This isn't really a rant but just something I find laughable about the NWN community... It's so self destructive! I say this because I know other PWs have dealt with the same, their owners have told me so many horror stories...
But we get a few users who have been banned on Sundren for clearly breaking our rules, and it almost becomes a mission for them to slander and flame Sundren, a community project that's totally free of charge and made for the NWN2 community.
Literally going on other websites and just writing nonsense... and it's like oh wait? This is supposed to make people who do this kind of work want to continue? This just boggles my mind that literally players are trying to destroy the community they play in because of their selfish actions.
Onto my main point:
Sundren's difficulty has increased over the past few months... that's not incidental, it's intentional... There will be a lot of bumps along the way and I really want all the people who are freaked out or complaintative about it that you can relax. Sundren is not a hardcore server, I'm not trying to tell you that to make you happy, but that's a fact.
The death system is going to be harsh, yes... but only if you're careless. That's the goal of the model we have set forth, and it's not 100% there right now, but it will be.
You have to sit down and think for a second that we have a grand plan you can't see yet and that we can't show you... and you just have to have faith that we haven't spent all this time working on this without some forethought-- myself personally over two years I had been planning this project.
A lot of people have opinions about how something should work, but in the end WE know best, and we always take players desires into consideration, which is why we will never be as hardcore as permadeath because that's not the kind of playstyle a lot of our players enjoy -- however there will still be "consequences" for death.
It can be tiring to have to explain every choice and change to everyone because they don't understand the grand effect of it all.
We have some really amazing new areas in the works, and I guarantee to anyone who gets to see this new stuff that you will see with your own eyes that we are pushing the capabilities of this engine and trying to do something unique and original that people haven't tried yet.
And really, that's what the leadership of this project is all about...
But we get a few users who have been banned on Sundren for clearly breaking our rules, and it almost becomes a mission for them to slander and flame Sundren, a community project that's totally free of charge and made for the NWN2 community.
Literally going on other websites and just writing nonsense... and it's like oh wait? This is supposed to make people who do this kind of work want to continue? This just boggles my mind that literally players are trying to destroy the community they play in because of their selfish actions.
Onto my main point:
Sundren's difficulty has increased over the past few months... that's not incidental, it's intentional... There will be a lot of bumps along the way and I really want all the people who are freaked out or complaintative about it that you can relax. Sundren is not a hardcore server, I'm not trying to tell you that to make you happy, but that's a fact.
The death system is going to be harsh, yes... but only if you're careless. That's the goal of the model we have set forth, and it's not 100% there right now, but it will be.
You have to sit down and think for a second that we have a grand plan you can't see yet and that we can't show you... and you just have to have faith that we haven't spent all this time working on this without some forethought-- myself personally over two years I had been planning this project.
A lot of people have opinions about how something should work, but in the end WE know best, and we always take players desires into consideration, which is why we will never be as hardcore as permadeath because that's not the kind of playstyle a lot of our players enjoy -- however there will still be "consequences" for death.
It can be tiring to have to explain every choice and change to everyone because they don't understand the grand effect of it all.
We have some really amazing new areas in the works, and I guarantee to anyone who gets to see this new stuff that you will see with your own eyes that we are pushing the capabilities of this engine and trying to do something unique and original that people haven't tried yet.
And really, that's what the leadership of this project is all about...
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