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Pathfinder the video game? (Not the MMO)

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  • Pathfinder the video game? (Not the MMO)

    Here's something for the Rumor mill. There's a poster at Gen Con from Obsidian Entertainment using the Pathfinder brand.

    http://www.enworld.org/forum/content...n#.U-pJyvldV8G

    Cross your fingers.
    Characters
    Verity Chimera - The Brimstone Bard - "Hey, wanna see a trick?"
    Nora Windwood - Greenleaf Disciple - When a Druid Hugs a Tree, the Tree Hugs back! - Retired
    Ronus Stonewall - Dwarven Pathfinder - Drunken Scout of Whurest

  • #2
    Wouldn't MMO be better because Sundren could be transplanted into it?

    Or is the Pathfinder MMO gonna suck?
    UTC+8
    Yes, I realise my RP writing sucks. Just be thankful I keep it short

    Characters
    Thalanis Moonshadow

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    • #3
      The Pathfinder MMO is not built like NWN2. There are no persistent worlds in it, and it plays more like EvE online than it does a traditional RPG game. I'm hoping we see a NWN style game set in the Pathfinder universe (My favorite setting). Needless to say, I am excited to see what Obsidian has to offer. Lets just hope its in the same style as NWN.
      Characters
      Verity Chimera - The Brimstone Bard - "Hey, wanna see a trick?"
      Nora Windwood - Greenleaf Disciple - When a Druid Hugs a Tree, the Tree Hugs back! - Retired
      Ronus Stonewall - Dwarven Pathfinder - Drunken Scout of Whurest

      Comment


      • #4
        I doubt you'll ever see something like nwn be commercially released by a large studio again. A shame really, but business models being what they are...

        However, business models being what they are also means that folk like you and I have so many tools that are a powers above things like nwn in terms of engine power, flexability, functionality and many other things ending in -ity available to us for what are stupidly low amounts of money.

        Seriously, Maya LT for $30 per month, Unreal Engine 4 for $20pm (or just a one off $20 if you don't want engine updates).

        For less than the price of a AAA title you can have the tools to help develop or create games across platroma, from cheeky 2ders through to lush next gen worlds.


        NWN types be damned, we've so much more available to us now.
        It is the greatest of all mistakes to do nothing because you can only do a little - Do what you can.
        Sydney Smith.

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        • #5
          Originally posted by Doubtful View Post
          I doubt you'll ever see something like nwn be commercially released by a large studio again. A shame really, but business models being what they are...
          But but... . I am going to hold onto hope.
          Characters
          Verity Chimera - The Brimstone Bard - "Hey, wanna see a trick?"
          Nora Windwood - Greenleaf Disciple - When a Druid Hugs a Tree, the Tree Hugs back! - Retired
          Ronus Stonewall - Dwarven Pathfinder - Drunken Scout of Whurest

          Comment


          • #6
            Has anyone tried Divinity: Original Sin? The mechanics of it are how a D&D game should be made, it feels like Baldur's Gate or Icewind Dale all polished up. The transition from real-time roaming to turn based combat feels very fluid too. The entire time I was playing it I kept thinking "how can we put D&D into this?"

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            • #7
              Originally posted by Requiem View Post
              Has anyone tried Divinity: Original Sin? The mechanics of it are how a D&D game should be made, it feels like Baldur's Gate or Icewind Dale all polished up. The transition from real-time roaming to turn based combat feels very fluid too. The entire time I was playing it I kept thinking "how can we put D&D into this?"
              Hi,

              I did and still am trying by playing the campaign. It's got some very, very neat and lots of work saving features in the toolset, but - multiplayer supports only 4 players and only via LAN, no DM client. I seriously hoped this will be some new exciting thing for me to play with, because the NWN engine is such a frustrating thing and the frustration with its bugs is the main cause for me taking long pauses. Unfortunately the hope is gone now.

              Cheers.
              Tupoun v.r.

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              • #8
                I would recommend Divinity Original Sin. The level of interactivity you have with the world is astounding.

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                • #9
                  Well, hopefully the Unity Engine games coming out will be a bit more flexible with multiplayer Tupoun.
                  "Service to a cause greater than yourself is the utmost honor you can achieve."

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                  • #10
                    Originally posted by Tupoun View Post
                    Hi,

                    I seriously hoped this will be some new exciting thing for me to play with, because the NWN engine is such a frustrating thing and the frustration with its bugs is the main cause for me taking long pauses.
                    They say it's a poor craftsman who blames his tools...except when those tools are the NWN2 toolset. You make beautiful things with the handicapped engine so that's doubly impressive.

                    What I neglected to say in my last post, and what was a nod toward's Doubt's comment, was that I loved D:OS because it melded so many great elements together AND it was a Kickstarter game, showing that you don't need huge EA (hisss!) budgets to make quality games. I know it wouldn't work great as a Sundren 2.0, but it really brought me back a decade to the first time I played Baldur's Gate 2. Then it tossed in the open world interaction of Skyrim and wonderful environmental utilization (blowing up oil barrels, freezing puddles, teleporting enemies into lava....all things you MUST do in the game). So if the Pathfinder/Obsidian game wanted to imitate any of that stuff I'd be all for it.

                    I'm willing to give Obsidian a chance given that the Stick of Truth South Park game was so fun and well done. Maybe going under and coming back has galvanized them.

                    Comment


                    • #11
                      Originally posted by Mournas View Post
                      Well, hopefully the Unity Engine games coming out will be a bit more flexible with multiplayer Tupoun.

                      They need to sort out the pricing for unity, $75 a month is just to much! At least the new shaders should help minimise the samey 'Unity Look' that plagues so many of the titles from the current engine version.

                      Of course, what we need is a large collective of people working toward one game world within a selected engine. Stupidly hard to do though, especially with any cohesion.
                      Last edited by Doubtful; 08-13-2014, 12:26 PM.
                      It is the greatest of all mistakes to do nothing because you can only do a little - Do what you can.
                      Sydney Smith.

                      Comment


                      • #12
                        Originally posted by Doubtful View Post
                        They need to sort out the pricing for unity, $75 a month is just to much! At least the new shaders should help minimise the samey 'Unity Look' that plagues so many of the titles from the current engine version.

                        Of course, what we need is a large collective of people working toward one game world within a selected engine. Stupidly hard to do though, especially with any cohesion.
                        Yeah I just mean that Project Eternity and Torment Tides of Numenera will be on the unity engine. They are ran off the unity engine and look pretty impressive thus far. I just don't think that Multiplayer will be as substantial as NWN2. Would be interesting if it was though.

                        However, as you point out, I was unaware just to get the Unity toolset to mod stuff cost 75 bucks a month.
                        "Service to a cause greater than yourself is the utmost honor you can achieve."

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