sure.

  • #2
    Yeah, I know there are huge opportunities for grief with disarm. I've seen many a paladin lose their blade to a petty rogue that would hold it ransom, cruel cruel stuff.
    Dahdmib Al Faruk: Whirling Ranger
    Dordleton Grumplestout: Spelunker Gadgeteer
    Shalika Ike: A Dark Woman with a Dark Past

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    • #3
      It is enabled... but people should try not to be uncool about using it to pinch stuff. Ie; there better be a good reason if you're doing such things.
      I got one leg missin'
      How do I get around?

      One Leg Missin'
      Meet the Feebles

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      • #4
        well i meant more that if there were glitches that came with disarming people. troublesome situations that can't be resolved by manners.

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        • #5
          Not 100% sure. It's NWN2 so I suppose things could go wrong. Sharington, you got answers?
          I got one leg missin'
          How do I get around?

          One Leg Missin'
          Meet the Feebles

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          • #6
            As far as I know, disarm works normally against PC's. Most NPC's if disarmed will unequip their weapon not drop it.

            I think the idea behind the question is this though: Does Sundren have any special rules that must be obeyed if Disarm is used against another player.

            It falls under the same principle as Sleight of Hand. If you get something really good, are you forced to give it back?

            And as far as I can find on the forums, its free game at the moment. Expect a rule to come down from above about this soon enough though.

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            • #7
              What kind of bothers me, is that it cannot be used against monsters with weapons.

              =(
              Characters:
              Peridan Twilight, one-eyed dog of the Legion, deceased.
              Daniel Nobody, adventurer and part time problem solver.

              [DM] Poltergeist :
              If you can dodge a wrench, you can dodge an intermediate deity's unbridled fury.

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              • #8
                yea. same with killing people in full plate with nice glowy weps. if you kill them you should be able to loot. respect for the dead or not spoils go to the victor no?

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                • #9
                  Uh, that may be overdoing it a bit.
                  Characters:
                  Peridan Twilight, one-eyed dog of the Legion, deceased.
                  Daniel Nobody, adventurer and part time problem solver.

                  [DM] Poltergeist :
                  If you can dodge a wrench, you can dodge an intermediate deity's unbridled fury.

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                  • #10
                    Well you can use it against monsters unless the creator made them not disarmable. I couldn't say exactly how they did it (mainly cause I don't want to look thru the hundreds upon hundreds of custom creatures here), but if it was done right, the weapon is tagged to not droppable but the creature is tagged to be disarmable. That way when you disarm the creature the items goes away, but doesn't get added to the economy, which in a closed enviroment like a server could be very bad for inflation.

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                    • #11
                      Good point, noted!
                      Characters:
                      Peridan Twilight, one-eyed dog of the Legion, deceased.
                      Daniel Nobody, adventurer and part time problem solver.

                      [DM] Poltergeist :
                      If you can dodge a wrench, you can dodge an intermediate deity's unbridled fury.

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                      • #12
                        My character with Improved Disarm fails against Goblins. It is disheartening.

                        And why should people care about losing their weapon more than their life? It seems like players are more willing to have their characters drop dead, rather than lose an item. I find that to be disheartening as well.

                        If you pick a fight, expect to lose something. Its fair, and if you don't like it, then stop picking fights. The only reason anyone should complain is if they end up winning the fight, and the enemy dies with the weapon in his/her inventory. At that point, you should be entitled to have it back.
                        Pyras: Red Wizard of Thay, High Arcanist of Illusion, Master of the Enclave's Knight Commander.

                        Currently taking apprentices, and conducting research.

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                        • #13
                          I think they might be talking about someone picking a fight with you, and then disarming you, being the problem. Because a rogue could run up, initiate, disarm, grab it and run away like he had pick pocketed it or something. If you initiate the fight and lose gear and stuff that's one thing, but if someone else is beating you up and stealing your stuff, that could cause some problems.
                          Akodo
                          Rhime - or is he?

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                          • #14
                            Ask yourself first why does your character have disarm.

                            honestly the finesse it takes a skilled duelist to disarm someone and then catch his blade as would be implied with improved disarm, is not a skill your average rogue would ever be able to pull off. Nor would you likely see more then a basic disarm type move by a skilled military soldier type fighter.

                            I happen to have a duelist and my intent of disarm is more for showmanship then being anything underhanded. I think that was the general intent of the skill when it was first created and should be treated as such. Dueling is a gentlemans sport and thus implys a great deal of respect for your opponent
                            Last edited by GRCrush; 04-04-2008, 02:28 PM. Reason: spelling err

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                            • #15
                              Hmm... I think it depends, I could see a monk having improved disarm, because some martial arts (including many aspects of the one I train in) include or revolve around disarming your opponent, when I first read this thread I thought... I should make a disarming monk lol. In this case I think a rogue is doing it just to abuse a game mechanic to get items, I mean I'm sure it's not hard to come up with a rp reason for why your rogue has disarm. Rogues have many, many variations, maybe that rogue is rp'ing a duelist type (with or without ever actually taking the duelist class, doesn't really matter) who disarms his opponents, snags and scrambles to snag their weapon off of he ground so the person can no longer use it against him, like some sort of dirty fighter, to gain the advantage. That rogue has now successfully completed a rp reason for using disarm to steal weapons, and even i he wins or runs away, as long as he lives he has no rp reason to give the weapon back. At that point it becomes an ooc courtesy and I think that's what they have a problem with, yeah you can rp this, but ooc it's pretty mean not to give it back, and unless they are a rogue they can't use the game mechanics to steal it back, even though you used the game mechanics to steal it in the first place.
                              Akodo
                              Rhime - or is he?

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